I remember that I exhibited here "shamanism" in Photoshop CS3 with lanterns, which adds a source of light rays. Followed by a proposal to repeat the lesson series, in steps. Well, look.
The first thing I found a picture of who wanted to outrage (it is desirable that it be light sources in the night):
Creates a copy of the basic background (you can give it its own name, so that later it was easier to navigate)
Now you have to remove all copies except the light source, on what we want to get the rays. For this Image - Adjusments - Levels and set the average (gray) slider to the right end position (or change an average of 0.10):
Then I brush of black color removed all unnecessary details, which, as it seemed to me, should not have its own rays - slightly noticeable reflection of lanterns in the water, lampposts and the moon. It turned out like this:
Duplicate the layer "Background copy", and sets a new copy (Background copy2) blending mode Screen:
This is the same layer, with which we will shamanize :-)
Open Filter - Blur - Motion blur and set the following parameters:
Distance 400 - this is the length of the beam, it is possible to vary, achieving the desired result. As you can see from the screenshot above, the rays get "square", but in our view they should be narrowed, vanishing at the ends. This is easily corrected by applying again the same sequence Filter - Blur - Motion blur with the same parameters. Rays turned faded, it gets better through Image - Adjusments - Auto Levels.
Now place the second pair of beams. Duplicate the layer Background copy and change the blending mode of the new layer (Background copy3) on the Screen:
Background copy3 By applying all the same sequence Filter - Blur - Motion blur, changing the angle of a negative value (-45) to positive (45):
Then again repeat the sequence with filter Motion blur and the Image - Adjusments - Auto Levels.
Background copy layer can be removed, it is we no longer need. Merge the two copies of the upper layers (Background copy2 and Background copy3):
And the newly created combined layer apply Image - Adjusments - Levels, putting an average of 0.4 (here, too, need to experiment, usually missing values вЂ‹вЂ‹of 0.3 - 0.6) - this will adjust the brightness of rays:
Change the Blend Mode to Screen, if the brightness is insufficient, duplicate it again.
As a result:
Like so. If someone did not get - us, I will understand.
P.S. Of course, this is not a perfect representation (can and should "rub" ray of length, making them different, reduce the brightness, change the number of rays themselves say so:
etc. etc.) but, as a guide to action, I think, to suit all :-)Post has been editedSolar_x - 22.03.09, 13:59