Here you need to get used to it. Test skills, study enemies. Then yes, the first 3 dungeons can be skipped on a skill. But 4 already requires good weapons and armor. There is a vile green boss there, jumping all the time. With weak weapons, it’s stupid to bring it down for a long time - and the longer you hit it, the greater the chance of a mistake. On 40 floors, 600 hp are removed from you by a blow. Reservation is again needed. Better still, in addition to 2 pets with the ability to absorb bullets, invulnerability and shields. Then you feel more or less comfortable in this chaos.
I got to the 5th dungeon today, some kind of castle. There’s a dead number there. Within the first 10 floors floundering.
For myself, I compiled a rating of the utility of skills:
Masthev (take first):
Multi shot
+1 arrow forward
Ricochet
In the 2nd turn:
+ rate of fire
+ damage
+ crit
Lightning for arrows
Invulnerability
Shields
Bloodthirstiness
Reflection of bullets for pets
In the 3rd turn:
+ health
bounce of arrows from the walls
arrows in different directions
punching through
adding effects for arrows
Parachute skills:
- rotating swords and spheres - very low damage and the need to be near the enemy
- Good girl - deprive yourself of another useful skill, you will gain levels a little faster, but until the end of the dungeon you still run into a level-up - it makes no sense to take
- other skills for pets
Skills of the demon:
- always take extra life, it is 99% profitable
- the rest according to the situation
Post has been editedmephis.rus - 26.05.19, 20:59