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The Elder Scrolls: Blades [Online] | [RPG] by Bethesda |
Message#4622 Yesterday, 23:17 | |
Novice [offline] Group: Active users Messages 38 Check in: 05.08.15 Reputation: 1 | Thank. Yeah, something intelligible more than a month ago. I do not ask because it's stupid, just usually when new games come out that attract attention, they usually count for days or weeks until they can work on emulators. With this game the situation is difficult. Everyone uses some kind of his emulator, so he can prompt or check on it. No one will put a dozen right away. For this reason, such questions will be from time to time, all of a sudden, in some case it will move. |
Message#4623 Today, 02:15 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 687 Check in: 21.06.13 Explay Surfer 8.02 Reputation: 113 | rbfree The only one working emulator is TianTian (and then dancing to a tambourine). So 10 just do not need to bet. P.S.Official news about upcoming game updates: "Town Hall Blades" - What awaits us in the future - May update We are the first to invite you to the Blades Town Hall! Welcome! In the first issue of this new monthly edition, we’ll tell you NEW details about what awaits us in The Elder Scrolls: Blades. You can not even imagine how we were pleased with the huge amount of feedback that we received after the launch of early access to the game. We want you to know that your feedback and impressions that you share with us directly influence the changes and improvements that appear in the game. We reduced the effect of silver chests to one hour, changed the balance of offers for direct purchases, increased rewards in gems for daily and weekly assignments, added support for new devices - and all these changes appeared in the game thanks to your requests. But future updates will add something else to the game. Read on to find out all the details! What awaits us in the future The following changes will appear in Blades soon: Change the cost of repairing equipment. Many players made it clear to us: the cost of repairing equipment is greatly overestimated. We figured out how to better balance the cost of repairing items, and this change will soon appear in the game. The balance of the Abyss will change at high levels. Many of you have pointed out the imperfect balance of the high levels of the Abyss, and we have tried to adjust this balance so that the game becomes more interesting (and more honest). The difficulty of orders will be corrected. We tried to make the indicator of the complexity of orders (skull) was more informative. Now the number of skulls in the job description does not quite accurately reflect its complexity, which for players is fraught with unpleasant surprises in the form of the premature death of their characters. In the future, we plan to revise the balance of all orders available in the later stages of the game. The difficulty levels of the enemies will be adjusted. Some enemies were too strong and could attack player characters too often. This complexity of the game was not part of our plans, and we took measures to resolve the level of complexity. We are also working onbig update , which will include additional changes and improvements initiated by players, such asdecorations and additional story materials. We will tell you more about this major update in the Bethesda section at E3. the 9th of June ! We always try to improve the balance of the game, so keep writing us your feedback and impressions on social networks or on the portal of our support service. Have questions for developers who you want to get an answer for in the next edition of Town Hall Blades? Ask them with the #Blades tag on Twitter, on the Bethesda.net forums or on the Blades forums on reddit.com. The next edition of Town Hall Blades will be released in June! (Repost VK): https://vk.com/@tes-ra...hem-maiskoe-obnovlenie Post has been editedQortez - Today, 02:55 |
mobile version | Now: 05/18/19, 10:54 |