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> Inner Core Mods for Minecraft PE [3D, BT] | Fundamentally new launcher to launch mods for Minecraft Pocket Edition
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How do you rate the program / game?
Fine [ 16 ] ** [59,26%]
Good [ 4 ] ** [14,81%]
Average [ 1 ] ** [3,7%]
poorly [ 0 ] ** [0%]
Terribly [ 6 ] ** [22,22%]
Total votes: 27
 
Ichzerowan
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14.12.18, 20:31
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Inner Core - ���� ��� Minecraft PE download


Version: 1.1.2.42 beta
Genre:miscellanea

Last update of the game in the header:14.12.2018

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Short description:
Launcher that allows you to easily create high-quality pods under Minecraft PE and play with them.

Description:
At the moment, the most advanced launcher to create mods for MInecraft PE. It works on version 1.0.3 and allows you to run a large number of modifications at the same time. To install mods there is a built-in mod browser. Launcher features for creating mods greatly exceed the capabilities of BlockLauncher.

Google Play: https://play.google.com/store/apps/details?id=com.zhekasmirnov.innercore&hl=en

Features: 3D, BT

Russian interface: Yes
System requirements: Android 4.4.2+, 1GB RAM, arm architecture processor (or emulator Nox App Player )

Download: Version: 1.1.2.42
Attached filecom.zhekasmirnov.innercore.apk(79.67 MB)

Modification from Nernar : Inner Core - Mods for Minecraft PE (post # 82134403)

With requests to update the game, refer to the topic.Upgrade your game!

Past versions
Attention! Many mods may not work properly or not work at all on older versions of the launcher!
Version 1.1.1.40 beta Inner Core - Mods for Minecraft PE (post # 80173382)
Version 1.1.0.29 beta Inner Core - Mods for Minecraft PE (post # 80173410)
Version 1.1.0.24 beta Inner Core - Mods for Minecraft PE (post # 80173432)
Version 1.0.2.9 beta: Inner Core - Mods for Minecraft PE (post # 80172786)
Version 1.0.1.3 beta: Inner Core - Mods for Minecraft PE (post # 80172961)
Version 1.0 beta: Inner Core - Mods for Minecraft PE (post # 80173205)


Post has been editedIchzerowan - 07.02.19, 00:58
Reason for editing: Added a link to a post with a program modification in the header
1dNDN
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14.12.18, 20:53
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I was here (I can moderate the section, because I often check 4pd)

Post has been edited1dNDN - 14.12.18, 21:02


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1dNDN
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Old version 1.0.2.9 beta
Changes
- Changed resource system. Initialization is faster, many bugs are fixed.
- Modified mod system. Now it allows you to compile mods of any size and shows the compilation process. Mods that were compiled on the old version will work.
- Changed the display of errors, now they show not only the file, but also the mod to which it belongs, and in a compiled form also a build file with a string.
- Fixed crashes with massive modification of the world from the stream.
- Changed the world generation system. Generation is placed in the stream due to the previous change, ores are generated together with structures on the surface. This completely removes the friezes from it, making the study of new chunks much smoother.
- The workbench dynamically selects the window size to show possible crafts, which removes the problem with crafts that were not displayed due to the constant size.
- Fixed crashes from a lack of RAM (when installing a large number of mods and interface crashes).
- Fixed the work of the Entity module methods with non-existing mobs. This should bring the MobRegistry module back to life, but it has not been tested.
- UI.Window added overlay mode, it allows you to work normally with the game (does not block the pressing of buttons, sounds, etc.), but reduces fps. Ideal, for example, for armor buttons in IC2.
- Fixed the appearance of phantom twins of blocks that are compatible in 2 modes (for example, Forestry and IC2 ores). This will not affect your worlds and will not cause id changes.
- Fixed the BlockDestroyStarted and BlockDestroyContinued events.
- Fixed bug version 1.0.2.7 with the inability to create a super-flat world.
- Less significant fixes.


https: //drive.google.c...SV48/view? usp = drivesdk

Post has been edited1dNDN - 14.12.18, 21:44


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1dNDN
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14.12.18, 21:26
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Old version 1.0.1.3 beta
Changes
- Fixed some recipes and icons in the workbench, fixed a bug in which sometimes it was impossible to select a specific recipe.
- Fixed a bug due to which vanilla tools did not break.
- Fixed the lack of damage and effects from tools and weapons that are added by mods.
- Fixed ArmorRegistry API module.
- The MobRegistry module is still poorly debugged and it is not strongly recommended to use it.
- Fixed many non-working API methods, added those that were forgotten, but existed, introduced new ones.
- Optimized spawn particles, corrected crash when spawning a large number of particles from the stream. Added a method that allows you to create particles at any distance from the player.

Fix departure and stability:
- Fixed a bug causing random flights in the world, but not the fact that she caused you to fly and they will be lost. Also, this fix should remove the friezes and slightly stabilize the work.
- Fixed a bug that sometimes caused crashes when creating animations (models).
- Fixed a bug that probably could cause crash immediately after launch.
- Now, when departing due to unsuccessful loading of the native code, the error will be written to the log.
- Forced pocket style interface, because Classic caused many departures.
- Fixed crash when breaking a custom block without a drop function in survival.

https: //drive.google.c...-yy5/view? usp = drivesdk

Post has been edited1dNDN - 14.12.18, 21:45


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1dNDN
Message#5
14.12.18, 21:33
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Old version 1.0 beta
https: //drive.google.c...uW3n/view? usp = drivesdk


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1dNDN
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14.12.18, 21:37
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1.1.1.40 beta
Changes
- The automatic saving of the world happens now with the saving of mod data, which is set in the settings. This means that during departures and other abnormal terminations, the loss of progress will be minimal.
- Browser mods redesigned and improved, now allows you to sort and search for mods in different categories, as well as to monitor their updates.
- Fixed a huge number of crashes, minor bugs and flaws.

New mod features:
- The system of creating new particles allows you to create visual effects on the level indistinguishable even from such PC mods as Thaumcraft.
- Blocks and mobs can now have any appearance thanks to the possibility of using polygonal three-dimensional models.
- Returned the ability to create your own mobs.
- Added the ability to create arbitrary physical models of blocks, depending on external conditions.
- New ICRender features allow you to create logical expressions.
- Added support for add. of these items (NBT), allowing you to work with enchantments and their own add. data.
- A new library system has been introduced, which, when mods are transferred to it, removes conflicts related to the use of an incorrect version of the library by other mods.
- Added the ability to set specific blocks of random tick events.

https: //drive.google.c..._ULm/view? usp = drivesdk

Post has been edited1dNDN - 14.12.18, 22:01


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1dNDN
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14.12.18, 21:38
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1.1.0.29 beta
Changes
- New system for registration of native crashes and its corrections relative to version 1.1.0.27
- Bug fixes for which items are sometimes not stacked
- Fixes minor bugs with measurements
- Added methods that quickly filter all existing recipes that allow you to create NEI without any problems.

https: //drive.google.c...e7eC/view? usp = drivesdk

Post has been edited1dNDN - 14.12.18, 21:46


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1dNDN
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1.1.0.24 beta
Changes
This update added a huge amount of new features and greatly changed the application. The following will list the main ones and provide links with a detailed description.

1) Measurements - mods can now add their own measurements with a completely new unique generation of the world, opening up new opportunities for creativity and gameplay -https://vk.com/wall-129680450_8680

2) Mods browser is a website and an in-game menu that allows you to search, install and update any mods in one click, and anyone who wants to upload their mod to the shared library -https://vk.com/wall-129680450_8679andhttps://vk.com/wall-129680450_8678

3) Publishing on Google Play - what has been asking for so long and what finally happened, it will raise the popularity and open up many new features for debugging the application that were already in use at the time of release of this version -https://vk.com/wall-129680450_9024

4) Optimization by fixing new and old bugs, as well as working with process priorities removes the main problem that impedes the game of survival -https://vk.com/wall-129680450_8681

5) A huge number of fixes and improvements API, opening up opportunities that were closed before because of errors -https://vk.com/wall-129680450_8676

6) Fixes for working with memory, interface and boot screen, including fixes with crashes, data about which are obtained through Google Play will reduce the number of departures at all stages of the game.

https: //drive.google.c...5r3I/view? usp = drivesdk

Post has been edited1dNDN - 14.12.18, 22:20


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Ichzerowan
Message#9
14.12.18, 21:47
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There will be an appropriate status - I myself can moderate.


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1dNDN
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14.12.18, 21:55
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1.1.2.42 beta
Changes
Various fixes

https: //drive.google.c...WjAi/view? usp = drivesdk

Post has been edited1dNDN - 14.12.18, 22:02


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LPStep1
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15.12.18, 03:03
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What version of mcpe is it? If 1.03, then it seems to be morally obsolete, no?

I apologize, read the description in the play market, now I will try.

Post has been editedLPStep1 - 15.12.18, 03:16
Reason for editing: Followed the link in gp, read the requirements.
LPStep1
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In general, any version is suitable, but as a result, the functionality is reduced to version 1.03
[*] (the generation of the world seems to have become worse compared to 1.9).
But, all the mods are surprisingly working, industrial, forestri and a lot of others. I was pleased with the full World edit, now I will build long bridges, tunnels in three clicks. I have been waiting for a long time.
Ichzerowan
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LPStep1 @ 12/15/18, 06:58*
I have been waiting for a long time.

Sori, that has not yet filled. On the advice of a friend, he poured in here, and the launcher has existed for a long time, just existed until now mainly for the VK audience)))


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Garrus2001
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15.12.18, 18:14
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* LPStep1,
LPStep1 @ 12/15/18, 04:58*
full world edit

Laugh, thank you. (Mod WorldEdit I wrote)
LPStep1
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15.12.18, 19:09
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* Garrus2001,
// expand it plows it?
Garrus2001
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15.12.18, 19:53
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* LPStep1,
No goats, only // region up / down N
1dNDN
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* Garrus2001, * I guess the answer is LPStep1 * and why is it needed then?


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Garrus2001
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15.12.18, 20:36
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* 1dNDN,what would have been

Post has been editedGarrus2001 - 15.12.18, 20:36
Varoha
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Have the opportunity to put your scripts?
Ichzerowan
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Varoha @ 12/17/18 09:11*
Have the opportunity to put your scripts?

Yes, but not scripts, but mods. And they have a different API than ModPE.


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Garrus2001
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* Ichzerowanis there also a modpe folder, or does it not plow?

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