Preface (you can skip). I know that I didnвЂ™t go there at all, but I think this is the only place where they can help me with this) I donвЂ™t know if someone here makes HMTL5 playing phaser or pixie, but at least there may be people who can help.
What is the point - on iphone 5 and 6 plus there appears a strange bug, but for this a bit of flow will help you figure out what I'm doing:
1. I dynamically upload a picture from the server
2. I cut it into bitmapdats (the game is a puzzle), after which I save it in one texture atlas.
3. I create a puzzle from this textural atlas.
On all devices and platforms (in terms of the web) everything works fine, but it is on iphone 5/6 plus that the image for these parts of the puzzle is not picked up on the iphone 5/6 plus, it does not produce errors, and that when 24 pieces of the puzzle are rendered on the same device , everything works, but when 54 or more, then such a bug gets out (screen below). Unfortunately, I donвЂ™t have a device for trying to catch this incomprehensible bug.
How can you help?
a) Have you come across a similar or understand what the essence may be (if necessary, I will lay out parts of the source code for analysis)
b) You have a device and you can help with the debug data of the game.
Have a good day everyone, I will be immensely grateful for the help)Post has been editedty31k - 12.12.18, 21:30