Samsung Galaxy S8 audio engine | Samsung Galaxy S8 audio engine port



Rep: (204)
Samsung Galaxy S8 S9 audio engine
version: 4.2

Last update of the program in the header:10.05.2019

Attached Image

Short description:
Combined audio port of the Samsung Galaxy S8 and Galaxy S9

Detailed description
The global influence on the sound device, whether it be the sound from the browser, polyphony, microphone recording and audio player
Increases the detail, clarity, volume and selection of instruments in the track being played.
Treated vocals become more lively, deep and saturated low frequencies.
With a long listening to music does not occur discomfort in the ears.
Loss quality audio fixes.
The ability to control proprietary SoundAlive audio effects such as:
- Clarity
- Bass Treble
- Vocal Instrumental
- Concert Hall
- Tube Amp Pro
- Sorround
- 9 band EQ with presets configured
- UHQ Upscaler
- Rehampler UHQ
- Dolby Atmos

Features:
- HiRes effects are ported and used, (list above), ie when listening to music 32/384 or 24/192 and so on, the processing will take place at the same bit rate and frequency
- Dolby Atmos has full support for androids 9.0 and below

Smart installer:
- Support installation via Magisk and determining whether it is embedded in the system
- Support installation directly in the system without disconnecting the device through the terminal emulator, if recovery is not available
- Automatic creation of backup, all replaceable and editable files
- Automatic selection of installation on 32 and 64 bit systems
- Fully deleted, the installer is also an uninstaller, to delete, you must reinstall the archive in the recovery or magic, then the removal process will go

Installation on PC, smartphone and tv box without recovery

Requires root permissions to install
Terminal installer:
Samsung Galaxy S8 audio engine (Post Roman_city # 82809470)

Soundalive settings

For the operation of the engine, the presence of the root is not needed, but to control its settings it is needed.
Not on all devices, the settings will work properly, some options may not respond.
Settings are stored in /system/etc/soundalive/SoundAlive_Settings.xml
If this file does not appear, flash SoundAlive.
To apply the settingsyou will need to restart or restart the interface, which is much faster
Enter the following commands in the terminal:
su
am restart


Effects designed for individual outputs speaker, bluetooth, headphones.
BT__ - Bluetooth headset
SPK__ - phone speaker
EAR__ - headphones

1 enabled, 0 disabled
Example:
<int name = "BT__SA_GLOBAL_EFFECT_SURROUND" value = "0" />Effect disabled
<int name = "BT__SA_GLOBAL_EFFECT_SURROUND" value = "1" />Effect enabled


INSTRUMENTAL_VOCAL
Instrumental Vocal Regulator
Values ​​from -8 to 8, where 0 is disabled, to -8 more instrumental part is allocated, up to 8 vocals are allocated

BASS_TRABLE
Low and high frequency control
Values ​​from -8 to 8, where 0 is disabled, -8 bass is allocated, up to 8 high frequencies

EQ
Presets for 9 band EQ:
0 - Normal
1 - Pop
2 - Classic
3 - Jazz
4 - Rock
5 - Customizable (manual equalizer adjustment is available on this preset only)

SA_SQUARE_INDEX
Clarity
Makes the sound more lively and clear.
Values ​​36, 38, 40, 42

SA_GLOBAL_EFFECT_DOLBY
SA_GLOBAL_EFFECT_DOLBY_OLD

Dolby atmos
A playback system that provides incredibly surround sound and surround sound effect.
To activate the effect, you need to enable, for example, preset music.
DOLBY value = "3"
DOLBY_OLD value = "3"
To disable everywhere put 0
0 - disabled
1 - auto
2 - movies
3 - music
4 - voice

SA_GLOBAL_EFFECT_SURROUND
Sorround
Create a rich surround sound effect.
0 - disabled
1 - enabled

SA_GLOBAL_EFFECT_TUBE_AMP
Tube amp pro
Emulate the tone of a tube amp.
0 - disabled
1 - enabled

SA_GLOBAL_EFFECT_CONCERT_HALL
Concert hall
Sound effect in a concert hall.
0 - disabled
1 - enabled

SA_GLOBAL_EFFECT_UHQ
SA_GLOBAL_EFFECT_UHQ_OLD
UHQ Upscaler
Improve sound quality when playing music and videos for the best listening experience.
To enable, put 1 on both versions
UHQ value = "1"
UHQ_OLD value = "1"
0 - disabled
1 - enabled

SA_GLOBAL_EFFECT_PBM_UHQ_OLD
UHQ Re-sampler
For BT:
0 - off
1 - 96 KHz
For EAR:
0 - disabled
1 - 192 KHz
2 - 384 KHz

SA_LIST_INDEX
3D processing, 5 presets, each has its own sound
0 - disabled
1-5 included

SA_EQ_INDEX_0 frequency 63
SA_EQ_INDEX_1 frequency 125
SA_EQ_INDEX_2 frequency 250
SA_EQ_INDEX_3 frequency 500
SA_EQ_INDEX_4 , frequency 1k
SA_EQ_INDEX_5 2k frequency
SA_EQ_INDEX_6 4k frequency
SA_EQ_INDEX_7 frequency 8k
SA_EQ_INDEX_8 16k frequency
9 band equalizer
Values ​​from -10 to 10, where 0 is disabled, to -10 lowers the amplitude of the frequencies, to 10 increases the amplitude of the frequencies

Other effects activation methods:
su

The team activates the tile in the status bar: Dolby Atmos
pm enable com.sec.android.app.soundalive / com.sec.android.app.soundalive.DolbyTile

The team activates the tile in the status bar: UHQ Upscaler
pm enable com.sec.android.app.soundalive / com.sec.android.app.soundalive.UHQTile

In response, you will receive:
new state: enabled
For decontamination usepm disable
In response, you will receive:
new state: disabled
Values ​​that are not listed here are best not to touch.

Increase speaker volume
In the equalizer put on each band at 10 = 10 dB
This is of course not quite 10 dB, but the loudness of the speaker adds to some may croak after that.
<int name = "SPK__SA_EQ_INDEX_0" value = "10" />
<int name = "SPK__SA_EQ_INDEX_1" value = "10" />
<int name = "SPK__SA_EQ_INDEX_2" value = "10" />
<int name = "SPK__SA_EQ_INDEX_3" value = "10" />
<int name = "SPK__SA_EQ_INDEX_4" value = "10" />
<int name = "SPK__SA_EQ_INDEX_5" value = "10" />
<int name = "SPK__SA_EQ_INDEX_6" value = "10" />
<int name = "SPK__SA_EQ_INDEX_7" value = "10" />
<int name = "SPK__SA_EQ_INDEX_8" value = "10" />

Errors
Not working soundalive interface, settings are edited via xml config
After installation, in the edit mode of the tiles in the list of unused, 2 new Dolby Atmos and UHQ Upscaler will appear. Do not touch them, they do not work, even if they are in the list of unused (on the device this does not affect how).
After starting the device, a soundalive error may crash, just close and will no longer disturb.
Compatibility issues with samsung devices based on official firmware (ports are also considered), for unofficial ones such as Lineage and its analogues there should be no problems.
There may be problems with the aml module, uncontrolled sound volume
Important for samsung phones
Not compatible with official firmware and ports based on them
The list of supported firmware is possible and not all of them will work:
Lineage os
RR
Aosp
And all based on los and do not write about other ports (custom)!
Installation and removal procedures
Before installing, I recommend removing third-party sound modifications and it is advisable to put them on the system without them.

Installation is identical, for magic and recovery

1. Install Audio Engine
2. Reboot
3. Install SoundAlive_R
4. Make Wipe dalvik-cache
5. Boot into the system
And enjoy the music

Uninstall:
1. Run re-installer

Android required: 5.0+
Recommended Android version: 7.0-9.0
Interface: Not
System: 32/64 / x86
Author: Roman_city

Download: version: 4.2
Samsung Galaxy S8_S9 V4.2 audio engine

SoundAlive_R6
Modifications
Past versions


Post has been editediMiKED - 22.06.19, 19:00
Reason for editing: Added modification



Rep: (5)
* Roman_city , On redmi note5pro, too, unfortunately, hangs on the firmware download. Android 9 Syberya (aosp). The first version got up without any problems. Thanks for the sound quality.



Rep: (204)
Samsung Galaxy S8 V2.1 audio engine

Changes:
Fixed bootlap on android 9.0 Pie

Attached files

Attached fileAudio_engine_SGS8_V2.1.zip(23.87 MB)


Post has been editedRoman_city - 24.12.18, 13:00



Rep: (1)
I wanted to try, but unfortunately it does not suit me that when I install the mod, my built-in stock firmware Dolby Atmos starts to generate an error, because I deleted your creation
Leeco S3 X522 device
Proc 652
6 droid stock android EUI 19S

Attached images
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Rep: (1)
* Spider88 , to remove the same installer again and + I have Dolby from the box, so what are your strange questions like "why do you Dolby? ..."

Post has been editedNekrosis - 25.12.18, 18:58



Rep: (96)
I tried on my Axon, the first impressions are good in terms of sound detail. In the settings do not climb. Firmware AEX 5.4 8 android.
But here is the problem that happened.
When editing the quick setting curtain, 2 switches appeared below (DolbyAtmos and SoundAlive) out of curiosity pressed one of them. The interface fell, the error is constant on it hangs, the reboot did not help, by re-flashing the archive (ie removing the mod) the problem seems to be solved, but when you reinstall the mod, the error returned. It helped only restore backup. In general, do not click these shortcuts in the quick settings in the curtain editing mode: D

Post has been editedILEUS - 26.12.18, 14:00



Rep: (538)
* Toha.gavr , an error while trying to start an equalizer or something else? If you try to start it, it will be, the equalizer is edited in a different way.
The graphical shell is not a fact that soon will be.



Rep: (1)
Everything is fine, the sound is super, thanks.

Posted on 12/27/2018 1:43 PM:

Version 2.0 bomb on RN4X SD, 7 Andryukha.

Post has been editedastoneti - 27.12.18, 13:42



Rep: (70)
Wu Roman City Thank you for your work! The sound is much better! Tell me what flag is better to display? Direct, Primari, Ofload or Deep Buffer? Thank!



Rep: (204)
* esmaht direct



Rep: (1)
Wu Roman City Thank you for your work! The sound is much better! Tell me what flag is better to display? Direct, Primari, Ofload or Deep Buffer? Thank!

What does the flag mean ????



Rep: (70)
So I did not correctly say the flag I meant sound output. By the time the system starts up but the player doesn’t work .. (What better sound output then to apply? Can then use dip buffer? Thank you!



Rep: (204)
* astoneti
Audio output method in audio line
* esmaht
Take dip buffer, difference from Primari is a 100ms delay
Offload is designed to save CPU resources.

Post has been editedRoman_city - 28.12.18, 12:24
Reason for editing: Ed



Rep: (204)
* Roman_city , * Spider88 This is written only for 64



Rep: (538)
* Spider88 All modern phones have long been x64.



Rep: (538)
* Spider88 , uh? About the processor, right. But if you look at many applications, the vast majority exists as arm64, and 32 bit versions. Which means, it should mean that android supports arm64, if it supports the processor.

For example, the version of the market
Google Play (Play Store) (Post Lecorn # 73959288)

Post has been edited6P41 - 30.12.18, 13:48



Rep: (46)
* Spider88 , screwed on 64-bit systems, because despite the fact that the 64bit system would still use 32-bit by default, therefore, craftsmen forcibly connect 64-bit ones. By the way, I just clicked the sounds live application and the error no longer appears.



Rep: (46)
* Spider88 , and what is your device? Model.



Rep: (46)
* Spider88 I mean the model name?
Here is the processor:http://phonexpert.ru/426/mediatek-mt6737.html

Post has been editedIwann-gorgonij - 30.12.18, 21:02
Reason for editing: Completed



Rep: (46)
* Spider88 Well, it's clear, the processor is 64bit. On such percents and android put 64 bits. Check prog: Attached fileDevice Info HW + [4.12.3] .apk (1.51 MB)



Rep: (46)
On my smart, the sound itself is gorgeous:https://youtu.be/t4X4J4DUgUwbut with these libs, this is something incredible, when I turn on the music, I don’t want to drag on and off.


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