DJ Yakim @ 27.05.18, 11:21
Buddy with you and I agree on all of 100%! And more would be added, but I will not! So a lot of people who hawala all they slip, but in fact most of the games are made almost a carbon copy, which is what happened with the new GOW.
I like also like to add, and to answer the author of threads - but the game is not interesting to me, and especially that you do not want to discuss. And yes - the game made a blueprint. The structure of the world is quite boring - it's not those mazes that offers Dark Souls or Metroid Prime. There is a teleporter on the Lake - teleport to the right place. And what else? A couple of forks in Midgard and all? Add to this the inability to properly interact with the landscape (jumping and climbing), a small amount of creative and unique locales and turns all pretty flat.
And just remember from the first GOW, the old man in the beginning, which is digging the grave. That's what I trick! What a surprise then, that you are in the middle of the game, climbs out of hell through the tomb! And indeed, in the first GOW despite the linearity of all looped, one from the other follows the structure of Level design is complex and interesting. Another Castle Pandora even remember!
Chief_Mate @ 29.05.18, 11:55
I read somewhere saying that developers are specially made so that Kratos could not jump where it is not necessary, as the world narrowly captain
The developers have done - because it took as a basis the game ancient camera system, management and interaction with the environment of Resident Evil 4, screwing it to the half-open world game with a bunch of bektrekinga and climbing to jumping, just to - not to invent anything new, and the character would look nice and everything was cinematic in The Last of Us. :) Just the thing - in RE4 enough to jump and climb, and in the GOW - quite a lot. And this RE4 system - not designed for dynamic melee.
Post has been editedandus_try - 29.05.18, 13:20