The author warns that this review is a stripped-down character since in the process of writing it was clear that, if let myself go, it is possible to write a short story about this game.
(Plus, I beg forgiveness for lean design - no time for it).
In the summer of 2015 (now this far), the company decided to Rodeo Games will certainly bring happiness to all fans of turn-based strategy (and the universe of Warhammer 40,000, in particular) releasing, not afraid of the word, a masterpiece on mobile platforms - the game Warhammer 40,000: Deathwatch - Tyranid Invasion.
Even after 3 years, the game is more than a modern and invites players to take on responsibility for the operation Kosmodestanta group in opposition to the expansion of the "cute little animals" - Tyranids.
Since the game is a tactical turn-based strategy with RPG elements onto (yes, the one where you have to think and, as a consequence, to use not only the dorsal, but the main cord), the time it is necessary to allocate a lot.
By clicking the icon of the game, you do not even know what to expect. Gloomy gothic of the universe Warhammer 40,000, in which violence is multiplied by violence and where for the possession of the galaxy locked in confrontation huge number of alien races somehow not really fit in with the step by step battle. Even if it all began once with nastolki (many will argue with me, but this is my IMHO).
So, the player presses a treasured icon of the game, there is a download screensaver .... And hangs and hangs and hangs. 30 seconds of hanging. Mdaaa developers do not seem to particularly optimize this part.
Finally, it disappears and you get into the game menu.
(I have to say - Russian localization is so terrible that I would rekomndoval play in English).
Player gaze presents a "menu" of the game, but it is not very diverse.
You can just go into battle, to see the composition of its combat teams, equipment check, go to CODESA, to see all the Marines and play equipment, open the packs of cards or buy them and so forth.
Well, there is nothing special to linger in the menu and you are ready to rush into battle.
You get the starting group number 5 Marines iiii ... yes, then the question "iiii?" Becomes central, as right from the start there is the possibility of donation.
Donut
Marines and armor in the game you can get for the card that you can buy the game currency (of 4 Currency of the mission on the complexity of the "normal").
1 card for in-game currency worth 100. It is not difficult to calculate that the 100/4 = 25 passed missions. You can sell the armor or Marines, getting the currency, but somehow globally it will not change the number of cards purchased.
But as per the act passed free then give 1 card.
From one card, you get a 2-piece, and a marina. In theory, getting randomly, but the players found out that getting loot looped. Those. in the cycle of 60-80 cards you will receive all the bottom of the same.
(In spite of the violent protests and tickets from the public, the problem was never fixed a.)
Donat in the game is presented in the form of purchase (for your hard earned money) card. They cost is not cheap for 2 cards 229r and 2690r 20 cards.
Immediately warn you, if you buy 2 cards, then you dropnetsya is likely crap.
But for people who do not believe that money can immediately be bought cards, get good fighters / armor and go destroy the Tyranids.
Most people do not want to Donato and begin the game with a starting set.
Here's how to play and has at its disposal a group of Space Marines, but not quite a simple group.
But a group of Deathwatch, which gathers fighters from different factions. The game features the paratroopers of the factions: the Ultramarines, Space Wolves and Blood Angels.
Not much, of course, but it was there.
Start a group of soldiers, in theory, should already begin immediately burn napalm on tyranid entrusted to seize territory.
But the reality is, as always, is cruel as the paratroopers are not equal in their abilities.
Space Marine
In game level 4 "coolness" Space Marine: I; II; III and IV.
I do not know where their genetically modified, but it seems that the levels III and IV pricked syringe with serum modificants shoulder, and the levels I and II in the ass. But when it starts with the priests, and the output end is not very.
In practice, all this translates into a fact, levels I and II are the base with lower stats and from all three faculties.
And hence the consequence that they are weak and do not represent special interest.
Yet changed when falling III and IV of the fighters.
There are already plenty to choose from, to sharpen the team under a certain style of play.
We should also talk about the stats and abilities that have Marinov.
With Article developers not really soared and introduced just become kind of accuracy, crit, and health.
But with more interesting abilities. They are a huge number, but a fighter can only have a fixed number of them for it, which can be opened for the experience.
For example:
Praparation ability makes it possible to move in the next move all the remaining points travel.
Or Triage - Heal by 5% HP All Marines that are standing next to the end of the turn.
Thus it is possible to collect very interesting sets of fighters who are treated en masse at the end of the course or, for example, may be a long way to go, because is recovered from the foot action points.
But, unfortunately, of all abilities, one stands out more strongly, which completely breaks down the balance.
Its name - Evaluate Target. It gives the right to + 40% crit. What makes men it is almost the only option.
Combat mechanics
Yet reached the first mission, the player enters the field of play, which is a something like a chessboard.
Basic, each fighter has 4 points of action at every turn.
They can be spent on: a) attack b) movement) special effects
Also in the game there are 2 class fighters: Melee (chain swords, axes) and ranged. In turn, the ranged fighters have 2 classes: Devastator (heavy guns - plasma, bolter, laser) and the Tactical Marine (bolters, flamers, gravgany etc.).
(There are still in the game Marina's class Pharmacist (Apothecary) But talking about them makes no sense -. They are absolutely useless after a normal level of difficulty).
battle tactics
Due to the fact that the ability to have extremely raznnobraznyh fighters, tactical constructions options very much. But, overall, it comes down to a simple system: Tank tank and destroy all that dare to approach him, tactical marina mow fire hordes of smaller Tyranids, and Devastator cleans and felled especially large specimens.
Independently there stoyam Ultramarines. They have crazy synergy, thanks to which they are practically indestructibility.
For example: the ability to Battle Brothers. It gives 5% HP and 5% accuracy for each of ultramarine in the group. It's just ultra ability at the beginning of the game, because ponchalu your players special accuracy are no different.
On the tactics you can talk a lot, as long as you do not appear Lone Wolf - Marine VI level against Wolves. tactics are no longer needed with him, because he looks more like an armored vehicle all devouring death.
Leveling
But what would your Lone Wolf turned into the very "armored vehicle all devouring death," it is necessary to pump. And once you decide to do it, then you get to the center of the black and huge assholes ... a black hole of our galaxy.
It so happens that the developers forgot to enter the game digestible system gain experience.
To unlock the ability to battle brothers in ultramarine, you need to pay 4000 experience. A mission of Marine receives an average (at a simple level) 800-1500 experience. Those. You just need 4 missions, to open only 1 ability.
Plus the most precious experience sooooo need for pokachki such items as the accuracy, crit, health. And then act arifmiticheskaya progression, which progressively increases the cost pokachki.
As a result, pump accuracy at least 50% (and marinas will start with an accuracy of 10%), you realize that one-time stat lifting need is not 250 experience (as it was at the beginning of the game) and 10,000 experience.
And there is a situation here that you go through the game, shake your fighters, you paduyut new fighters, but the good of no new, because they are zero.
No experience transmission system, nor the experience of vnutreigrovuyu currency or for real money in the game.
Only the stupid and merciless farm.
And very stupid, very ruthless, very ruthless and oochen long. 3-4 hours of play, you can fill 20-30 thousand experience.
When the value of the ability to Evaluate Target 12,000 experience - it's a drop in the sea.
It turns out that for all the coolness of the newly fallen heroes to pump their unrealistic if you have a good stock of patience.
It has often happened that the passage 2 difficulty levels, on the 3rd level you steep falls Fighter IV level and remains forever in the barracks.
Difficulty levels
Then I put the developers 10 of 10.
Developers have decided to follow the classic Diablo game system and divided into 3 levels of difficulty, which the player has to take place sequentially. All armor and experience after the normal difficulty level to a higher pass away, and so the third.
Each level of difficulty (Normal, Veteran, Heroic) - is 40 missions divided into acts, and each act is necessary to achieve a specific goal.
For comparison, a mob at a normal level of 35 x, on average, 120 and 400 on the top.
And as much as I wanted to weapons power would grow as well, but alas.
Difficulty levels are made perfectly. Normal level I was not too straining.
And, having passed it, I'm out on the level of complexity in the Veteran understand that I kranty. Neutral weakest Hormagaunt now has not 35 xn and 120. beats much stronger.
And all of a sudden turned into the tanks of tanks, each move tactics became valued its weight in gold, and Devastator become the main combat power. This is where my brain boil.
Each capacity marina has been subjected to close scrutiny in terms of its usefulness in combat.
Once it became clear that we need a marina III and IV level since without them it will be very difficult.
And here's the start of the real tactics.
It's funny that at the level of complexity of the Heroic situation not only repeated, but also worse. Coming at it, I realized that on the 2nd act I did not go because do not have enough weapons and bleeding.
With increasing levels of difficulty, some tyranid begin to appear unique buffs. Well, for example, + crit to all Tyranids in the field, or two points of action each turn.
We should also talk about Buffy 'immunity to Crete ».
It occurs only rarely, but "the nail on the head."
I got it for a good boss, which led to the fact that I had to think long oochen, how to kill him, because all serious demedzh in the game is based in Crete.
Weapons and trinkets.
Weapons in the game enough, but the main view - bolters different species.
There are plasma and Meltem, but they are less effective.
All sorts of trinkets that can be hung on the fighters, often reinforce the mighty well.
For example: + 15% damage with bolter weapon.
Or a unique trinket: treatment of ultramarine 5% HP at the end of the course.
Here is where to disperse.
Tyranids
Detailed Info somehow I do not see much sense to describe opponents of Space Marines, as it all comes down to a simple mixture of roaring, shredding, spitting and runaway zoo creatures, which can be seen in other games Warhammer 40,000 ... or in Starkarafte because Zerg - it is almost a complete copy of Tyranids.
Atmosphere
Here, too, 10 of 10.
In the game you plunge headlong.
Bloodcurdling roar tyranid, ragged bass bolter negotiations Marines in the game shouting: "Destroy, Destroy them all, brothers!", Cool graphics and realistic physics, the total dark and gloomy background of despair and carousing death make such an effect that no way to stop the game .
Total
I would put the game 7 of 10.
3 points dropped for:
a) neprodummannuyu and miserable pumping system with elements of Asian grind in the most dnischenskoy versions.
b) a clear dominance of one over the other marinas in the III or IV level.
c) the remaining smaller defects type: melta useless on heroics, large bolters useless to heroics, Donata roulette system will randomly drop from packs, drop fixation and so on.
Bit by author
I would recommend this game to buy? certainly
not I would recommend.
For fans of Warhammer 40k and turn-based combat is more like a hard drug, which is very easy to get hooked, but from which it is very difficult to get off. The effect it had on me, on the strength of the effect was like World of Warcraft, which took many precious years of my life.
Post has been editedFair_boy - 27.04.18, 06:18