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THEME IS CLOSED
> Puzzle 1000
mihail_13
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28.03.17, 13:06
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Puzzle 1000 download


Version: 1.0
Last update in the header: 03/29/2017

Screenshots / Images
Attached Image

Android version: any

Full description of the game:
Puzzles. More than 1000 photos in 27 themes.

Interested in:
Testing on the device (on the emulator does not work, in unity it works)

Post has been editedmihail_13 - 14.05.17, 13:38
mihail_13
Message#22
11.05.17, 15:42
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mysterioOne @ 05/11/17, 15:27*
And you can start using events (delegate / event)

on average it is more expensive

But the problem was again not there
Interposed one more debugging of null there right after assignment not null
I hate mysticism.

Only one thought - in the coroutine under the android you can not use global variables (they are updated)
mysterioOne
Message#23
11.05.17, 15:44
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Mihail_13 @ 11.05.17, 22:42*
Only one thought - in the coroutine under the android you can not use global variables (they are updated)

Can.
Mihail_13 @ 11.05.17, 22:42*
on average it is more expensive

yah? if more, how much? by 0.001%. But the convenience is obvious ..
mihail_13
Message#24
11.05.17, 16:01
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mysterioOne @ 05/11/17, 15:44*
Can.

Yes, they do not spoil. But in them under the android (everything is normal under the editor) nothing is written.
What kind of rake did I find there?
And the code is three lines ... Where is it possible to make a mistake?




mysterioOne @ 05/11/17, 15:44*
But the convenience is obvious ..

mysterioOne @ 05/11/17, 15:27*
The main thing is not to forget to unsubscribe from them ..
mysterioOne
Message#25
11.05.17, 16:09
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Mihail_13 @ 11.05.17, 23:01*
Yes, they do not spoil. But in them under the android (everything is normal under the editor) nothing is written.

Everything is written there .. if it is not written, then you are not writing ..
Mihail_13 @ 11.05.17, 23:01*
The main thing is not to forget to unsubscribe from them ..

When subscribing, immediately add OnDisable and the same line as in OnEnable. Only instead of + put -. Difficult and not comfortable? Just a couple of mouse and keyboard clicks ..
Example:
void OnEnable ()
{
CaptureButton.OnClick + = CaptureButton_OnClick;
}
void OnDisable ()
{
CaptureButton.OnClick - = CaptureButton_OnClick;
}

Long and tedious to write this code that the scribe ..

Post has been editedmysterioOne - 11.05.17, 16:12
mihail_13
Message#26
11.05.17, 16:19
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mysterioOne @ 05/11/17, 16:09*
if not spelled, then you are not writing ..

IEnumerator LoadTexture (string url)
{
Www www;

www = new WWW (url);
yield return www;
info.text + = "|" + "end load texture" + (www.texture! = null) + "" + www.error;
info.text + = "|" + "0 not null" + (mat2.mainTexture! = null);
mat2.mainTexture = www.texture;
info.text + = "|" + "1 not null" + (mat2.mainTexture! = null);
readyTexture = true;
}

In the editor, I get true, false, true
In android true false false
If I hadn’t, I’d not write where
mysterioOne
Message#27
11.05.17, 16:28
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string url

Try a simple http download. eg,http: //www.jpeghost.ru…26_5295_n8p/03_bta.png
maybe your protocol on Android breaks ..
mihail_13
Message#28
11.05.17, 16:39
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* mysterioOne,
Firstly, the old version works, and secondly, the picture is loaded on the emulator USB flash drive
Thirdly, a pure file is requested.
StartCoroutine (LoadTexture ("file: ///" + dir + "/" + picName [pagePic-1] [nomPic] + ".jpg"));

in the fourth it does not matter what is in the texture:
there is a variable whose value is not null, I assign its value to another variable, but no assignment takes place.

But I will try - suddenly it turns out that the useful.
mihail_13
Message#29
11.05.17, 16:52
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Useful did not work - exactly the same.
mysterioOne
Message#30
11.05.17, 17:01
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* mihail_13,
Why then do I have to download images from the Internet and the appointment to the Image material works?
zoox86
Message#31
11.05.17, 17:23
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Attached Image


The screenshot I have is the same

Post has been editedzoox86 - 11.05.17, 17:24
mihail_13
Message#32
11.05.17, 18:13
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Zoox86 @ 11.05.17, 17:23*
Why then do I have to download images from the Internet and the appointment to the Image material works?

Because your shader is different. (I also use the standard one, only the texture I put into it through this one, and this one has an read-only texture field under the android)
mysterioOne
Message#33
11.05.17, 18:15
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* mihail_13,
1. What is my shader?
2. What prevents to use a suitable shader?
3. The read / write permission field for the texture is available for the texture, but not for the shader ..

Post has been editedmysterioOne - 11.05.17, 18:21
mihail_13
Message#34
11.05.17, 18:18
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* mysterioOne,
The other, not the one that I have.

It does not work for me, the main thing is my shader.
mysterioOne
Message#35
11.05.17, 18:22
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* mihail_13,
Well, if you do not want to use normal (in this case, suitable), then watch the nullref and complain that it does not work further :)
Material / shader do not care how and why you take / cram the texture ..

Post has been editedmysterioOne - 11.05.17, 18:24
mihail_13
Message#36
11.05.17, 18:57
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mysterioOne @ 05/11/17, 18:22*
to the shader in general do not care how and for what

This is yes, but where am I stuffing this shader very fundamentally to him
He has another field name, he did it in the editor, but he doesn't have an android
mihail_13
Message#37
12.05.17, 11:47
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maybe more working apkAttached filepuzzle3000.apk(32.27 MB)


Post has been editedmihail_13 - 12.05.17, 15:00
zoox86
Message#38
12.05.17, 15:36
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* mihail_13,
When selecting any picture, the inscription on the whole screen: This picture is not supported by the device (in English)
mihail_13
Message#39
12.05.17, 15:42
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* zoox86
Yes, it seems that with this shader only the powers of two on the android.
Is it possible to upload for example 1024 * 1024 from the gallery?
mysterioOne
Message#40
12.05.17, 16:00
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* zoox86
what's your device?
mysterioOne
Message#41
12.05.17, 16:07
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* mihail_13,
Though tens - device not supported this image.
How do you determine that the note is supported?

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