7 pagesV  1 2 3 4 5 6 > »  
 
THEME IS CLOSED
> Puzzle 1000
mihail_13
Message#1
28.03.17, 13:06
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

Puzzle 1000 download


Version: 1.0
Last update in the header: 03/29/2017

Screenshots / Images
Attached Image

Android version: any

Full description of the game:
Puzzles. More than 1000 photos in 27 themes.

Interested in:
Testing on the device (on the emulator does not work, in unity it works)

Post has been editedmihail_13 - 14.05.17, 13:38
zoox86
Message#2
28.03.17, 15:02
Veteran
********
[online]

Group: Friendssavagemessiahzine.com
Messages 1744
Check in: 02.03.14

Reputation:-  406  +

• Design - very bad! Classic design, burnt mustard colors. I think it was worth stopping on minimalism, as in the previous version.
• Pictures - much better, more beautiful, more interesting than last time.
• Advertising after each level is bad, users will be outraged. It is necessary every 3-6 minutes at least.
• everything works fine on the device, it does not slow down.
zoox86
Message#3
28.03.17, 15:08
Veteran
********
[online]

Group: Friendssavagemessiahzine.com
Messages 1744
Check in: 02.03.14

Reputation:-  406  +

And, and again: If there is still a texture on the background of the pictures in the menu - swing the texture so as not to fill (seamless)
mihail_13
Message#4
28.03.17, 17:12
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

Updated apk and screenshot in the header
(Changed design)
mihail_13
Message#5
29.03.17, 17:24
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

[attachmen
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image

Attached Image


Attached Image


Post has been editedmihail_13 - 05.05.17, 16:03
zoox86
Message#6
04.05.17, 18:40
Veteran
********
[online]

Group: Friendssavagemessiahzine.com
Messages 1744
Check in: 02.03.14

Reputation:-  406  +

* mihail_13,
This is how the pictures should look like.
And the menu elements are best removed.
See the difference between these and yours from the post above

What I did with them:
→ added color (saturation)
→ Added contrast
→ Added Sharpen 0.4 pixels 100% effect (for sharpness)
→ Added Sharpen on 15 pixels 15% effect (for greater depth of the picture)

but it is not necessary for all the pictures to do the same processing. Some pictures need different processing. Sometimes you need to apply one effect, sometimes 10 effects ...
Attached Image
Attached Image
Attached Image
Attached Image



Post has been editedzoox86 - 04.05.17, 18:44
mihail_13
Message#7
10.05.17, 09:54
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

Requires testing on the device.
There were a lot of mistakes, so I think where I could find them all.
But since two mice are not supported I can not check the scaling (used in build mode)
and since there is no gallery in unity and almost nothing works in the emulator I can’t check if the pictures are loaded from the gallery.
Attached filepuzzle3000.apk(31.99 MB)

If anyone can look and write exactly how this disgrace buggy.
mihail_13
Message#8
10.05.17, 11:14
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

Since no one will look without a picture, here is a picture
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
zoox86
Message#9
10.05.17, 14:04
Veteran
********
[online]

Group: Friendssavagemessiahzine.com
Messages 1744
Check in: 02.03.14

Reputation:-  406  +

* mihail_13,
Pictures are not very. I would replace them all
mihail_13
Message#10
11.05.17, 14:27
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

debug versionAttached filepuzzle3000.apk(32.13 MB)
mysterioOne
Message#11
11.05.17, 14:32
Local
*****
[offline]

Group: Friendssavagemessiahzine.com
Messages 172
Check in: 03.04.17

Reputation:-  12  +

Attached Image

Look for your nullref

Post has been editedmysterioOne - 11.05.17, 14:34
mihail_13
Message#12
11.05.17, 14:39
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

mysterioOne @ 05/11/17, 14:32*
Look for your nullref

I already found it - exactly what is on the emulator!
Well, where can the texture go at completing coroutine?
mysterioOne
Message#13
11.05.17, 14:43
Local
*****
[offline]

Group: Friendssavagemessiahzine.com
Messages 172
Check in: 03.04.17

Reputation:-  12  +

IEnumerator LoadTexture (string url)
{
Www www;

www = new WWW (url);
yield return www;
info.text = (www.texture! = null) + "" + www.error;
mat2.mainTexture = www.texture;
readyTexture = true;
}

mat2 what's this? I know that stuff. Where is he located? Is a new one created or what is it?
mihail_13
Message#14
11.05.17, 14:45
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

mysterioOne @ 05/11/17, 14:43*
mat2 what's this?

at the beginning of work
mat2 = Resources.Load ("m2") as Material;
and further in it only the textures change
mysterioOne
Message#15
11.05.17, 14:52
Local
*****
[offline]

Group: Friendssavagemessiahzine.com
Messages 172
Check in: 03.04.17

Reputation:-  12  +

* mihail_13,
Is the material loading? Texture in the material assigned? What do all these falls / nulls in the screenshot mean? in order.

Post has been editedmysterioOne - 11.05.17, 14:52
mihail_13
Message#16
11.05.17, 14:59
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

mysterioOne @ 05/11/17, 14:52*
Texture in the material assigned?

Yes, mat2.mainTexture = www.texture;
(second place where this is done - loading from the gallery plugin)

mysterioOne @ 05/11/17, 14:52*
What do all these falls / nulls in the screenshot mean?

first true of the above code
first false and on
if (readyTexture)
{
readyTexture = false;

info.text + = "|" + "is not null" + (mat2.mainTexture! = null);
try
{
info.text + = "|" + mat2.mainTexture.width + "x" + mat2.mainTexture.height;
}
catch (Exception e)
{
info.text + = "|" + e + "";
}

(it is clear that after null there is no need to go further, but there cannot be null)
mysterioOne
Message#17
11.05.17, 15:07
Local
*****
[offline]

Group: Friendssavagemessiahzine.com
Messages 172
Check in: 03.04.17

Reputation:-  12  +

The only thing I can tell you is to try using Update instead of FixedUpdate, or, better yet, transfer to events and remove these updates ..
The rest is vangovanie ..
mihail_13
Message#18
11.05.17, 15:13
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

mysterioOne @ 05/11/17, 15:07*
instead of fixedupdate use update

I will try, but if one of them leads to data loss - this is a complete horror, I think nothing will change
If there was a C, I’d look for a foreign index, but C # ... I don’t know what to think
mysterioOne
Message#19
11.05.17, 15:17
Local
*****
[offline]

Group: Friendssavagemessiahzine.com
Messages 172
Check in: 03.04.17

Reputation:-  12  +

Mihail_13 @ 11.05.17, 22:13*
this is complete horror

full horror - use updates for this ..
mihail_13
Message#20
11.05.17, 15:22
Guru
*********
[online]

Group: Friendssavagemessiahzine.com
Messages 2155
Check in: 21.03.14

Reputation:-  45  +

mysterioOne @ 05/11/17, 15:17*
full horror - use updates for this ..

there is no event - "korutina completed"
you can either insert the code into it (at first it was, then I thought it was the reason and rendered it) or check the flag
mysterioOne
Message#21
11.05.17, 15:27
Local
*****
[offline]

Group: Friendssavagemessiahzine.com
Messages 172
Check in: 03.04.17

Reputation:-  12  +

Mihail_13 @ 11.05.17, 22:22*
you can either insert the code into it (at first it was, then I thought it was the reason and rendered it) or check the flag

And you can start using events (delegate / event). The main thing is not to forget to unsubscribe from them ..

For example, here’s all my button code (which is a simple Image):
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

public enum ButtonType {TOGGLE_CAMERA, CAPTURE_IMAGE, CONFIRM_CAPTURED_IMAGE, reserved, SCREEN_LAUNCH_CAPTURE, MORE_GAMES, DOWNLOAD_LASER_GAME,
SHARE_RESULT, SAVE_RESULT, DELETE_AND_REPEAT, RATE_THIS, BACK}
public class CaptureButton: MonoBehavior, IPointerClickHandler {

ButtonHandler OnClick public static event;
public ButtonType type;

public void OnPointerClick (PointerEventData data)
{
OnClick (type);
}
}

No links, the button itself does not process anything, but only raises the OnClick event with the ButtonType parameter ..
In the main class being processed, I subscribe to this event in the OnEnable method CaptureButton_OnClick (ButtonType) and already do the necessary things in it. I don't use updates anywhere ..
So are you. In coruntine for her performance need to do something? Create an event and call it .. Everything.

Post has been editedmysterioOne - 11.05.17, 15:30

7 pagesV  1 2 3 4 5 6 > » 


 mobile version    Now: 05/20/19 08:32