As far as I know, Oculus CV1 does not have Controllers by default either. They need to be bought separately.
It's not just about the controllers. Need a tracking system and helmet and controllers in space. It includes both cameras and a cloud of sensors on the helmet itself. In Oculus and Vive, it is originally there, no.
I tried to play with Hydra, they were not created for VR, there is a rather small area about 2 meters around the base, cables ... after the meter they start to shake.
Of course, you can play games where you stand still and just look around, but even in them there will be no evasion and parallax effect.
But you can not play games like Vive, because you can not move in space.
Then it is better to setup with infrared sensors on the helmet, Sony Eye cameras and Move controllers to fence. It will not be perfect, but quite playable and full room scale.
Also note that all this additionally costs, weighs and interferes, but is not so well monitored and the picture is not 90 Hz.
NOLO looked. Cool .. but they have not come out yet)
It is not known how it will be in practice.
HDMI 1.4 it enters the FullHD image scales to 4k and thus the pixels are less visible, but because of this they are slightly blurred. When you connect the Pimax 4k to HDMI 2.0, it still produces a 4k picture at a frequency of 30 hertz. In the 2500x1400 mode, it operates at a frequency of 60 hertz.
I read stories about 2K and 60 hertz, if I put some kind of hack .. and how it can issue 4K if I do not understand the HDMI 1.4 helmet.
At the same time, all these statements are based on subjective evaluations by eye.
Post has been editedroman_guro - 14.02.17, 15:25