My build characteristic:
1) Natur. Full crap - a dull healer build with a minimum of damage. Considering that your NPC is poorly damaged, it is essentially unstable. The only Perth Ability -40% accuracy to all. I went with the abilities of this build 30% of the time and took everyone to starve.
2) Fire - a lot of damage and a little sense. You’ll be carried forward faster with your feet than you will smack someone. Really frayed here abilka - minus armor.
3) Frost - for those who like to exhaust the enemy. Little damage and a lot of control.
4) Light is the most viable build, because There is speed, and the speed in the game is elevated to absolute. Lots of damage and good control.
5) Shadow - some kind of turbidity ... did not take.
Here is my final boss total break build:
Its meaning is that minus armor + blid on max give a huge demage. I took down 40% of the HP boss while he was standing in his own camp with + 100% incoming damage. After his camp, he minus Kara and then couldn’t go anymore - Zak and I finished him off.
So far, in the game, apart from a strong bias towards speed, I have not seen interesting mechanics. Obviously, Armor decides, but could not come up with anything sensible with him, because Collect up + speed + def IMHO unrealistic.
I have a suspicion that natures + shades are made for pumping armor gear, because the nature has obvious abilities on + hit against fast opponents and an increase in armor, and the shadow has a damage return.
The only question is how to kill bosses like Celestia who constantly insist on themselves ... there is a suspicion that you need 1) to heal 2) insist on yourself + armor abilities.
Post has been editedFair_boy - 14.02.17, 09:26