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> Achikaps | [Strategy] A simple economic strategy without Donat
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How do you rate the program / game?
Fine [ 212 ] ** [80,3%]
Good [ 43 ] ** [16,29%]
Average [ 4 ] ** [1,52%]
poorly [ 2 ] ** [0,76%]
Terribly [ 3 ] ** [1,14%]
Total votes: 264
 
yiotro
Message#1
20.12.16, 16:49
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Achikaps download


Version: 1.19c
Genre:Strategy

Last update of the game in the header:14.08.2018

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Short description:
Simple economic strategy without donation

Description:
Achikaps is a simple economic strategy. There is no advertising or donation in it.

Benefits:
- Easy to understand rules
- Campaign and sandbox
- Simple interface
- Smooth animations

Author: yiotro

Picture
Google Play: https://play.google.com/store/apps/details?id=yio.tro.achikaps

Russian interface: Yes
System requirements: Android 2.2+

Download:
Version: 1.19c Achikaps (Post by Giacomino # 76011770)
Past versions


Post has been editedAlexander - 14.08.18, 15:20
Reason for editing: New version
faragilus
Message#2
20.12.16, 17:37
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Cool) When it is a lot of units to watch that everyone is busy with some business. You feel like a king of an anthill)
SvyatKV
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20.12.16, 18:22
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yiotro @ 20.12.16, 17:49*
yiotro

Will you give promotional codes?
yiotro
Message#4
20.12.16, 18:37
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SvyatKV @ 20.12.16, 16:22*
Will you give promotional codes?

What for? :)
There is free full version of the game.

And what is the general meaning of promotional codes? Do they give any discount? Never used them.


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tanya_79.09
Message#5
20.12.16, 19:40
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* yiotro
You can ask 2 questions:
1. What does the Pro version give?
2. Will there be promotional codes for the pro version?


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yiotro
Message#6
20.12.16, 19:51
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tanya_79.09 @ 20.12.16, 17:40*
1. What does the Pro version give?
2. Will there be promotional codes for the pro version?

1. The pro version gives the following:
- Map Editor
- Unlimited save slots
- 150 levels (in the free version only 50)
This topic is posted immediately about the version.
2. Promotional codes will be. I'll post it tomorrow


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tanya_79.09
Message#7
20.12.16, 20:55
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* yiotro
In PM you can 1?)))


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yiotro
Message#8
20.12.16, 21:00
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tanya_79.09 @ 20.12.16, 18:55*
In PM you can 1?)))

yeah :)


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Co Shev Nick
Message#9
21.12.16, 10:11
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* yiotro
The game is great, thanks. One thing is not clear - what still prevents you from making not just an excellent game, but also a beautiful one - stretching the ant's skin on points, for example, or another “goats,” on a house — a picture of a house, on a factory with a smoking chimney. I'm not talking about 3D, the most common pictures - free thematic art of the same sea. :)

Ps. You can optionally add such skins - who wants to include. And see the reviews - which option is more like users.


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matt
Message#10
21.12.16, 10:52
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Bugs:
- in level 6 in the description of the task it is written that the chewing gum should be carried on the altar (in fact - to the Palace).
- at level 9, the unit management button is not pressed

requests:
- you can make the movement of the planned buildings on a long tap? It is not always clear where the building will go; for a mine it is critical.
- it would be nice to make a hint to the planned construction that there will be there and what resources are needed

questions:
- Is it possible to build roads between objects directly, without platforms?
- how to build a fast road immediately when building a platform?

Post has been editedmatt - 21.12.16, 11:42


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Co Shev Nick
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21.12.16, 12:05
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Support* matt. I also note that it would be nice to make the windows for managing units and quests (below right and left) clean up by re-tapping the button, and not tapping outside the window, well, or so, so that it works. :)

Post has been editedCo Shev Nick - 21.12.16, 12:06


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yiotro
Message#12
21.12.16, 12:13
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matt @ 12/21/16, 08:52*
- in level 6 in the description of the task it is written that the chewing gum should be carried on the altar (in fact - to the Palace).

Yes, it must be corrected, I agree.
matt @ 12/21/16, 08:52*
- at level 9, the unit management button is not pressed

This is specially done, on some levels the game itself automatically turns the sliders so that the player is a little easier. But for players it looks like a bug, so I made it so that when this “auto balance” is turned on, the unit panel is not invoked.
matt @ 12/21/16, 08:52*
- you can make the movement of the planned buildings on a long tap? It is not always clear where the building will go; for a mine it is critical.
- it would be nice to make a hint to the planned construction that there will be there and what resources are needed

This is a good idea, I will try to implement it in one of the next updates.
matt @ 12/21/16, 08:52*
- Is it possible to build roads between objects directly, without platforms?

no, then the meaning of the platforms will be lost if allowed to do so
matt @ 12/21/16, 08:52*
- how to build a fast road immediately when building a platform?

so far no way.

Posted 12/21/2016 12:16 PM:

Ko Shev Nick @ 12/21/16 10:05*
I support * matt ,. I also note that it would be nice to make the windows for managing units and quests (below right and left) clean up by re-tapping the button, and not tapping outside the window, well, or both, and so that it works. :)

hmm, in theory it should work that way. I have now checked that the unit panel is called again when the button is pressed, and the task panel is minimized. In any case, this is a bug, I will soon fix it.

Posted 12/21/2016 12:18 PM:

Ko Shev Nick @ 12/21/16, 08:11*
The game is great, thanks. One thing is not clear - what still prevents you from making not just an excellent game, but also a beautiful one - stretching the ant's skin on points, for example, or another “goats,” on a house — a picture of a house, on a factory with a smoking chimney. I'm not talking about 3D, the most common pictures - free thematic art of the same sea. :)

the problem here is that I don’t like most of these pictures, and I don’t know how to draw. Therefore, for the time being, I am limited by minimalism in my games. Perhaps in the future it will be possible to hire good artists, I do not know


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yiotro
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21.12.16, 15:17
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Promotional codes:
F3WYFMG9ZZYE6UMB0GRN1BQ
PU9YBGC20U6U0T7EJT9JSX7
VH2848MAYZRAUBVGT0SRN95
UV041YEU1X7RX5DDET8EXQ5
2T1ABC54BHMU6PDX2QAF6YP
GL1RY9PGS3C43X2PCWB2T12
N5DNTHK8LX3HYNH7PGUN183
M395KDVQ3Z6Y3VQRBLT5NAC
RME14DJE7J1NX1L8EHGQARN
RSWQ78X395FAW96QGKHQXWJ
PJ57W7U5MYUHE65RCPYXZU4


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XokkeucT128
Message#14
21.12.16, 15:30
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Took GL1RY9PGS3C43X2PCWB2T12, thanks. There will be bugs, accomplish your goal


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Giomobile
Message#15
21.12.16, 15:42
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* yiotro, great strategy, but only I ran into a problem: at the end of the 2nd level, after repelling all three waves, the units remain in the turrets (there were two) and do not want to go out and build new units in the houses (this is the second goal of the level). I would also like the game to remove the onscreen buttons ("back", "roll up" and "home"), and the buttons for calling units and tasks were a bit bigger.
yiotro
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21.12.16, 17:00
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GioMobile @ 21.12.16, 13:42*
* yiotro, great strategy, but I just ran into a problem: at the end of the 2nd level, after reflecting all three waves, the units remain in the turrets (there were two) and do not want to go out and build new units in the houses (this is the second goal of the level) . I would also like the game to remove the onscreen buttons ("back", "roll up" and "home"), and the buttons for calling units and tasks were a bit bigger.

I corrected the bug with the second level, but I do not know when the update will arrive. At least here I have already updated the apk.
How to remove the onscreen buttons I do not know.
The buttons for calling units and tasks only look small, in fact, you can miss it pretty badly and they will still click :)


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matt
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21.12.16, 17:25
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All promotional codes have already been activated. If only unsubscribed, good people ....

Post has been editedmatt - 21.12.16, 17:34


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mogat
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21.12.16, 17:27
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TookPU9YBGC20U6U0T7EJT9JSX7: thank_you:


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matt
Message#19
21.12.16, 17:41
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managed to activate? I have not activated one - he writes that someone has already used


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free7tour
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* yiotro

I liked the game. Basic Wishlist described above, I will not repeat, but I will add my own.
I have a buttonless phone, that is, there are no physical buttons at the bottom of the screen, and a panel appears when required. In your application, the bottom panel does not disappear, as reflected on your own screenshots. This causes some discomfort, sometimes instead of pressing the game button, the button is pressed[<]system menu and the game is minimized. Is it possible to make a full-screen mode, as an option or by default for such devices, similar to mine?

Post has been editedfree7tour - 21.12.16, 18:00


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yiotro
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21.12.16, 19:24
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free7tour @ 21.12.16, 15:58*
I have a buttonless phone, that is, there are no physical buttons at the bottom of the screen, and a panel appears when required. In your application, the bottom panel does not disappear, as reflected on your own screenshots. This causes some discomfort, sometimes instead of pressing the game button, the [<] system menu and the game is minimized. Is it possible to make a full-screen mode, as an option or by default for such devices, similar to mine?

Hmm, I'll try to do something. In fact, the panel call buttons can be pressed a little higher (around them there is a small “click zone”).


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