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Skins CorePlayer - Discussion | We are discussing here skins
New skin
Do you need it?
Cool, I would like to see in reality [ 238 ] ** [94,44%]
So-so, let the idea remains [ 14 ] ** [5,56%]
Total votes: 252
 



Rep: (564)
This topic only discusses skins for Core Player

Skins - Discussion | Skins - Product В» | CorePlayer - Discussion " | The official forum of skins " | Rules of conduct in the "decorations", "

F.A.Q to create skins:


[/ spoiler]

Color codes for use as COLOR = "" and BACKCOLOR = "" in CorePlayer:
color codes in HTML and CSS




Lost in Translation or the right to transfer CorePlayer program (v1.3.0) (have fun):

Introduction:
Kolyamba-83 @ 04/30/09, 22:03*
from this point of detail and can be changed or reduced name?

Yes!!! I already wrote about it (forever lost in the depths of the forum).
In general, I fasten resources stretched from version 1.3.0 (+ 1.3.2).
In principle, these resources must be absolutely identical with the new version (except the new version added some translation)



ZY Archive LANG.ZIP throws, as well as skins, in a folder with the program ...

Actually the LANG.ZIP, from CORE 1.3.0 (modified MENU010A = More; MENU010B = Game):
[LANG.ZIP]
Text in lang_ru.txt file in UTF-8 the UNICODE, program rules, well, like AkelPad:
[Akelpad.zip]

+ LANG.ZIP from CORE 1.3.2:
Attached fileOriginal_lang_from_CPv132.7z(271.47 KB)



In CorePlayer it has the ability to change skins directly from the program:
Activate the menu Skins ...

Change the YouTube logo in CorePlayer 1.3.0

Translation skins CorePlayer 1.2.x to 1.3.x (Thanks stvipo)
*Part one
*Part two

It turns out, the player can run on KVM mode as a PC (THANKSDmk75)
* See how this feature works ...
* Download the finished assembly CorePlayer v1.3.6 (FullScreen.cab)
* Download the finished assembly CorePlayer v1.3.0 (FullScreen.cab)



Still...

CorePlayer в„ў Pro 1.3.0 Build 6213 RUS (PC version + keygen):
Download / Download / Deposit
Download / Download / iFolder

CorePlayer в„ў Pro 1.3.2 Build 6909 RUS (PC version + keygen):
Download / Download

CorePlayer Universal Skins Specification (Revision 6) - Guide to work with skins from office. site to ENG:
CP_Universal_Skins_Guide_rev_6.doc
CP_Universal_Skins_CoreUI_Guide_rev4_prev1.0.7z

Examples of skins or how it all began, for the version of the program 1.2.hh:
The black:Download В»
Blue:Download В»
Negative:Download В»

Standard skin from CorePlayer v1.3.6 Build 7427 (THANKSDmk75)
Download


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Attached files

Attached fileUPX_Shell_EXEPacker ___ UPX_3.03.7z(1009.68 KB)
Attached fileRESHACKER.rar(436.46 KB)
Attached fileOriginal_skin_from_CPv130.7z(159.38 KB)
Attached fileOriginal_skin_from_CPv132.7z(161.35 KB)


Post has been editedSeek & Destroy - 16.11.10, 21:52
Reason for editing: @



Rep: (49)
Good evening.
Are there skins with sound spectrum analyzer? - because really miss this option. What else is in this spirit, as in the picture:

Attached images
Attached Image



Rep: (30)
there skin. but when you change the orientation of the film does not change the orientation of the buttons. in the standard skin all gud. what to look for some place to xml buttons to match the orientation of the screen?



Rep: (564)
* * inTEL88 *,
This, as I remember, the location of buttons setup (Largeau - is in theory the standard orientation, Smal - turning)
<!--
// large buttons
-->
<GROUP SKIP = "! Platform.desktop &&! (Platform.mouse && (main.width>200) && (main.height> 220))">
<BUTTON ACTION = "main.openmedia" LEFT = "5" BOTTOME = "- 3">
<IMG VISIBLE = "! Pushed" SRC = "open_up" />
<IMG VISIBLE = "pushed" SRC = "open_down" />
</ BUTTON>
<BUTTON ACTION = "player.prev" LEFT = "41" BOTTOME = "- 3">
<IMG VISIBLE = "! Pushed" SRC = "prev_up" />
<IMG VISIBLE = "pushed" SRC = "prev_down" />
</ BUTTON>
<BUTTON ACTION = "player.play" LEFT = "74" BOTTOME = "- 3">
<IMG VISIBLE = "! Down" SRC = "play_up" />
<IMG VISIBLE = "down" SRC = "play_down" />
</ BUTTON>
<BUTTON ACTION = "player.next" LEFT = "124" BOTTOME = "- 3">
<IMG VISIBLE = "! Pushed" SRC = "next_up" />
<IMG VISIBLE = "pushed" SRC = "next_down" />
</ BUTTON>
<GROUP RIGHTE = "windowed -5: -3?" TOP = "26" LEFTE = "- 110">
<LABEL TEXT = "$ player.timerandtotal" style = "style_timer" HALIGN = "RIGHT" VALIGN = "CENTER" />
<BUTTON ACTION = "player.timerleft" />
</ GROUP>
<WINSIZE SKIP = "maximized" RIGHTE = "0" BOTTOME = "0">
<IMG SRC = "bottom_resize" RIGHTE = "- 4" BOTTOME = "- 4" />
</ wINSIZE>

<BUTTON SKIP = "enabled (channels) || network.enabled!!" ACTION = "switch_channels_main.do" RIGHTE = "(windowed || maximized!) - 50:? -60" BOTTOME = "- 2">
<IMG VISIBLE = "! Pushed" SRC = "channel_icon" />
<IMG VISIBLE = "pushed" SRC = "channel_icon_pushed" />
</ BUTTON>

<BUTTON SKIP = "platform.database!" ACTION = "mode" VALUE = "% button_playlist" RIGHTE = "(windowed || maximized!) - 26:? -36" BOTTOME = "- 2">
<IMG SKIP = "database.busy" VISIBLE = "! Pushed" SRC = "pl_up" />
<IMG SKIP = "! Database.busy" VISIBLE = "! Pushed" SRC = "pl_up_busy" />
<IMG SKIP = "database.busy" VISIBLE = "pushed" SRC = "pl_checked" />
<IMG SKIP = "! Database.busy" VISIBLE = "pushed" SRC = "pl_checked_busy" />
</ BUTTON>
<BUTTON SKIP = "platform.database" ACTION = "mode" VALUE = "% button_playlist" RIGHTE = "(windowed || maximized!) - 26:? -36" BOTTOME = "- 2">
<IMG VISIBLE = "! Pushed" SRC = "pl_up" />
<IMG VISIBLE = "pushed" SRC = "pl_checked" />
</ BUTTON>
<BUTTON ACTION = "mode" VALUE = "% button_meta" RIGHTE = "(windowed || maximized!) - 2:? -12" BOTTOME = "- 2">
<IMG VISIBLE = "! Pushed" SRC = "meta_up" />
<IMG VISIBLE = "pushed" SRC = "meta_checked" />
</ BUTTON>
</ GROUP>
<!--
// small buttons
-->
<GROUP SKIP = "(platform.desktop || (platform.mouse && (main.width>200) && (main.height>220))) || ! (Platform.mouse &&!% Hide_play) ">
<BUTTON ACTION = "main.openmedia" LEFT = "5" BOTTOME = "- 3">
<IMG VISIBLE = "! Pushed" SRC = "open_up_small" />
<IMG VISIBLE = "pushed" SRC = "open_down_small" />
</ BUTTON>
<BUTTON ACTION = "player.prev" LEFT = "36" BOTTOME = "- 3">
<IMG VISIBLE = "! Pushed" SRC = "prev_up_small" />
<IMG VISIBLE = "pushed" SRC = "prev_down_small" />
</ BUTTON>
<BUTTON ACTION = "player.play" LEFT = "65" BOTTOME = "- 3">
<IMG VISIBLE = "! Down" SRC = "play_up_small" />
<IMG VISIBLE = "down" SRC = "play_down_small" />
</ BUTTON>
<BUTTON ACTION = "player.next" LEFT = "106" BOTTOME = "- 3">
<IMG VISIBLE = "! Pushed" SRC = "next_up_small" />
<IMG VISIBLE = "pushed" SRC = "next_down_small" />
</ BUTTON>
<GROUP RIGHTE = "- 3" TOP = "20" LEFTE = "- 110">
<LABEL TEXT = "$ player.timerandtotal" style = "style_timer" HALIGN = "RIGHT" />
<BUTTON ACTION = "player.timerleft" />
</ GROUP>

<BUTTON SKIP = "enabled (channels) || network.enabled!!" ACTION = "switch_channels_main.do" RIGHTE = "- 50" BOTTOME = "- 2">
<IMG VISIBLE = "! Pushed" SRC = "channel_icon" />
<IMG VISIBLE = "pushed" SRC = "channel_icon_pushed" />
</ BUTTON>
<BUTTON SKIP = "platform.database!" ACTION = "mode" VALUE = "% button_playlist" RIGHTE = "- 26" BOTTOME = "- 2">
<IMG SKIP = "database.busy" VISIBLE = "! Pushed" SRC = "pl_up" />
<IMG SKIP = "! Database.busy" VISIBLE = "! Pushed" SRC = "pl_up_busy" />
<IMG SKIP = "database.busy" VISIBLE = "pushed" SRC = "pl_checked" />
<IMG SKIP = "! Database.busy" VISIBLE = "pushed" SRC = "pl_checked_busy" />
</ BUTTON>
<BUTTON SKIP = "platform.database" ACTION = "mode" VALUE = "% button_playlist" RIGHTE = "- 26" BOTTOME = "- 2">
<IMG VISIBLE = "! Pushed" SRC = "pl_up" />
<IMG VISIBLE = "pushed" SRC = "pl_checked" />
</ BUTTON>
<BUTTON ACTION = "mode" VALUE = "% button_meta" RIGHTE = "- 2" BOTTOME = "- 2">
<IMG VISIBLE = "! Pushed" SRC = "meta_up" />
<IMG VISIBLE = "pushed" SRC = "meta_checked" />
</ BUTTON>
</ GROUP>

+
<BITMAP SKIP = "! Platform.mouse" NAME = "play_up" DATA = "play_up_medium.bmp" />
<BITMAP SKIP = "! Platform.mouse" NAME = "play_down" DATA = "play_down_medium.bmp" />
<BITMAP NAME = "play_up_small" DATA = "play_up_small.bmp" />
<BITMAP NAME = "play_down_small" DATA = "play_down_small.bmp" />

in general, the skin may initially lishon or rows that are needed for a rotated orientation, or more pictures and _smal (for rotated orientation) ... it is necessary to compare the beginning hmla from the original and from your skin, and throw to append strochki pictures ... try: thank_you:



Rep: (30)
* Seek & Destroy, Well, I, too, so once and thought that line of code, you can compare, but do not have the time ...



Rep: (564)
* * inTEL88 *,
then there's the problem is that wine Mobile died (I used this scholkal as Semochko: blush:)
You can choose different skins directories skin (I'm in my last made his for landscape and portrait) Good luck: thank_you:



Rep: (9)
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