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> Z.O.N.A: The chronicles of Chernobyl | Postapocalyptic shooter about the accident at the Chernobyl nuclear power plant
phonecrusher_nik
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28.06.16, 20:15
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Z.O.N.A: The chronicles of Chernobyl download



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Genre:Shooter action
Android version: 4.0.1+
Tongue:Russian English

Developers:TeamReactive sloth

Screenshots / Images
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Brief description of the game:
Postapocalyptic shooter about the accident at the Chernobyl nuclear power plant

The bottom line:
This is a sandbox in a post-apocalyptic setting. Buy weapons, kill enemies, search for nishtyaki, sell merchants, buy weaponsit seems this is already a recursion ...
The game will be implemented a thought-out life simulation system, generating a huge number of different situations that diversify the gameplay.
And you will find a huge open world. This is not a joke, we have already come up with how :)


F.A.Q.
-Oh! Yes, it's a stalker!
-No, this is not a stalker, we have our own game. Partially similar, but the project has nothing to do with the stalker. We don't consider copying good game mechanics as something bad. If we succeed better - please copy, we do not mind.

-And what platforms will be?
-Android exactly, BlackBerry, Tizen, tvOS, AndroidTV, iOS and WP8.X / WM10 - so far questionable

-The game will be paid?
- Most likely, yes, but maybe we will change the distribution model before the release.

What model of distribution do you want to stick with now?
-At the moment, we want to release the game for a fee in the early access (not right now, but when it is playable), then as we finish we plan to simply raise the price. But the option with F2P with inApp purchases is still being considered, so it will be seen later.

-When release?
- There are no exact deadlines yet, but in July we plan to assemble the first assembly for early access, again, if we change the distribution model, the plans will change.
And the planned release is the end of autumn / beginning of winter.


DOWNLOAD

Post has been editedphonecrusher_nik - 04.03.17, 21:29
Reason for editing: edit
phonecrusher_nik
Message#22
01.07.16, 23:53
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* akkelman
there everything is already optimized, we are not just taken and inserted :)

But then in general from scratch we will add a purely cleaned-up game, maybe even before the first demo. The project is only a couple of weeks :)

On adreno 320 fps now below 55 does not fall)

Post has been editedphonecrusher_nik - 01.07.16, 23:59


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phonecrusher_nik
Message#23
02.07.16, 01:46
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* romax9lahin,
Well, optimize, optimize, but the owners of the Mali 400 themselves are most likely to put up with outgrowth and all the pain, 2016 is the year of the yard and the nexus 4 can be bought for 5k, it is even cheaper than the Chinese budget worker :)


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luckYLeech
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02.07.16, 10:10
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Well optimize optimize, but with the outburst and all the pain most likely the owners of Mali 400 themselves let them put up


Mali 400 is one of the most successful GPUs, in vain you are, the only thing that it pulls badly is the transparent shaders, the adatives are slightly better, the kutoff is worse. A geometry of 50k vertex, within 50dk easily for mp2-4.
phonecrusher_nik
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02.07.16, 10:26
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* luckYLeech,
comparing mp400 and mp400mp4 is the same thing as comparing adreno 220 and 320) There are no complaints to mp400mp4, it took a long time to work with it, it should work without problems at high settings (well, on average it will be exactly). And so we almost will not have transparency, only vegetation, but there are no problems with geometry and doucola at all :)

Post has been editedphonecrusher_nik - 02.07.16, 10:27


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mastersmit
Message#26
02.07.16, 10:33
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* phonecrusher_nik,
What about glass? They are transparent. And decals with kutoff?


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phonecrusher_nik
Message#27
02.07.16, 10:39
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* mastersmit,
Duc for dead cell phones glass can be turned off altogether, and decals can either be chopped off or replaced with a black round polygonal point.

Our quality settings will not only be smoothed and the shadows will be adjusted, depending on the level of graphics, all optimization systems and all load functionality will work in different ways. For example, on top smarts in the houses on the windows, the curtains with InteractiveCloth will hang, and the glass will be transparent, and on the dead glass there will be no curtains at all and the curtains will be static. Minimal grass will also be disabled, animations will be more clumsy for blending bones, etc. Although you know all this :)


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02.07.16, 11:41
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* phonecrusher_nik,they differ in the number of cores, which has little effect on performance, but yes 2/4 is a bit faster.
romax9lahin
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02.07.16, 11:42
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PS. Where do you Lightmaps bake?
Will there be a baked global illumination? And you also need to reduce the brightness of the light during baking, and increase it in the game itself (in the shader) so that the range of colors is larger)

Post has been editedromax9lahin - 02.07.16, 12:25
phonecrusher_nik
Message#30
02.07.16, 12:31
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* luckYLeech,
I know) Karoch will be optimized as best we can, and there we can dance according to the results of testing :)

* romax9lahin,
our system of Lodov does not allow baking lightmaps directly in a unit, if we are, then only in a third-party editor, we know about brightness,sneeek94Not the first year with graphics works :)


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pspishnik
Message#31
03.07.16, 23:06
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Ok, if I’m with shield tablet, if I’m supposed to test everything with my hands, feet


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phonecrusher_nik
Message#32
04.07.16, 01:27
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* pspishnik,
I will have shield portable tomorrow or the day after tomorrow, so if you took an original gamepad to your tablet - you are doubly lucky: D

There will be a set for closed alpha testing, but a little later, after it we will conduct an open test here, and then we will launch early access in Google Play. There will be 2 versions, paid with full functionality and free trimmed. The prices and restrictions have not yet been thought through, but until the full release, the price will not be high.

Versions for iOS and WP will not be immediately, we will deal with them in the fall.


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phonecrusher_nik
Message#33
19.07.16, 03:25
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They threw out the uFPS and wrote their awesome controller, almost added the starting location, added all the functionality that will be in the first build.
We sit, set it up and finish all sorts of little things :)

We will not show everything at once, but cut a couple of gifs and a few screenshots:

CAREFULLY, UNDER THE FIRST TWO SPOILERS, HEAVY PIECES !!! (for those who have traffic restrictions)

Aiming animation
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Passed through the barracks and shot the sleeping
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Just screenshots
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Well, as Vlad has already said - the other day the first build, and in front of her there will be another vidosik :)


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sneeek94
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19.07.16, 23:11
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* pspishnik,
It was meant that the management is already sharpened by the shield, well, in general, under the joystick.
HemoKix
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21.07.16, 06:45
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Hmm .. I read the coma, the description, looked at the screenshots - interested. I will wait for the first assembly, good luck
phonecrusher_nik
Message#36
25.07.16, 03:05
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Progress goes)

Weapons are not ready yet, so these are temporary. Some models are still not overgrown and grass and trees are not planted, otherwise the world will look like this :)

Screenshots
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phonecrusher_nik
Message#37
08.08.16, 04:39
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Not yet the final view, but it's close :)

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There is very little work left, so we will start soon :)


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mastersmit
Message#38
08.08.16, 05:35
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* phonecrusher_nik,
Build let's already, though not-to-alpha .. fingers itch)


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Message#39
08.08.16, 14:24
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* mastersmit,
We definitely will not lay out the unfinished work, be patient a little bit, it remains only to pull the graphics on the inventory, arrange it, put the grass, release the exhaust, and balance the player’s characteristics and balance :)


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08.08.16, 14:59
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Cool, only the trees do not look very good, do not fit into the big picture.
sneeek94
Message#41
08.08.16, 15:08
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* luckYLeech,
These are prefabs-billets (there is now both wood and lod, the trees are not yet tuned)

Post has been editedsneeek94 - 08.08.16, 15:10

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