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> Z.O.N.A: The chronicles of Chernobyl | Postapocalyptic shooter about the accident at the Chernobyl nuclear power plant
phonecrusher_nik
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28.06.16, 20:15
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Z.O.N.A: The chronicles of Chernobyl download



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Genre:Shooter action
Android version: 4.0.1+
Tongue:Russian English

Developers:TeamReactive sloth

Screenshots / Images
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Brief description of the game:
Postapocalyptic shooter about the accident at the Chernobyl nuclear power plant

The bottom line:
This is a sandbox in a post-apocalyptic setting. Buy weapons, kill enemies, search for nishtyaki, sell merchants, buy weaponsit seems this is already a recursion ...
The game will be implemented a thought-out life simulation system, generating a huge number of different situations that diversify the gameplay.
And you will find a huge open world. This is not a joke, we have already come up with how :)


F.A.Q.
-Oh! Yes, it's a stalker!
-No, this is not a stalker, we have our own game. Partially similar, but the project has nothing to do with the stalker. We don't consider copying good game mechanics as something bad. If we succeed better - please copy, we do not mind.

-And what platforms will be?
-Android exactly, BlackBerry, Tizen, tvOS, AndroidTV, iOS and WP8.X / WM10 - so far questionable

-The game will be paid?
- Most likely, yes, but maybe we will change the distribution model before the release.

What model of distribution do you want to stick with now?
-At the moment, we want to release the game for a fee in the early access (not right now, but when it is playable), then as we finish we plan to simply raise the price. But the option with F2P with inApp purchases is still being considered, so it will be seen later.

-When release?
- There are no exact deadlines yet, but in July we plan to assemble the first assembly for early access, again, if we change the distribution model, the plans will change.
And the planned release is the end of autumn / beginning of winter.


DOWNLOAD

Post has been editedphonecrusher_nik - 04.03.17, 21:29
Reason for editing: edit
phonecrusher_nik
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28.06.16, 20:25
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Well, to stir up interest, I attach gifs how the weather and feet animation work :)

Click on the picture, it will open in a new tab and the animation will work.
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Post has been editedphonecrusher_nik - 28.06.16, 20:25


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luckYLeech
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28.06.16, 21:33
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And why Chernobyl? That's just interesting. On the screen, it looks cool, post a video with gameplay, well, or with what you have, intrigued.

Post has been editedluckYLeech - 28.06.16, 21:33
sneeek94
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28.06.16, 21:44
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* luckYLeech,
Everything is trivial, as it was written earlier, one of the main goals is to earn money (even if it is not a big one). This is one of the criteria for choosing the setting, Central Asia seems to be as it is (judging by the monitoring of the market), but there are no real implementations as such (unless it’s the same Project Stalker, but there’s copy-paste, problems with “Those who can’t be called”, and with them will be next). We decided to go a little different way, no content fromstalkerhere you will not see, only fantasy "based on".
KEEPERekb
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28.06.16, 21:48
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phonecrusher_nik @ 06/28/2016, 10:15*
There is nothing to download,

M
Check out:The rules of the section "Android - Development and Programming"
2.7.3. In the section Creating games for Android, themes without an * apk-file or without a link to download it, for example, from a group of games on Google+ or from "cloud" and free resources, are equal to the announcement, advertising, and public relations, will be closed and should be deleted.
Exception: if it is announced about the launch of the game in the near future (not later than 3 months from the date of registration of the theme) and at the same time * apk appears in the subject.


Post has been editedKEEPERekb - 28.06.16, 21:48
luckYLeech
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Well, good luck, I will follow the project. Do not hammer on the topic here, in contact as it is not very good.

The appearance of promising indie projects motivates me a lot. I can do laziness and finally sit down myself to finish my shortcomings =)

Post has been editedluckYLeech - 28.06.16, 21:59
MrSarrius
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29.06.16, 15:33
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What device is tested? What is FPS? It is on the Android device, and not in the editor window.
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29.06.16, 15:48
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* MrSarrius,
It is on the android device (Nokia XL) so far 20-25 fps, but there is no point in these tests at this stage.
MrSarrius
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29.06.16, 15:56
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Sneeek94 @ 06/29/2016, 18:48*
It is on the android device

And on what engine do?
mastersmit
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29.06.16, 16:02
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* sneeek94,
And tell me how many triso-vertices in the frame?
Especially interested in how much on the screen with Thompson. And how many exactly is the FPS? Just go to the details of the detail ..

Posted 06/29/2016 at 4:02 PM:

* MrSarrius,
Unity


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29.06.16, 16:07
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Mastersmit @ 06/29/2016, 19:02*
Just go to the details of the detail ..

While the author has not answered - I will express my opinion:
- The meshes there are simple, it can be seen with the naked eye. Well, or to me, as a modeler, it can be seen)
- The effect of detailing creates the current color scheme and the effect of AO, which is rather baked in textures) The resolution of textures, by the way, is small, again it can be seen from the AO effect, which is very soapy)
But yes, it looks very good on screenshots and gifs)

ZY: Testing on its very weak HighScreen ZeraF scene with a model of 10,000 polygons, 2 2K textures and 2 1K textures. Shadows, light. issued in Unity 28-30 fps. Was amazed. And this is not with Mobile Shaders, but Standart, which is sharpened for PC.

Post has been editedMrSarrius - 29.06.16, 16:11
mastersmit
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29.06.16, 16:11
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MrSarrius @ 06/29/2016, 11:07 PM*
The effect of detail creates the current color range and the effect of AO

Yes, what have the AO? I already see that there is a lot of ambient .. On the windows there are shutters for each window, a lot of wires, all kinds of joints, etc .. I was talking directly about the geometry ..


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* mastersmit,
As for the FPS, as I wrote above, on average 20-25 throughout the location, on that screen there are about 4k triangles in the frame (this has never been an indicator, as long as the basic geometry is being worked out chairs, and so on) all this so far without Lodov, so objectively talking about the FPS at this stage is early.

Posted on 06/29/2016, 16:15:

* mastersmit,
Triangular wires) Everything is simplified to the maximum.
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Mastersmit @ 06/29/2016, 19:11*
On the windows there are shutters for every window, a bunch of wires, all sorts of joints, etc.

For this, many polygons are not needed) The same wires, if they are voluminous, at this distance they can be 3-sided, 3-4 sections in total. and that 9-12 polygons. The shutters also do not eat a lot of polygons. They can be made in 30-40 polygons.
In short, okay, waiting for the answer of the author)))

Post has been editedMrSarrius - 29.06.16, 16:16
mastersmit
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29.06.16, 16:21
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* MrSarrius,
You will obey you so - by God, as if the whole game consists of 2-3 polygons)))
Sneeek94 @ 06/29/2016, 23:15*
on average 20-25 throughout the location

Ooh, yes it is also 203 adrenos: rofl: at 320 - at least 60 will be))))) I just thought that in nokia and xl snap400, so I think let me ask, it's all clear))


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29.06.16, 16:30
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* mastersmit,
Geometry is not the main indicator, you should take into account the fact that now (well, not now, specifically in that state on screenshots) there is a whole location - one material, therefore on an old Nokia such FPS, when there will be 20-30 these materials on a location, FPS on Nokia will shed a little, but in principle you should not worry, given that this is a state employee.
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29.06.16, 16:45
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* sneeek94,
Here I am about the same) and when there is still a sweep (if not already done), it will still drain :)


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29.06.16, 16:54
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* mastersmit,
Here, as it were, we should not forget about Lods (not standard units, custom ones). Now everything in front of the camera (visible and not) with Lodas in the frame (and in memory, respectively) will be only what the camera sees, so this , in theory, just compensates for the increase in the load on materials.
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30.06.16, 02:22
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Began to slowly texture :)

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Sneeek94 @ 06/29/2016, 7:30 PM*
Geometry is not the main indicator, you should take into account the fact that now (well, not now, specifically in that state on screenshots) there is a whole location - one material, therefore on an old Nokia such FPS, when there will be 20-30 these materials on a location, FPS on Nokia will shed a little, but in principle you should not worry, given that this is a state employee.

The FPS is so small from the ugly UFPS controller and its mobile addon that you use as a controller. I didn’t see a more asshole thing in Assetstore. throw it away nafig. He only looks cool in cartoons on YouTube, but in fact the braking crutch shit. Just start your own sketch even with a standard unit controller - I guarantee less than 60, you will not get FPS.
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01.07.16, 21:01
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* akkelman
FPS is good, as I already wrote earlier there is now in the scene a working piece of the location not broken into Lods (landscape, houses, props, vnutryanka) as a result, in the frame about 100k geometry (all location), for nokii (budget), given that the stage at this stage zero optimization is normal.
In general, about the doodles and the optimization of the graphic part there is an idea here, if we test, I will accomplish my goal.

Post has been editedsneeek94 - 01.07.16, 21:13

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