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Z.O.N.A: The chronicles of Chernobyl | Postapocalyptic shooter about the accident at the Chernobyl nuclear power plant |
Message#1 28.06.16, 20:15 | ||
Reactive sloth [offline] Group: Friendssavagemessiahzine.com Messages 5243 Check in: 19.03.12 Sony Xperia XZ1 Compact Reputation: 502 | Z.O.N.A: The chronicles of Chernobyl downloadGenre:Shooter action Android version: 4.0.1+ Tongue:Russian English Developers:TeamReactive sloth Brief description of the game: Postapocalyptic shooter about the accident at the Chernobyl nuclear power plant The bottom line: This is a sandbox in a post-apocalyptic setting. Buy weapons, kill enemies, search for nishtyaki, sell merchants, buy weaponsit seems this is already a recursion ... The game will be implemented a thought-out life simulation system, generating a huge number of different situations that diversify the gameplay. And you will find a huge open world. This is not a joke, we have already come up with how :) F.A.Q. -Oh! Yes, it's a stalker! -No, this is not a stalker, we have our own game. Partially similar, but the project has nothing to do with the stalker. We don't consider copying good game mechanics as something bad. If we succeed better - please copy, we do not mind. -And what platforms will be? -Android exactly, BlackBerry, Tizen, tvOS, AndroidTV, iOS and WP8.X / WM10 - so far questionable -The game will be paid? - Most likely, yes, but maybe we will change the distribution model before the release. What model of distribution do you want to stick with now? -At the moment, we want to release the game for a fee in the early access (not right now, but when it is playable), then as we finish we plan to simply raise the price. But the option with F2P with inApp purchases is still being considered, so it will be seen later. -When release? - There are no exact deadlines yet, but in July we plan to assemble the first assembly for early access, again, if we change the distribution model, the plans will change. And the planned release is the end of autumn / beginning of winter. DOWNLOAD Post has been editedphonecrusher_nik - 04.03.17, 21:29 Reason for editing: edit | |
Message#2 28.06.16, 20:25 | |
Reactive sloth [offline] Group: Friendssavagemessiahzine.com Messages 5243 Check in: 19.03.12 Sony Xperia XZ1 Compact Reputation: 502 | Well, to stir up interest, I attach gifs how the weather and feet animation work :) Post has been editedphonecrusher_nik - 28.06.16, 20:25 -------------------- Apple MacBook Pro 15:i7, hd4600, g650m, 16GB RAM, Samsung Pro 840 500GB SSD, macOS Mojave Apple MacBook Pro 13:i5, iris 650, 8GB RAM, SSD 256GB, macOS Mojave Sony Xperia XZ1 Compact: Android 9 |
Message#3 28.06.16, 21:33 | |
Local [offline] Group: Friendssavagemessiahzine.com Messages 322 Check in: 26.06.12 Reputation: 31 | And why Chernobyl? That's just interesting. On the screen, it looks cool, post a video with gameplay, well, or with what you have, intrigued. Post has been editedluckYLeech - 28.06.16, 21:33 |
Message#4 28.06.16, 21:44 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 440 Check in: 28.12.11 Apple iPhone X Reputation: 85 | luckYLeech, Everything is trivial, as it was written earlier, one of the main goals is to earn money (even if it is not a big one). This is one of the criteria for choosing the setting, Central Asia seems to be as it is (judging by the monitoring of the market), but there are no real implementations as such (unless it’s the same Project Stalker, but there’s copy-paste, problems with “Those who can’t be called”, and with them will be next). We decided to go a little different way, no content from |
Message#5 28.06.16, 21:48 | |
↔ [offline] Group: Moderators Messages 10086 Check in: 23.01.12 Samsung Galaxy S10 + 8/128 Reputation: 2284 | M Check out:The rules of the section "Android - Development and Programming" 2.7.3. In the section Creating games for Android, themes without an * apk-file or without a link to download it, for example, from a group of games on Google+ or from "cloud" and free resources, are equal to the announcement, advertising, and public relations, will be closed and should be deleted. Exception: if it is announced about the launch of the game in the near future (not later than 3 months from the date of registration of the theme) and at the same time * apk appears in the subject. Post has been editedKEEPERekb - 28.06.16, 21:48 |
Message#6 28.06.16, 21:48 | |
Local [offline] Group: Friendssavagemessiahzine.com Messages 322 Check in: 26.06.12 Reputation: 31 | Well, good luck, I will follow the project. Do not hammer on the topic here, in contact as it is not very good. The appearance of promising indie projects motivates me a lot. I can do laziness and finally sit down myself to finish my shortcomings =) Post has been editedluckYLeech - 28.06.16, 21:59 |
Message#7 29.06.16, 15:33 | |
Visitor [offline] Group: Users Messages 13 Check in: 22.02.10 HTC Touch 3G Reputation: 0 | What device is tested? What is FPS? It is on the Android device, and not in the editor window. |
Message#8 29.06.16, 15:48 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 440 Check in: 28.12.11 Apple iPhone X Reputation: 85 | |
Message#9 29.06.16, 15:56 | |
Visitor [offline] Group: Users Messages 13 Check in: 22.02.10 HTC Touch 3G Reputation: 0 | |
Message#10 29.06.16, 16:02 | |
Krutyak [offline] Group: Friendssavagemessiahzine.com Messages 5613 Check in: 27.01.10 ZTE Nubia Z17 6 GB RAM Reputation: 315 | sneeek94, And tell me how many triso-vertices in the frame? Especially interested in how much on the screen with Thompson. And how many exactly is the FPS? Just go to the details of the detail .. Posted 06/29/2016 at 4:02 PM: MrSarrius, Unity -------------------- Acer Aspire E15 ([email protected], 2x4Gb DDR3-1600 Kingston, HD5500 + GF 940m 2Gb, 500Gb HDD, Win10) Nuclear/Nuclear world |
Message#11 29.06.16, 16:07 | |
Visitor [offline] Group: Users Messages 13 Check in: 22.02.10 HTC Touch 3G Reputation: 0 | While the author has not answered - I will express my opinion: - The meshes there are simple, it can be seen with the naked eye. Well, or to me, as a modeler, it can be seen) - The effect of detailing creates the current color scheme and the effect of AO, which is rather baked in textures) The resolution of textures, by the way, is small, again it can be seen from the AO effect, which is very soapy) But yes, it looks very good on screenshots and gifs) ZY: Testing on its very weak HighScreen ZeraF scene with a model of 10,000 polygons, 2 2K textures and 2 1K textures. Shadows, light. issued in Unity 28-30 fps. Was amazed. And this is not with Mobile Shaders, but Standart, which is sharpened for PC. Post has been editedMrSarrius - 29.06.16, 16:11 |
Message#12 29.06.16, 16:11 | |
Krutyak [offline] Group: Friendssavagemessiahzine.com Messages 5613 Check in: 27.01.10 ZTE Nubia Z17 6 GB RAM Reputation: 315 | The effect of detail creates the current color range and the effect of AO Yes, what have the AO? I already see that there is a lot of ambient .. On the windows there are shutters for each window, a lot of wires, all kinds of joints, etc .. I was talking directly about the geometry .. -------------------- Acer Aspire E15 ([email protected], 2x4Gb DDR3-1600 Kingston, HD5500 + GF 940m 2Gb, 500Gb HDD, Win10) Nuclear/Nuclear world |
Message#13 29.06.16, 16:15 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 440 Check in: 28.12.11 Apple iPhone X Reputation: 85 | mastersmit, As for the FPS, as I wrote above, on average 20-25 throughout the location, on that screen there are about 4k triangles in the frame (this has never been an indicator, as long as the basic geometry is being worked out chairs, and so on) all this so far without Lodov, so objectively talking about the FPS at this stage is early. Posted on 06/29/2016, 16:15: mastersmit, Triangular wires) Everything is simplified to the maximum. |
Message#14 29.06.16, 16:15 | |
Visitor [offline] Group: Users Messages 13 Check in: 22.02.10 HTC Touch 3G Reputation: 0 | On the windows there are shutters for every window, a bunch of wires, all sorts of joints, etc. For this, many polygons are not needed) The same wires, if they are voluminous, at this distance they can be 3-sided, 3-4 sections in total. and that 9-12 polygons. The shutters also do not eat a lot of polygons. They can be made in 30-40 polygons. In short, okay, waiting for the answer of the author))) Post has been editedMrSarrius - 29.06.16, 16:16 |
Message#15 29.06.16, 16:21 | |
Krutyak [offline] Group: Friendssavagemessiahzine.com Messages 5613 Check in: 27.01.10 ZTE Nubia Z17 6 GB RAM Reputation: 315 | MrSarrius, You will obey you so - by God, as if the whole game consists of 2-3 polygons))) Ooh, yes it is also 203 adrenos: rofl: at 320 - at least 60 will be))))) I just thought that in nokia and xl snap400, so I think let me ask, it's all clear)) -------------------- Acer Aspire E15 ([email protected], 2x4Gb DDR3-1600 Kingston, HD5500 + GF 940m 2Gb, 500Gb HDD, Win10) Nuclear/Nuclear world |
Message#16 29.06.16, 16:30 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 440 Check in: 28.12.11 Apple iPhone X Reputation: 85 | mastersmit, Geometry is not the main indicator, you should take into account the fact that now (well, not now, specifically in that state on screenshots) there is a whole location - one material, therefore on an old Nokia such FPS, when there will be 20-30 these materials on a location, FPS on Nokia will shed a little, but in principle you should not worry, given that this is a state employee. |
Message#17 29.06.16, 16:45 | |
Krutyak [offline] Group: Friendssavagemessiahzine.com Messages 5613 Check in: 27.01.10 ZTE Nubia Z17 6 GB RAM Reputation: 315 | sneeek94, Here I am about the same) and when there is still a sweep (if not already done), it will still drain :) -------------------- Acer Aspire E15 ([email protected], 2x4Gb DDR3-1600 Kingston, HD5500 + GF 940m 2Gb, 500Gb HDD, Win10) Nuclear/Nuclear world |
Message#18 29.06.16, 16:54 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 440 Check in: 28.12.11 Apple iPhone X Reputation: 85 | mastersmit, Here, as it were, we should not forget about Lods (not standard units, custom ones). Now everything in front of the camera (visible and not) with Lodas in the frame (and in memory, respectively) will be only what the camera sees, so this , in theory, just compensates for the increase in the load on materials. |
Message#19 30.06.16, 02:22 | |
Reactive sloth [offline] Group: Friendssavagemessiahzine.com Messages 5243 Check in: 19.03.12 Sony Xperia XZ1 Compact Reputation: 502 | |
Message#20 01.07.16, 20:53 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 428 Check in: 27.08.09 Acer Iconia Tab A500 Reputation: 82 | Geometry is not the main indicator, you should take into account the fact that now (well, not now, specifically in that state on screenshots) there is a whole location - one material, therefore on an old Nokia such FPS, when there will be 20-30 these materials on a location, FPS on Nokia will shed a little, but in principle you should not worry, given that this is a state employee. The FPS is so small from the ugly UFPS controller and its mobile addon that you use as a controller. I didn’t see a more asshole thing in Assetstore. throw it away nafig. He only looks cool in cartoons on YouTube, but in fact the braking crutch shit. Just start your own sketch even with a standard unit controller - I guarantee less than 60, you will not get FPS. |
Message#21 01.07.16, 21:01 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 440 Check in: 28.12.11 Apple iPhone X Reputation: 85 | akkelman FPS is good, as I already wrote earlier there is now in the scene a working piece of the location not broken into Lods (landscape, houses, props, vnutryanka) as a result, in the frame about 100k geometry (all location), for nokii (budget), given that the stage at this stage zero optimization is normal. In general, about the doodles and the optimization of the graphic part there is an idea here, if we test, I will accomplish my goal. Post has been editedsneeek94 - 01.07.16, 21:13 |
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