> Attention!

New threads need to be created only inroot partition! In the future, they will be processed by moderators.

If you posted a new version of the program, please notify the moderator by clicking the "Complaint" button on your message.



Pathfinder Adventures | [iPad] Board card game



Rep: (12)
Pathfinder adventures
Version: 1.0.3.1
Catalog: Board games

Last update of the game in the header:09.06.2016

Attached Image
Attached Image
Attached Image
Attached Image


Short description:
Board game

Description:
Digital version of the board game Pathfinder Card Game. In the game you will be provided with a squad of adventurers (from 1 to 6) of various classes - warrior, mage, cleric, druid, paladin and others, based on their strengths - strength, agility, intelligence, etc., using weapons, spells and various abilities in order to defeat the enemy.

The game is divided into companies that contain several scenarios. Crossing the scenarios increases complexity, but the reward in gold also increases. There are also separate quests.

You can play both solo and pass-and-play.

The game is free, add-ons can be purchased both for real money and for in-game currency.

Detailed description of the game:
Pathfinder Adventure Card Game - cooperative adventures in the fantasy world of Pathfinder. The game resembles a simplified role-playing board game, in which the character's attacking and defensive capabilities are collected in his deck, which changes during and between scenarios, which reflects its development. Or a cooperative board game in which you can see both “Arkham Horror” and “The Lord of the Rings: The Card Game”. The game world, character classes, places, objects and more - everything migrated to The Pathfinder Adventure Card Game from the "big brother", which is based on the redesigned popular system "Dungeons & Dragons 3,5". The first set of the game will include 400 cards, including a deck for an adventure.

The game runs through scenarios that can be played both separately and as a campaign. Having completed the scenarios of one adventure, the player moves to the next. New adventures will be released as add-ons.

Each scenario provides several locations for research. Locations are assigned event cards (monsters, objects, characters - in the proportion specified by the location; somewhere more objects, somewhere more monsters). Then, the boss’s cards and his henchmen’s cards are mixed with the location event decks, so that the player does not know exactly where the main villain of the script is. The goal of the game is to defeat the boss before he can escape. He can escape through a location in which there is no player character. 2 locations more than characters.

In order to drive the boss into a corner, he must cut off his escape routes. This can be done by defeating the assistant boss of the location or by fulfilling the conditions for winning the location map. The conditions for the victory of the location are known, so it makes sense to send the most suitable characters to the location (for example, a charismatic hero to where the gift of persuasion is needed for victory).

On his turn, the player can move his character to any of the locations presented on the table in order to explore it (reveal the top card of the deck of her events). Having opened the test card, the player passes the test: in case of success, the card is withdrawn from the game, in case of failure it remains on the table. If the failed test was a fight with monsters, the player suffers damage: discards a certain number of cards from his hand. Having opened a card, for example, of an object, a player may try to get it in his hand; in case of a failed check, the card is removed from the game.

The mechanics of verification is reduced to throwing a cube: from tetrahedral to twelve-sided, depending on the level of the character in the parameter that is key for verification. The dropped number is compared with the difficulty level of the test, which ranges from 6 and above, so that in some cases you can’t do without help. To do this, some characters can bless others: each blessing allows you to roll another die with the same number of faces. A character may be blessed on the same thing by several associates, but all blessings are announced before the dice roll. In addition to blessings, there are other ways to help overcome the difficulty level in the game: they are provided by items, character skills, and spell cards.

The character’s deck and hand reflect its general and current capabilities, and a lot happens during or between scenarios. Sometimes it’s enough to show the card in your hand to use its effect. After use, more powerful cards are sent to the bottom of the character’s deck - they require a “recharge”. The most powerful cards are discarded after use. Discarded cards can be returned using treatment. Sometimes it is allowed to pass a check to “recharge” a card instead of discarding it - this usually applies to spell cards and magic items. The resulting damage causes the player to discard cards from his hand, as a result of which you can temporarily lose access to the necessary cards. In certain cases, the cards go into the "envelope", that is, they become inaccessible until the script is completed. In some cases, the cards are "expelled" - forever removed from the character’s deck. An example of such cards are various potions. Cards fall into the character’s deck when the conditions of the event cards, which are, for example, items, are met. In addition, characters located in the same location can at the beginning of a turn pass cards to each other from hand to hand.

At the end of the turn, the player gets the missing cards from the top of his character’s deck into his hand. The limit of cards on the hand depends on the orientation of the character. If there are few cards in the player’s deck, and most of them comprise a “recharge” card, they will very quickly return to the player’s hand. And here a couple of dangers await the character: if a player must take a card from the top of the deck, and it is over, his character dies and loses everything acquired during the adventure; if a player completes a move, exceeding his limit of cards on his hand, he discards extra cards, thereby losing opportunities that may come in handy during the execution of the scenario in the future.

The player has only 30 full moves at his disposal before the boss escapes and they lose. This number varies depending on the game events. For each of the eight locations, there is a deck of 10 event cards, plus a card from the boss or his assistant. Therefore, the player’s chances of winning directly depend on whether they can explore more than one location per turn. The game provides an opportunity to speed up the study of event cards if the player takes risks and sacrifices the safety of his characters. For example, a player may conduct additional research by discarding a blessing card (or some other card). But the more the player explores the locations, the fewer cards are in his hands, which means there are less opportunities to respond to emerging dangers.

The characters of the game are different from each other. For example, a warrior has a small limit on his hand, but his deck contains cards suitable for overcoming most of the trials. Since the damage received by the character cannot force the player to discard more cards than he has in his hand, the warrior is ideally suited for the role of a “tank” - goes ahead and ahead with a minimum of losses. The priest has at his disposal blessings and the ability to heal, which makes him a good “support” (support character). The magician is able to automatically "recharge" his spells, which allows you to use them again and again. Etc.

In case of victory, the player can rest and rebuild their characters' decks before moving on to the next scenario. A character’s deck must consist of cards of several categories, the number of cards for each of which is indicated by its features. But what kind of cards to put in the deck, the player decides for himself. The player has at his disposal a general fund of cards - all cards acquired by them during adventures. Thus, the magician may ask the team to provide him with a sufficient number of cards that do not require difficult conditions to play and have the “recharge” property. Equipment is also subject to exchange, since for characters of any class there will be objects suitable to a greater or lesser extent.

Description taken from Teser
http://tesera.ru/game/...er_Deck_Building_Game/


Frequently encountered terms with explanation:
Evade - Slipping (you don’t fight with obstacles, the card is shuffled back to the deck or removed from the game)
Reveal - Show (Show the card to other players that you have it on hand).
Display - Put in front of you (Put the card on the game table in front of you).
Discard - Discard (The card lays in the discard deck).
Recharge - Update (The card lays on the bottom of your deck of cards).
Bury - Derive from the script (the card is placed under the card of your character, she no longer participates in this scenario, for the next game you can return it to your deck).
Banish - Get out of the game (The card goes into the box with the rest of the cards, if it’s from your character’s deck, and it does not have the basic property when forming a deck for a new scenario, you can’t take it back. Also, almost all the cards that could not be obtained or killed monsters and overcome obstacles go into the box).
Draw - Draw a card (Take a card from the character’s deck to the specified number of cards on your character’s hand. If you cannot get the cards to the required number for your character from the deck, your character will die).
Bane - Interference (A card that prevents your character from progressing in the scenario, usually these are monsters, obstacles, and of course, villains with minions).
Boon - Gift (Card to be obtained by checking (weapon, spell, item or ally)).


Here you can downloadtranslated cards for Pathfinder Adventure Card Game from PHantom:
http: //www.boardgamer....x.php/topic,10324.html

Rules of the game in Russian:
http://tesera.ru/image...finder_rulebook_ru.pdf
Requirements: iOS 7.1, iPad 3 and above

Tongue: English

Homepage: https://pathfinder.obsidian.net
iTunes Store iPad: https://itunes.apple.com/us/app/pathfinder-adventures/id966333863?mt=8

Download: Version 1.0.3.1

Post has been editedDyuss - 09.06.16, 19:19
Reason for editing: Updating



Rep: (12)
* DnB,
* Dyuss,
* Mr_yoda,
Thanks for the tip, I did not know that in the new company you can immediately set high complexity. So it really turns out more interesting.

Has anyone taken a pack of heroes for 10,000 gold? Are the cards included in this pack 2000 worth it?

Post has been editedMan_ghoost - 06.05.16, 10:42



Rep: (3)
I also play for fun. pass on legendary difficulty. usually after 3-4 burnt offer scenarios, 1500 gold is accumulated for the purchase of the next character. So I already discovered all the basic characters except Lem. Now I download Valeroza and go through 6 heroes - very cool :-)

Posted on 05/06/2016, 10:53:

Vrough @ 05/06/2016, 09:52*
Has anyone taken a pack of heroes for 10,000 gold? Are the cards included in this pack 2000 worth it?


Also interested in this question. Although I probably still buy a pack.



Rep: (1352)
* Man_Ghoost
I took the pack for 10,000. The cards are worth it or not 2000 is hard to say. Collecting the extra 2000 is not difficult. And so the complete set turns out :)



Rep: (228)
I've been nasilil this game. I did not understand its meaning. Waited to see MTG.
Is there a guide to it in Russian? (links in the header do not plow)

Ahh all ... dug up
Rules in Russian
Mdaaa ... to play such a game you need to study the dofigischa rules. 24 pages written in small text ...

Post has been editedFair_boy - 06.05.16, 11:31



Rep: (12)
* Fair_boy,

The general idea of ​​the game is described in the detailed description in the header.

Here is a working link to the rules:
http://tesera.ru/image...finder_rulebook_ru.pdf

* Mr_yoda,

I'll dig in then, thanks.

Post has been editedMan_ghoost - 06.05.16, 11:30



Rep: (1352)
* Fair_boy,
Already given a link, but I will give it againherevideo of the playlist. As already written earlier, there are mistakes, but in the end there are fewer errors, and even for starters this is enough to understand, especially in Russian.



Rep: (1468)
The game has many subtleties that are not described in the rules.
You can ask questions about the rules in this thread. After dozens of games played in the desktop version and dozens in the digital - there are no white spots.
About the heroes. They are all unique in their own way. And everyone is extremely interesting to play.
Has anyone donated in addition to 149 rubles a day 200 gold?



Rep: (3)
Dyuss @ 05/06/2016, 11:31*
Has anyone donated in addition to 149 rubles a day 200 gold?

Does it work? I read reviews that gold was not charged ...



Rep: (1)
Dyuss
So, put the screenshots of the cards?



Rep: (12)
X-tor @ 05/06/2016, 13:01*
Dyuss
So, put the screenshots of the cards?

In the header there is a link to the translated cards, there are most base maps and the first expansion. Having dealt with them, it will not be difficult to understand the rest.

In the header, the link does not work. Here is a new one:http: //www.boardgamer....x.php/topic,10324.html

Post has been editedMan_ghoost - 06.05.16, 13:39



Rep: (1468)
* vrough,
Fixed on the second day after release. Now everything is charged.



Rep: (1352)
Well, they waited for the update.
Version 1.0.2
What's new
Several bug fixes:
Crashes, progression blockers and exploits.

Mail.ru



Rep: (1468)
M
Corrected the links in the header. Added a new version.



Rep: (1468)
Quests are fixed. But he met a bug with the villain two together. When transferring the battle to the first player, the program incorrectly issued dice. Instead of d8, it gave d4.



Rep: (16)
* Dyuss,
I met a little different, sometimes when using a baton, they throw an extra d4 cube, while the help hand icon from another character appears on the screen (second time). Although, maybe this is not a bug, but a quest condition ...


Quests, of course, are interesting, but there is nothing about the cards in them. Has anyone figured out how to raise Tier B to a higher one?



Rep: (15)
DnB @ 05/08/2016, 06:25*
Quests, of course, are interesting, but there is nothing about the cards in them. Has anyone figured out how to raise Tier B to a higher one?


If I understand the question correctly, then on the character’s map there is in the lower right corner its development by classes, with other abilities.



Rep: (16)
* ARACAN,
When choosing a quest, there is a line Tier: party difficulty Tier B. And these are only cards from the 1st scenario. And I want to collect a good deck.


Is it possible to somehow change the class of a pumped character?



Rep: (2)
I take my words back about the weakness of the Magomed. Swayed by spells and novices in companions, this bastard with insane cackle genocide all living and dead. Goblins, restless - do not care, pour them with fire bolts / lightnings, recharge spells into a deck and stomp through fuming carcasses further. Nerf, definitely!



Rep: (1468)
* zugzirka,
No one will nerf anything. The balance in the game is perfect. It’s easy to nerf in figures, and cards in the desktop cannot be reprinted.



Rep: (16)
* zugzirka,
After going through the available scenarios, all the characters are very strong, and they cut everyone down: P


Full version    

Help     rules

Now: 08/18/19, 10:07 PM