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> Planar conquest | [IPhone] [iPad] Turn-based battles from Shortbreak Studios
shagaliev97
Message#1
05.02.16, 18:58
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Planar Conquest download


Version: 1.3.1f
Catalog:Strategies
Last update of the game in the header:13.12.2016

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Short description:
Turn based battles from Shortbreak Studios

Description:
Planar Conquest - become the all-powerful Sorcerer Lord and lead one of 8 different races to the final victory. Explore many planets, raid dungeons and conquer cities. Expand your armies, cast powerful forces and summon godly beings to fulfill your goals.

“Explore, expand, exploit and destroy” - Planar Conquest - a massive fantasy of 4X strategy games inspired by the immortal classics, Microprose Master of Magic (1994).

iTunes Store: https://itunes.apple.com/ru/app/id1055326661

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Tongue : English
Compatibility Required iOS 6.0 or later.

Homepage: http://shortbreakstudios.com/

Download Version 1.3.1
Archive:
Story:
What's New in Version 1.2.5
Fixes:
- Achievements
- Units standing on Circle of Protection
- Wall of Fire wasn't dealing any damage
- Thunderclap and Static Charge no longer ingnore saving throws
- Issues with previous / next slot arrows when equipping items
- Forgotten Camp's description
- Issues with Recall Hero spell
- Duplicating spells in hero's spellbook
- mithril cart super-sized
- Issue when autoresolving combat after charming enemy units
- Issues with escaping units during autoresolve
- Typos
- Incorrect rounding of unrest in cities
- Issues with casting a combat enchantment in multiple battles
- Issues with multiple spell infusions
- Infused spell description in spellbook (for damage-type boosts)
- Autoscouting
- Expanded city radius
- Disembarking on city tile
- Nature's Eyes now
- Spell resistance description ("Ape" on skills panel)
- White text in white system keyboard (android)
- Animation speed was increased by 1 every time options panel was opened
- Issues with power saving toggle
- Disappearing unit when casting unit enchantment if another unit in target army
- Guardians were not saved / loaded for Altar of Titans

Tweaks:
- Added Polish language support
- Increased momentum on all draggable panels
- Added tooltips for diplomacy panel
- Hero's icon
- Added tooltips for spell circles on mirror panel
- Added notifications for enemy planar, lord and global spells, siphon constructed / converted
- Gray Mages can now destroy walls
- Skills tab colors
- Scrollable panels can not be dragged beyond their limits
- Several gui tweaks
- You can now rename cities (by tapping on cities in cities panel)
- Added locate button for cities panel


Post has been editedmaxipon - 13.12.16, 19:26
Reason for editing: Updating the version ...
HoRRicH
Message#2
05.02.16, 19:40
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* shagaliev97,
The price tag of the game is certainly not small, let's see how good it is


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triperus
Message#3
06.02.16, 00:34
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HoRRicH @ 06.02.2016, 02:40*
The price tag of the game is certainly not small

Inapp still dollars on 100 (truth easily breaks)

Post has been editedtriperus - 06.02.16, 00:36
HoRRicH
Message#4
06.02.16, 01:36
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* triperus,
o.O there is also inapp? I started, started training and at the stage of the druid everything was stuck when I learned how to use skills. The most interesting thing is that the intro video is already voiced, but it isn’t in combat, only background music jingles. Done beautifully, but too raw and feeling that the game is still a long time to cut with a file


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triperus
Message#5
06.02.16, 01:52
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HoRRicH @ 06.02.2016, 08:36*
is there also an inapp?

There it is: yes2:
Dyuss
Message#6
06.02.16, 12:41
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But on the other hand, it is a full-fledged game with BB. It will now be released on PS4.
That's the price tag as a full-fledged huge game.

Posted on 02/06/2016 12:41 PM:

Please make screenshots or video review please. I seriously thought about buying.

Post has been editedDyuss - 06.02.16, 12:41
HoRRicH
Message#7
06.02.16, 19:18
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* Dyuss,
Better put the Jail, with all the DLS the game will shoot very expensive))
Damn, I now looked at the DLS and fell out, buy separately, or the whole pack. It is interesting to find those who will take separately? 4459 r against the whole package for 1490r
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Post has been editedHoRRicH - 06.02.16, 19:36


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chigolberi
Message#8
06.02.16, 19:56
Twist Babine!
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Soon the games on smartphones and tablets will cost as on the console, the developers barge every day, thank God there is a jail :)

Post has been editedchigolberi - 06.02.16, 19:57
Dyuss
Message#9
07.02.16, 03:01
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* HoRRicH,
Well then, they sell for 1000 in the game itself, since so much content is cut out and filed as DLTs?
HoRRicH
Message#10
07.02.16, 04:12
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Dyuss @ 02/06/2016, 12:41*
But on the other hand, it is a full-fledged game with BB. It will now be released on PS4.

So you answered yourself. It's the same port and you must give $ 13 according to the developers
Well, this new course is to blame, in fact, the waha quest with the DLS was also worth it. 2490r taking into account the course, previously in 1000 would have happened

Post has been editedHoRRicH - 07.02.16, 04:14


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aliasfox
Message#11
07.02.16, 19:21
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how is game? though write off ...
need internet?

ps I will answer myself - the Internet is not needed, the game is by the type of heroes, only more confused, IMHO as an amateur is all

Post has been editedaliasfox - 07.02.16, 20:54
HoRRicH
Message#12
08.02.16, 02:58
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* aliasfox
Well, I would say that from the heroes there is only a step-by-step combat and some nuances on the map, but the city's economy and other design style are closer to the color

Post has been editedHoRRicH - 08.02.16, 02:58


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aliasfox
Message#13
08.02.16, 11:35
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* HoRRicH,
You're right, I just didn’t play tsiv especially ..
I, too, stuck in training on the druid)
isilendil
Message#14
08.02.16, 19:49
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Something like tsivu, also without a campaign. Removed

Post has been editedisilendil - 08.02.16, 19:49


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HoRRicH
Message#15
16.02.16, 16:49
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* triperus,
Here at least the sound appeared in the battle)) Do you think the Rusik should be done?

Post has been editedHoRRicH - 16.02.16, 22:37


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Dyuss
Message#16
16.02.16, 19:13
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* HoRRicH,
I think over time they will add.
HoRRicH
Message#17
16.02.16, 19:21
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* Dyuss,
I will do it myself before that and I will offer them: D Yes, and to Hellraid of the escape, they didn’t do this Russian development

laid the foundation
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Post has been editedHoRRicH - 16.02.16, 22:38


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HoRRicH
Message#18
20.02.16, 18:44
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If anyone is interested, translation progress
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triperus
Message#19
13.12.16, 02:22
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What's new in version 1.3.1f
Major update for the game. Much better AI behavior speed.
Full list of changes:http: //planarconquest...est_131f_changelog.txt
Planar Conquest 1.3.1f
- Fixed Slaveworks
- Fixed exploit with unit spell cost of lord's
- Fixed issue with Silent Sentinels / Flaming Guardians
- Fixed rare load issue with Howling Mine
- Spell "Winds of Terror" is a global effect
- Corrections to heroes: melee heroes can't use ranged weapons any longer
- Faster turn processing
- Fixed load issues
- Fixed AI Time Stop issues
- Fixed issues with attack penalties
- Fixed Drain Life ability during autocombat
- Increased effectiveness of merging in autocombat
- Fixed items increase in power after load
- Fixed wrong ranged value for units in inns
- Changed Blazing Martyr spell from giving +6 Strength to +2 Damage
- Tweaked premade Sorcerer Lords to have proper valid spell picks
- Discipline balance tweaks: Alchemist costs 3 points (was 1), Merchant costs 3 points (2), Mystic costs 2 points (1) and gives +0.5 Power / population (0.1), Summoner gives 20% discount (10%), Enlightened gives 15% bonus (5%), Geologist gives 50% bonus (20%)
- Changed Gaia's blessing: it now terraforms tundras, swamps and deserts into forests with a 15% chance (was: terraforms deserts into plains with a 5% chance)
- Hammerhands have proper off-hand to hit value (+7, was +4)
- Wardens have reduced hit points (36, was 48) and fortitude saves (3, was 4)
- Banshees receive Levitation ability
- Wraiths receive Levitation and Create Undead abilities, have reduced Hit Points (60, was 84)
- Slimes have reduced damage (3d4, was 3d4 + 4)
- Great Wyrms have reduced Poison (3d4 for 2 turns, was 3d4 + 1 for 5 turns)
- Sea Serpents Gain Regeneration Ability and Cold Resistance 25
- Werewolves lose their pointless Positive Energy Vulnerability
- Dran and Keen Master have proper levels (5, was 4)
- Aelys the Broken has correct Movement Points (4, was 2)
- True Sight protects from ethereal units as it should
- removed some redundant abilities (such as Stoning Immunity for Constructs)
- added Water Walking ability to all amphibians creatures (Longboat Rams, Phantom Warriors, Nagas, Water Elementals, Phantom Beasts, Marids, Sea Serpents, Lamia)
Point Shot ability on level ups
- Elven Hussars, Winged Hussars, Ogre Warlocks and Ogre Mages
- Prude penalty is now -25% (was -50%)
- Merchant gives 0.5 Gold per pop (was 1), costs 2 points (was 3)
- Sage bonus is 50% (was 10%)
- Healer bonus is 50% (was 25%)
- Splitting was ignoring diagonal movement penalty
- Issues with Armageddon spellbook, might cause disappearance from spellbook
- Fixed Bloodletting's description
- Fixed issues with combat enchantments sometimes staying active after combat
- Fixed Alacrity and Haste
- Fixed Nature's Cure not working on existing units after load
- Fixed issues with Chain Lightning damage being stuck at 0
- Breath of Life now restores experience after revival; revived heroes are no longer dead dead and alive
- Resurrected heroes now retain their level (but not experience)
- Fixed issues with first movement costing
- Spellcasting on the owner's units now, bypasses resistances and saving throws (but not immunities)
- Fixed Chaos Channels save / load issues
- Bloodlust will only trigger during target's turn
- Fixed cities penalty display and calculation

... and much more.



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