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Templar Battleforce Elite | [IPhone] [iPad] New strategy from Trese Brothers



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Templar Battleforce Elite
version: 2.7.4
Catalog: RPG
Last update of the game in the header:14.02.2019

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Short description:
New strategy from Trese Brothers

Description:
What happens if you remove graphics from Space Hulk and add a more complex plot, classes, several characteristics, a bunch of gear, a bit of non-linearity and the ability to run around in open spaces? That's right, we get Templar Battleforce - a great option for those who are yearning for good rpg tactics. Particularly recommended disappointed in the recent Tyranid Invasion.

P.S. 99% positive reviews on Steam.

Tongue: English
Developer: Trese Brothers LLC
Compatibility: Is required iOS 10.0 or later. Compatible with iPhone, iPad and iPod touch.
Homepage: http://www.tresebrothers.com/
iTunes Store: https://itunes.apple.com/ru/app/templar-battleforce-rpg-full/id991176888

Download: Attached fileTemplar_Battleforce_Elite_2.7.4.ipa (124.73 MB)
Archive:
Story:
2.7.4 Feb 14 2019
- Improved iPad Pro Support
2.7.3 Feb 7 2019
- Increased damage and penetration of Landmine explosives at all levels
- Reduced Heat for "Deploy Landmine" Talent to 12 from 30
- Fixed issue with duplicate Ordnance for Landmine Resupply
- Fixed icon of Landmine Ordnance in RQ tree
- Fixed issue with All Engineer Requisitions achievement
2.7.1 Jan 29 2019
- Engineers can now drop landmines as a defense perimeter - boom boom!
- Control your landmines to bait and self-destruct against incoming enemy
- Use Landmine's Self-Destruct Tile to inflict damage to nearby enemies
It is the landmine's enemies of the ranged enemies.
- If destroyed, landmines self-destructs into the attacking enemey
- Grenades now prevent you from throwing with no targets
2.6.67 Dec 12 2018
- Improved iPhone X, XS, XR and XS Max Support
- Added long-press for menu tips
2.6.65 8 Nov 2018
- Added 2 new Requisition levels for Neptune, including 2 new relic weapons
- Dragoon Mk1 (RELIC) delivers damage at 6 range while Vright's Mk23 packs unstoppable Penetration%
- Added new Requisition level for Engineer, Transition Engineer
- New Burning Cutter Gauntlet for Engineer - flame damage, melee build
- New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20)
- Increased xeno spawning and resistance to march in Southbound Trail
- Adjusted spawn rates for caps in Mok: Drop Zone for fairer start
- Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach
Mok Drop Zone scenario
- Neptune's Concentrated Fire Talent Now animates multiple shots as if AoE
- Fixed inconsistencies in the RQ tree
2.6.63 10 Sep 2018
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20%
- Buffed Penetration scores for Scoped Revolver and Cannon Revolver
- Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration
- Buffed Scout Relic, Null-Storm Armor
- Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear
- Slightly increased purchase price for Flame Coat Kit Wargear
- Moderate buffs for Narvidian Flying Unit Damage
- Improved Narvidian enemy movement
- Damage buffs for New Game + enemy turrets and AA Turrets
- Buffed traitor human soldier rocket damage and penetration
- Increased Xeno defenders in "Kaldun: Factory Core South" level
- Improved enemy AI pathfinding in "Trench Warfare" level
- Rebalanced Xeno spawning rates in "Leo Drop Zone"
- Fixed dialog typos, map visual glitches and reported crashes
2.6.61 June 15, 2018
- Rebalanced starting SP in closed distance to ensure that Scouts / Soldiers swap at the same values
- Improved scoring system, New Game +, New Game +
- Compared scores on the same level.
- Now possible to unlock the Master Templar, kill 10,000 enemies achievement!
- Hive Mind, Rebalanced Turn Goals in some end game levels
- Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted
- Fixed bug with reporting and Penetration% from Talents like Incinerator
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised "Rychart Prime: Patrol Route" map - Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: HP Rocket', increased rocket spawns
- Reduced turns a goal to 28 Turns for "Hive Mind"
- Rebalanced Experience Awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai: Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree
2.6.57 Apr 13 2018
SP for Closed Deployment levels
- Improved calculation of the rate of turn of the fireback (exactly 40% faster gains highest bonus)
- Shields now grant them ranged attacks
- Fixed issues with combat shielding and carrying shields
- Increased Penetration for Pinesma, Rockets
- Fixed issues with intros and swap bugs
- Fixed reported crashes - thanks new Templars!
- Added new Narvidian drone monster variation - Carrior-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation type monsters (Irradiated Goliath, etc)
- Reduced Heat Resource Engineer Capacity Talent Level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation / Flame / Plasma Resist values ​​for Lock-Down Talent level 6+
2.6.51 Mar 14 2018
- Added new monster variation: Cuspace Tusk: extreme high Penetration melee tank
- Rebalanced high level Carapace which were inexplicably weak
- Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry
- Fixed issue with lock gear
- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady
- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9
- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5
- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node
- Updated library entries on Supply Points, Leveling Talents
- Corrected enemy level display issues
- Fixed Swap exploit in Starport Breach level
- Added new Soldier Armor 'Warstar Leviathan'
- Added new weapon 'Battalion Mk3 Rifle'
- Added new weapon 'Dhragen Hammer' 2H Maul
- Fixed dialog issues in Tundeer
- Increased range of all Flame Engineer weapons by +1
- Improved display of Talents
- Multiple Ordnance stack when browsing for use
- Reduced cost of 'Turret Defense' TP Upgrades by 25%
- Reduced cost of 'Supply Booster 3' TP Upgrade by 10%
- Fixed bug reports in Lore Library
- Increased Xeno spawning rates in 'Dread Falcon' map
- Repositioned several spawning sites on the Extermination Protocol map
- Moved starting locations, increased Xeno AI on "Prime: Drop Zone"
- Bearheart Relic now grants 16% Critical
- Improved Pipeline levels and fixed map bugs
- Fixes reported game crashes and text typo cleanups
- Buffed Monster Resistance for Sniper, Flamer Cultists
- Increased Accuracy and Reduced Resistance for Narvidian Flier
- Improved Litch's tactical AI routines
- Increased cost of 'Turret Perimeter Resupply' from 200 to 250
- Reduced price of 'Flame Coat Kit' from 150 to 100
- Increased base armor for pyro turrets
- Grenade Talents can be empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat logging incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weapon: New Leveller Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Naga Rifle to GL 9 Increased gear level
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to Resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
- Armor Swap: Improved Leviathan Mag-Core, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
- Strikepoint Kit Relic deals double Fire / Plasma Damage in Overwatch
- Reduced RIO rate on Tact Point Supply Boosters to 8 turns
- Fixed issues with combat defensive dice
- Fixed minor bugs with connections in Power Relay grid
- End Turn confirmation no longer miscounts Overwatched Templars
- Fixed bug with overflow level squad cap in some circumstances
2.6.39 Sep 22 2017
- Grenade Talents can be empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat logging incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weaopn: New Needler Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Naga Rifle to GL 9 Increased gear level
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to Resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
2.6.35 Aug 18 2017
- Armor Swap: Improved Leviathan Mag-Core, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
What's New in Version 2.6.33
- Added count of goals to the target screen during levels
- improved damage and armor rolls even when final damage is 0
- Fixed the issue with the extremely low Critical Damage
- Overflow from debuffs on strong dice reduce weak dice
- Clarified "max targets" in all Talent displays
- Fixed issue with AoE attacks
What's New in Version 2.6.29
- Added new Relic: Cascading Tactics for Paladins and Captains, unlimited counter-attacks
- Fixed issue with memee defense showing as 0s in combat log
- Fixed issues with rounding errors in Critical Multiplier (6%) in combat log
- Fixed issue damage and armor ranges being off by 1 in combat log
What's New in Version 2.6.13
- Added 2 new Faces to the Templar Designer - now pick among 38 faces and helmets!
- Reducing some of the early game costs.
- Fixed bugs with the RQ tree display
- Fixed some missing SFX in the HQ screens
What's New in Version 2.6.10
-Fixed bug with boss causing invuleranbility to return too quickly
- Clarified all rules that require special armor or weapon combinations
Show clear
- Improved keyboard, added numbers and special characters
- Fixed crashes with templar crippling attacks
- Templar displays
- Improved Requisition display to make sure current RP always visible
- Fixed bug with Critical% on ranged attacks being too high
- Duration of crippling effects and buffs shown
- Fixed map bugs and typos
- Fixed map bugs
What's New in Version 2.6.5
- New Enemy Type: human sniper fires at long distance, high penetration
- Rebalanced enemies at level 10+, now hitting harder, moderately tougher
- Improved human enemy attack animations and SFX
- Fixed issues with Full Auto Shredding Fire SFX on large AoE levels
- New armor designs: gray and cold-iron blue
- Clarified Counter-attack for non-melee templars (0%)
- Improved hover over Talents regardless of selected / lack of AP
- Fixed issues with All RQ Achievements
- Fixed issue with zooming / scrolling while modal windows open
- Terrifying new xeno deployed!
- New xeno type - Spined Goltank - mighty radiation damage Goliath
- New xeno type - Brood Lancer - spitting xeno grenades that summon Scittering
- Rebalanced some variations for better deflection / penetration
- Fixed mismatched info in Requisition tree
- New Relic Wargear: Strikepoint Kit doubles Fire / Plasma damage on Penetrating Hit (Neptune Tree)
- New Relic Wargear: Spearpoint Ocular extends Buff's used by +1 Duration (Soldier tree)
- Two new Requisition levels for new Relics
- Fixed sound effect for Pyro Turret's firing
- Fixed Overwatch bug
- Fixed issue with Engineers Gauntlet equips and Gear
What's new in version 2.4.27
- Improved Rubic 5 deployment maps
- Added 7 new Secondary Objectives throughout deployment
- Added spawning towers to 5 maps across campaign
- When buying Ordnance, count of currently owned Ordnance is shown
- Total possible Secondary Objectives displayed in Victory screen (2/3)
- Fixed Infiltration Site and Detonation Site Prevention Swap at start
- Humans can no longer use MP Reactor Jolt Ordnance
- Improved balance and spawns for multiple levels
- Fixed bug with Swapping after Tact Point capture
- Fixed issue with scrolling while status / ordnance / objectives open
- Fixed issues with Roavin MK9 and Overwatch, fixed issue with Full-Vent 7
- Fixed bug with scores for Templars with 0 kills
What's new in version 2.4.19
- Added new Thermal Enclosure gear for Neptunes: Gear Level 1 adds +20 Max Heat
- Reduced penalties from Neptune's Full-Vent Buff
- Max targets by grenade attacks is no longer limited by Grenade Skill
- Fixed animation issues with Dual Axes + Grenades
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed map and dialog bugs
- Added new Ordnance: Shock Resupply to resupply new Paladin Talents
- Battleforce Record now states total Requisition spent
- Fixed bug with Relic Command Armor causing crashes
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed mix-up between Irid-Sheathe and Adept-Proc War Gears
- Improved Respec routine for Paladin
- Added new weapon combo for Paladin - 2-handed Shock Hammer
- Added 6 new Requisition levels for Paladin
- Added 3 new Talents for Paladin: Staggering Blows, Righteous Embrace, War Machine
- New Stacking Buffs rules with Righteous Embrace - kill more for additional powerful Buffs!
- Added 3 new Shock Hammer Weapons, 1 Relic Command Armor, 1 Relic Shock Hammer
- Rebalanced Battlefield Enchancers Healing bonus to just + Medic
- Improved Neptune Overwatch
- Fixed crashes with Dead Templars
- Improve Captain's attack Talents: Slash (+ Pen%) and Precision Fire (+ Dmg)
- Fixed bugs applying full benefit of overwatch attack bonuses from higher levels
- Display of Overwatch attack bonuses no longer displayed as Buff
- Fixed bug with Ordnance extending Overwatch buffs
- Improved Overwatch UI pattern, click another Templar to select
- To put Overwatch on another Templar, reselect Talent
- Improved dialog labeling with character cues
- Fixed reported crashes
- Fixed typos, improved library entries
- Fixed issues with New Game + games: Talk to Luthor
- New Library entry on -MP Armor and Buffs
- New "sort by type" in HQ Veterans list
- Overwatch directly on top of Templar or enemy
- Improved high Gear Level Swords
- Fixed centering on active at start of turn
- Fixed attack animation bugs for Luthor and Nyra
- Fixed formatting issues in HQ New Recruit Screen
- New Relic: Roavin Detonator - auto-penetrating Assault Grenades for Berserker
- Status screens now show final Armor and Deflection stats
- On map Templar status shows Dual Wielding stats correctly
- Clarified description of Hell Difficulty
- Updated SP cost on many Ordnance, rebalanced Battlefield Enhancers
- Fixed issues with Hind Mind and fire and dialog
- Fixed balance of Glance Field gear
What's New in Version 1.2.25
- Added new armor design to Templar Designer - check out the newest mechs design
Engineers now allows you to search for your skills within their class.
- Fixed issues with maps and improved some spawning locations
- Fixed Reported Crashes
What's New in Version 1.2.23
- Added 6 new helmet designs to the Templar Designer - now pick among 36 faces and helmets!
- Added 4 new character portraits to Templar Designer
- Professional editing
- Re-balancing Suppressing Fire (down-balanced highest level AoE and -MP effect)
- Improving the RQ Tree's Detail View
- Improved talent display for Uncapped Fury and Battlefield Enhancers
- Fixed Issues with Hardened & Proven Achievements
- Fixed issue with Brutual difficulty and retry
- Added a confirm dialog when you decide to retry a level
- Fixed display bug with -MP curses from Crippling Attacks
- Fixed Swap bugs, fixed first turn Deploy bugs
- Fixed issues with rename in Templar Designer
- Grenades explode
- Improved display of Battleforce record: defeat count, added bonus% 's, Templars died or survived
- Improved display of individual record
- Improved Performance
- Fixed Reported Crashes
- Fixed issues recording last-turn secondary objectives
- Display Talent Restriction Icons in Talent List
- Berserk Self-Buff Uncapped Fury gains small healing effect
- Berserk Unbalancing Blows becomes AoE after level 3
- Added 2 New Berserk Axes (GL 5 and 9)
- Improved speed of leveling Talents - less clicks
- Last viewed Requisition node stays highlighted
- Added color codes to the requirements tree for easier visualization
What's new in version 1.2.9
- Added Kaldun Scittering Hive: New 2 Level Deploy from Rychart Desert Command
- Achievements Added: Difficulty-Specific Campaign Completion
- Added 2 New character portraits added to Templar Designer
- Added 4 New monster variations added, as squad increases in level
- New xeno Scittering variation: Radiated Scittering (+ Radiation Dmg)
- New xeno Brood Mother Radiation Brood (+ Radiation Dmg, spawns Radiated Scitterings)
- New xeno Carapace variation: Magma Carapace (+ Fire Res, + Plasma Res)
- New xeno Spawn Pit variation: Spawn Tower (+ HP and it fires back!)
- More enemies, more enemies, more challenges
- Fixed Respec bugs (Paladin, Engineer, Scout)
- Ordnance bugs fixed
- Reduced Gear Level of Legoathan RELIC to 7
- Fixed victory condition in Atmo-Reentry Levels
- Fixed TP spawns in Drayan Core
- Added New Engineer Weaponry - Architect Revolver, Cannon Revolver, Scoped Revolver, new Master Engineer Req Level
- Reduced Berserker SP cost to 500
- Armor / Buffs that reduce MP increase Heat dissipation proportionate amount of -MP
- Clearly marked Relics
- Clearly marked Ordnance
- Fixed SFX for Captain's Commander Cripping Orders
- Nyra on Righteous Fallen Secure Zones Fixed bug
- Improved Meditech Ordnance by reducing randomness of healing
- Simplified dialg in Rychart command to find next assignments
- Rangefinder color varies by Talent target (Enemy, Friend, Ground)
- Max Heat causes Leviathan to “shut down” and revert to 0 AP / 0 MP (256% of Max)
- New Library pages: Overheating Damage, Talent rules (Ends Move, Ends Turn, Heat Restricted)
- Click through on-map tutorial steps at your own pace
- Increased Luthor and Nyra Talent Levels
- Improved UI of Templar Designer - browse faces faster
- Fixed bug that’s counting the Medic x Talent Level into healing
- Talents in list remain visible when AP = 0
- Fix Turn Counter vs. Objectives Screen
- Fixed Sentry Turret and AoE heal bug
- Display sentry turret max when selecting a Sentry
What's New in Version 1.1.31
- Added move path highlighting for Templars
- Remixed some music tracks
- Multi-kill Achievements with Napalm Charge
- Higher Difficulty "Skip Tutorial" Grants XP Bonus
- Removed Required Berserker Spawns from Maps
- Fixed Mid-Level Saving of TP Credits & TP Upgrades
- Increased Duration on Indomitable Defense to 4 Turns
- Added Spawn Control Rule: Burning Spawn Point Spawning Point
- New monster variations added, appearing as squad increases in level
- 2 New xeno Hunter variations: Plated Hunter (+ Armor) and Predator (+ MP, + Dmg)
- New xeno Spitter variation: Lancer (+ Range)
- New xeno Goliath variation: Siege Goliath (+ HP)
- Damage show on the map even if -0; differentiate miss / soaked hit
- Improved Neptune's Full-Vent Talent:
- Fixing incorrect locations in Objectives list
- Burst Fire and other attacks
- Improved consistency of weapon naming
- Fixed Reported Crashes and Bugs


Post has been editedmaxipon - 14.02.19, 20:51
Reason for editing: Updating the version ...



Rep: (454)
Russian and does not smell?



Rep: (3)
Yadisk says the following - "The owner may have deleted files or closed access to them.
Or maybe you got a link with a typo. "
Thank you in advance for solving the problem.

Thank you for your prompt decision.

Post has been editedkashagol - 28.10.15, 00:41



Rep: (1397)
* alexiking
no Russian yet
:)

Post has been editedHoRRicH - 28.10.15, 01:01



Rep: (1397)
Well, the game has a tail from the Russian language, perhaps with the appearance of the rustor there will be the Russian language. Font found, but that's where the dialogues and stuff something I can not understand, and so could be translated



Rep: (36)
It is quite funny that, as in the case of the Tyranid Invasion, the game is made by a small company. But, unlike rodeo games, trese brothers do not focus on content, but on content. I think this game is more like the tyranid invasion we were waiting for.



Rep: (36)
* HoRRicH,
Strange, but where does the tail come from? Even the incentive is only the English version. Yes, and the office has never translated into other languages



Rep: (1397)
* killa1500
Well, look at the game folders. I can not find where the text

Post has been editedHoRRicH - 28.10.15, 02:15



Rep: (226)
The price at 429r is surprising ... where does the flow come from? Straight every time I remember the familiar phrase that urgently need "pills for greed" for such games.
I will wait for the reviews ... the price is straight ala XCOM Enemy Within ...

Post has been editedFair_boy - 28.10.15, 08:42



Rep: (1397)
* Fair_boy,
Well, in general, the game is interesting, references to the Vahe are very vivid in the spirit of "life for the emperor"
The moves are limited to AP, but unlike the tyranid, there is a more complex interrelation of skills, skills, and tactical parts. I note that management is a bit crooked, or just not used to it yet. I will check the tweak video recording and try to lay out. After the first launch, I did not notice how stuck it was at 3 hours. The missions in the game should be about 53. The development branch is roughly divided into 4 main directions. Scouts, engineers, in a word a techie with a bias on class features 2) soldiers, captains, fighters of firearms and melee / mixed combat, 3) neptune, hydra - special classes, most likely with healers and 4) paladins and berserks - generals. As for the price, $ 7, the incentive is 249r and the game is worth exactly that amount.



Rep: (226)
HoRRicH @ 10.28.2015, 09:45*
The missions in the game should be about 53

Are there difficulty levels like in Desvotch?



Rep: (36)
* Fair_boy,
Five pieces. And of course, the new game +, with the preservation of the detachment and body kit



Rep: (226)
Chet all silent as partisans ... Campaign play.



Rep: (1452)
My graphics are very scared. While looking at. A lot of gira?



Rep: (1397)
* Dyuss,
Well, gear opens here when improving the pumping branches and the Persian himself, as well as improving the skills, there is not much of it, but it is more and more integrated into the bundle with the Persian leveling.
Attached Image



Rep: (1452)
* HoRRicH,
Recommend to buy?



Rep: (1397)
* Dyuss,
In general, the game is like, wait another day, I will study better

Post has been editedHoRRicH - 29.10.15, 03:19



Rep: (17)
Dyuss @ 10.28.2015, 21:15*
My graphics are very scared. While looking at. A lot of gira?

The guys from this team (Trese Brothers) make good old-school games. They have another masterpieceHeroes of Steel RPG , on the technical basis of which they made Templar (i.e., roughly speaking, HoS - has a fantasy bias, and Templar more goes to a futuristic theme). So, now you say that the graphics are scared away, so the graphics in Heroes of Steel scared me once. But still broken downloaded "for later" to play. And once I started to play ... and for a week without a besides, I didn’t play anything else. Then I liked it so much that I even bought it, because the guys deserve this (in my opinion).

But there are some nuances of the guys: they finish the games a lot (because of this, there are very frequent updates), and sometimes the UI user is slightly annoying. But on the forum you can unsubscribe and they will take into account, and perhaps will implement in future versions.

With regards to the price of Templar, they went too ... I will wait until it becomes cheaper ...

P.S. As for graphics, by the way, they have an old game (for Android only) - Cyber ​​Knights. This is Segov's manor ShadowRun (1994) + Shining force 2 (1993), I don’t know what the gameplay is, but the graphics are very scary.

Post has been editedRQP - 29.10.15, 07:00



Rep: (226)
RQP @ 10.29.2015, 06:57*
With regards to the price of Templar, they went too ... I will wait until it becomes cheaper ...

Well, it scared me too ... I will wait for discounts.



Rep: (1397)
Yes, if the price tag was like in Steam, then you can safely take



Rep: (226)
* HoRRicH,
There is generally a version of the appearance of the free version, as it did with Heroes of Steel RPG


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Now: 07/19/19 16:16