What happens if you remove graphics from Space Hulk and add a more complex plot, classes, several characteristics, a bunch of gear, a bit of non-linearity and the ability to run around in open spaces? That's right, we get Templar Battleforce - a great option for those who are yearning for good rpg tactics. Particularly recommended disappointed in the recent Tyranid Invasion.
P.S. 99% positive reviews on Steam.
or later. Compatible with iPhone, iPad and iPod touch.
Story:
2.7.4 Feb 14 2019
- Improved iPad Pro Support
2.7.3 Feb 7 2019
- Increased damage and penetration of Landmine explosives at all levels
- Reduced Heat for "Deploy Landmine" Talent to 12 from 30
- Fixed issue with duplicate Ordnance for Landmine Resupply
- Fixed icon of Landmine Ordnance in RQ tree
- Fixed issue with All Engineer Requisitions achievement
2.7.1 Jan 29 2019
- Engineers can now drop landmines as a defense perimeter - boom boom!
- Control your landmines to bait and self-destruct against incoming enemy
- Use Landmine's Self-Destruct Tile to inflict damage to nearby enemies
It is the landmine's enemies of the ranged enemies.
- If destroyed, landmines self-destructs into the attacking enemey
- Grenades now prevent you from throwing with no targets
2.6.67 Dec 12 2018
- Improved iPhone X, XS, XR and XS Max Support
- Added long-press for menu tips
2.6.65 8 Nov 2018
- Added 2 new Requisition levels for Neptune, including 2 new relic weapons
- Dragoon Mk1 (RELIC) delivers damage at 6 range while Vright's Mk23 packs unstoppable Penetration%
- Added new Requisition level for Engineer, Transition Engineer
- New Burning Cutter Gauntlet for Engineer - flame damage, melee build
- New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20)
- Increased xeno spawning and resistance to march in Southbound Trail
- Adjusted spawn rates for caps in Mok: Drop Zone for fairer start
- Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach
Mok Drop Zone scenario
- Neptune's Concentrated Fire Talent Now animates multiple shots as if AoE
- Fixed inconsistencies in the RQ tree
2.6.63 10 Sep 2018
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20%
- Buffed Penetration scores for Scoped Revolver and Cannon Revolver
- Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration
- Buffed Scout Relic, Null-Storm Armor
- Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear
- Slightly increased purchase price for Flame Coat Kit Wargear
- Moderate buffs for Narvidian Flying Unit Damage
- Improved Narvidian enemy movement
- Damage buffs for New Game + enemy turrets and AA Turrets
- Buffed traitor human soldier rocket damage and penetration
- Increased Xeno defenders in "Kaldun: Factory Core South" level
- Improved enemy AI pathfinding in "Trench Warfare" level
- Rebalanced Xeno spawning rates in "Leo Drop Zone"
- Fixed dialog typos, map visual glitches and reported crashes
2.6.61 June 15, 2018
- Rebalanced starting SP in closed distance to ensure that Scouts / Soldiers swap at the same values
- Improved scoring system, New Game +, New Game +
- Compared scores on the same level.
- Now possible to unlock the Master Templar, kill 10,000 enemies achievement!
- Hive Mind, Rebalanced Turn Goals in some end game levels
- Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted
- Fixed bug with reporting and Penetration% from Talents like Incinerator
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised "Rychart Prime: Patrol Route" map - Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: HP Rocket', increased rocket spawns
- Reduced turns a goal to 28 Turns for "Hive Mind"
- Rebalanced Experience Awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai: Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree
2.6.57 Apr 13 2018
SP for Closed Deployment levels
- Improved calculation of the rate of turn of the fireback (exactly 40% faster gains highest bonus)
- Shields now grant them ranged attacks
- Fixed issues with combat shielding and carrying shields
- Increased Penetration for Pinesma, Rockets
- Fixed issues with intros and swap bugs
- Fixed reported crashes - thanks new Templars!
- Added new Narvidian drone monster variation - Carrior-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation type monsters (Irradiated Goliath, etc)
- Reduced Heat Resource Engineer Capacity Talent Level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation / Flame / Plasma Resist values ​​for Lock-Down Talent level 6+
2.6.51 Mar 14 2018
- Added new monster variation: Cuspace Tusk: extreme high Penetration melee tank
- Rebalanced high level Carapace which were inexplicably weak
- Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry
- Fixed issue with lock gear
- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady
- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9
- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5
- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node
- Updated library entries on Supply Points, Leveling Talents
- Corrected enemy level display issues
- Fixed Swap exploit in Starport Breach level
- Added new Soldier Armor 'Warstar Leviathan'
- Added new weapon 'Battalion Mk3 Rifle'
- Added new weapon 'Dhragen Hammer' 2H Maul
- Fixed dialog issues in Tundeer
- Increased range of all Flame Engineer weapons by +1
- Improved display of Talents
- Multiple Ordnance stack when browsing for use
- Reduced cost of 'Turret Defense' TP Upgrades by 25%
- Reduced cost of 'Supply Booster 3' TP Upgrade by 10%
- Fixed bug reports in Lore Library
- Increased Xeno spawning rates in 'Dread Falcon' map
- Repositioned several spawning sites on the Extermination Protocol map
- Moved starting locations, increased Xeno AI on "Prime: Drop Zone"
- Bearheart Relic now grants 16% Critical
- Improved Pipeline levels and fixed map bugs
- Fixes reported game crashes and text typo cleanups
- Buffed Monster Resistance for Sniper, Flamer Cultists
- Increased Accuracy and Reduced Resistance for Narvidian Flier
- Improved Litch's tactical AI routines
- Increased cost of 'Turret Perimeter Resupply' from 200 to 250
- Reduced price of 'Flame Coat Kit' from 150 to 100
- Increased base armor for pyro turrets
- Grenade Talents can be empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat logging incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weapon: New Leveller Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Naga Rifle to GL 9 Increased gear level
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to Resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
- Armor Swap: Improved Leviathan Mag-Core, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
- Strikepoint Kit Relic deals double Fire / Plasma Damage in Overwatch
- Reduced RIO rate on Tact Point Supply Boosters to 8 turns
- Fixed issues with combat defensive dice
- Fixed minor bugs with connections in Power Relay grid
- End Turn confirmation no longer miscounts Overwatched Templars
- Fixed bug with overflow level squad cap in some circumstances
2.6.39 Sep 22 2017
- Grenade Talents can be empty ground squares - vae victus, Templar!
- Shield Rebalance: improved Carapace Shield renamed to Orion
- Shield Rebalance: reduced Defender Shield Auto-Block to 26%
- Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
- Major Luthor carries the Bearheart Tact Relic to battle - endless counters
- Fixed combat logging incorrect Attribute on ranged weapon attack
- Hive Mind boss now correctly invulnerable to flames
- New Weaopn: New Needler Viper for Scouts, Gear Level 7 Needler
- Rebalanced Weapon: Naga Rifle to GL 9 Increased gear level
- Improved Weapon: Rubicon Needler Relic for Scouts more impressive
- New Ordnance: Fury Resupply to Resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
- If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
- Fixed Mag-Core Leviathan to be Hydra-only
2.6.35 Aug 18 2017
- Armor Swap: Improved Leviathan Mag-Core, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
What's New in Version 2.6.33
- Added count of goals to the target screen during levels
- improved damage and armor rolls even when final damage is 0
- Fixed the issue with the extremely low Critical Damage
- Overflow from debuffs on strong dice reduce weak dice
- Clarified "max targets" in all Talent displays
- Fixed issue with AoE attacks
What's New in Version 2.6.29
- Added new Relic: Cascading Tactics for Paladins and Captains, unlimited counter-attacks
- Fixed issue with memee defense showing as 0s in combat log
- Fixed issues with rounding errors in Critical Multiplier (6%) in combat log
- Fixed issue damage and armor ranges being off by 1 in combat log
What's New in Version 2.6.13
- Added 2 new Faces to the Templar Designer - now pick among 38 faces and helmets!
- Reducing some of the early game costs.
- Fixed bugs with the RQ tree display
- Fixed some missing SFX in the HQ screens
What's New in Version 2.6.10
-Fixed bug with boss causing invuleranbility to return too quickly
- Clarified all rules that require special armor or weapon combinations
Show clear
- Improved keyboard, added numbers and special characters
- Fixed crashes with templar crippling attacks
- Templar displays
- Improved Requisition display to make sure current RP always visible
- Fixed bug with Critical% on ranged attacks being too high
- Duration of crippling effects and buffs shown
- Fixed map bugs and typos
- Fixed map bugs
What's New in Version 2.6.5
- New Enemy Type: human sniper fires at long distance, high penetration
- Rebalanced enemies at level 10+, now hitting harder, moderately tougher
- Improved human enemy attack animations and SFX
- Fixed issues with Full Auto Shredding Fire SFX on large AoE levels
- New armor designs: gray and cold-iron blue
- Clarified Counter-attack for non-melee templars (0%)
- Improved hover over Talents regardless of selected / lack of AP
- Fixed issues with All RQ Achievements
- Fixed issue with zooming / scrolling while modal windows open
- Terrifying new xeno deployed!
- New xeno type - Spined Goltank - mighty radiation damage Goliath
- New xeno type - Brood Lancer - spitting xeno grenades that summon Scittering
- Rebalanced some variations for better deflection / penetration
- Fixed mismatched info in Requisition tree
- New Relic Wargear: Strikepoint Kit doubles Fire / Plasma damage on Penetrating Hit (Neptune Tree)
- New Relic Wargear: Spearpoint Ocular extends Buff's used by +1 Duration (Soldier tree)
- Two new Requisition levels for new Relics
- Fixed sound effect for Pyro Turret's firing
- Fixed Overwatch bug
- Fixed issue with Engineers Gauntlet equips and Gear
What's new in version 2.4.27
- Improved Rubic 5 deployment maps
- Added 7 new Secondary Objectives throughout deployment
- Added spawning towers to 5 maps across campaign
- When buying Ordnance, count of currently owned Ordnance is shown
- Total possible Secondary Objectives displayed in Victory screen (2/3)
- Fixed Infiltration Site and Detonation Site Prevention Swap at start
- Humans can no longer use MP Reactor Jolt Ordnance
- Improved balance and spawns for multiple levels
- Fixed bug with Swapping after Tact Point capture
- Fixed issue with scrolling while status / ordnance / objectives open
- Fixed issues with Roavin MK9 and Overwatch, fixed issue with Full-Vent 7
- Fixed bug with scores for Templars with 0 kills
What's new in version 2.4.19
- Added new Thermal Enclosure gear for Neptunes: Gear Level 1 adds +20 Max Heat
- Reduced penalties from Neptune's Full-Vent Buff
- Max targets by grenade attacks is no longer limited by Grenade Skill
- Fixed animation issues with Dual Axes + Grenades
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed map and dialog bugs
- Added new Ordnance: Shock Resupply to resupply new Paladin Talents
- Battleforce Record now states total Requisition spent
- Fixed bug with Relic Command Armor causing crashes
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed mix-up between Irid-Sheathe and Adept-Proc War Gears
- Improved Respec routine for Paladin
- Added new weapon combo for Paladin - 2-handed Shock Hammer
- Added 6 new Requisition levels for Paladin
- Added 3 new Talents for Paladin: Staggering Blows, Righteous Embrace, War Machine
- New Stacking Buffs rules with Righteous Embrace - kill more for additional powerful Buffs!
- Added 3 new Shock Hammer Weapons, 1 Relic Command Armor, 1 Relic Shock Hammer
- Rebalanced Battlefield Enchancers Healing bonus to just + Medic
- Improved Neptune Overwatch
- Fixed crashes with Dead Templars
- Improve Captain's attack Talents: Slash (+ Pen%) and Precision Fire (+ Dmg)
- Fixed bugs applying full benefit of overwatch attack bonuses from higher levels
- Display of Overwatch attack bonuses no longer displayed as Buff
- Fixed bug with Ordnance extending Overwatch buffs
- Improved Overwatch UI pattern, click another Templar to select
- To put Overwatch on another Templar, reselect Talent
- Improved dialog labeling with character cues
- Fixed reported crashes
- Fixed typos, improved library entries
- Fixed issues with New Game + games: Talk to Luthor
- New Library entry on -MP Armor and Buffs
- New "sort by type" in HQ Veterans list
- Overwatch directly on top of Templar or enemy
- Improved high Gear Level Swords
- Fixed centering on active at start of turn
- Fixed attack animation bugs for Luthor and Nyra
- Fixed formatting issues in HQ New Recruit Screen
- New Relic: Roavin Detonator - auto-penetrating Assault Grenades for Berserker
- Status screens now show final Armor and Deflection stats
- On map Templar status shows Dual Wielding stats correctly
- Clarified description of Hell Difficulty
- Updated SP cost on many Ordnance, rebalanced Battlefield Enhancers
- Fixed issues with Hind Mind and fire and dialog
- Fixed balance of Glance Field gear
What's New in Version 1.2.25
- Added new armor design to Templar Designer - check out the newest mechs design
Engineers now allows you to search for your skills within their class.
- Fixed issues with maps and improved some spawning locations
- Fixed Reported Crashes
What's New in Version 1.2.23
- Added 6 new helmet designs to the Templar Designer - now pick among 36 faces and helmets!
- Added 4 new character portraits to Templar Designer
- Professional editing
- Re-balancing Suppressing Fire (down-balanced highest level AoE and -MP effect)
- Improving the RQ Tree's Detail View
- Improved talent display for Uncapped Fury and Battlefield Enhancers
- Fixed Issues with Hardened & Proven Achievements
- Fixed issue with Brutual difficulty and retry
- Added a confirm dialog when you decide to retry a level
- Fixed display bug with -MP curses from Crippling Attacks
- Fixed Swap bugs, fixed first turn Deploy bugs
- Fixed issues with rename in Templar Designer
- Grenades explode
- Improved display of Battleforce record: defeat count, added bonus% 's, Templars died or survived
- Improved display of individual record
- Improved Performance
- Fixed Reported Crashes
- Fixed issues recording last-turn secondary objectives
- Display Talent Restriction Icons in Talent List
- Berserk Self-Buff Uncapped Fury gains small healing effect
- Berserk Unbalancing Blows becomes AoE after level 3
- Added 2 New Berserk Axes (GL 5 and 9)
- Improved speed of leveling Talents - less clicks
- Last viewed Requisition node stays highlighted
- Added color codes to the requirements tree for easier visualization
What's new in version 1.2.9
- Added Kaldun Scittering Hive: New 2 Level Deploy from Rychart Desert Command
- Achievements Added: Difficulty-Specific Campaign Completion
- Added 2 New character portraits added to Templar Designer
- Added 4 New monster variations added, as squad increases in level
- New xeno Scittering variation: Radiated Scittering (+ Radiation Dmg)
- New xeno Brood Mother Radiation Brood (+ Radiation Dmg, spawns Radiated Scitterings)
- New xeno Carapace variation: Magma Carapace (+ Fire Res, + Plasma Res)
- New xeno Spawn Pit variation: Spawn Tower (+ HP and it fires back!)
- More enemies, more enemies, more challenges
- Fixed Respec bugs (Paladin, Engineer, Scout)
- Ordnance bugs fixed
- Reduced Gear Level of Legoathan RELIC to 7
- Fixed victory condition in Atmo-Reentry Levels
- Fixed TP spawns in Drayan Core
- Added New Engineer Weaponry - Architect Revolver, Cannon Revolver, Scoped Revolver, new Master Engineer Req Level
- Reduced Berserker SP cost to 500
- Armor / Buffs that reduce MP increase Heat dissipation proportionate amount of -MP
- Clearly marked Relics
- Clearly marked Ordnance
- Fixed SFX for Captain's Commander Cripping Orders
- Nyra on Righteous Fallen Secure Zones Fixed bug
- Improved Meditech Ordnance by reducing randomness of healing
- Simplified dialg in Rychart command to find next assignments
- Rangefinder color varies by Talent target (Enemy, Friend, Ground)
- Max Heat causes Leviathan to “shut down” and revert to 0 AP / 0 MP (256% of Max)
- New Library pages: Overheating Damage, Talent rules (Ends Move, Ends Turn, Heat Restricted)
- Click through on-map tutorial steps at your own pace
- Increased Luthor and Nyra Talent Levels
- Improved UI of Templar Designer - browse faces faster
- Fixed bug that’s counting the Medic x Talent Level into healing
- Talents in list remain visible when AP = 0
- Fix Turn Counter vs. Objectives Screen
- Fixed Sentry Turret and AoE heal bug
- Display sentry turret max when selecting a Sentry
What's New in Version 1.1.31
- Added move path highlighting for Templars
- Remixed some music tracks
- Multi-kill Achievements with Napalm Charge
- Higher Difficulty "Skip Tutorial" Grants XP Bonus
- Removed Required Berserker Spawns from Maps
- Fixed Mid-Level Saving of TP Credits & TP Upgrades
- Increased Duration on Indomitable Defense to 4 Turns
- Added Spawn Control Rule: Burning Spawn Point Spawning Point
- New monster variations added, appearing as squad increases in level
- 2 New xeno Hunter variations: Plated Hunter (+ Armor) and Predator (+ MP, + Dmg)
- New xeno Spitter variation: Lancer (+ Range)
- New xeno Goliath variation: Siege Goliath (+ HP)
- Damage show on the map even if -0; differentiate miss / soaked hit
- Improved Neptune's Full-Vent Talent:
- Fixing incorrect locations in Objectives list
- Burst Fire and other attacks
- Improved consistency of weapon naming
- Fixed Reported Crashes and Bugs
Reason for editing: Updating the version ...