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Club players in the WORLD of TANKS BLITZ | iOS & Android & Win10 & Steam



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CLUB OF PLAYERS IN WORLD of TANKSBlitz

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The current version of the game client - 7.5
About the game
World of Tanks Blitz - this is a free-to-play MMO-action for mobile platforms, developed by the company. Wargaming widely known for tank action World of Tanks , has gained fame for more than 80,000 players worldwide.
Inspired by the "big tanks" from the desktop,World of Tanks Blitz specially created for comfortable gameplay on mobile platforms. More than 100 cool models of technology, excellent graphics and intuitive touch controls: World of Tanks Blitz - an easy step to exciting battles in the team of "seven for seven."
All here
Positions on different maps | "COMMANDMENTS" TANKIST | TeamSpeak 3 and its settings | The table of profitability ratio of all tanks | | CREATIVITY FORUMCHAN | Topic polls archive | "Maximum Damage" | Board "Maximum Damage" | We are looking for surveyors of tanks and gaydodelov among you! | We are looking for sovzvodnogo | Request statistics of online participants on the game servers | Cost of pumping clan supply
Important information
Additional Information
WoT Blitz Official Resources
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Club players in the World of Tanks Blitz
[b] [url = "https: //savagemessiahzine.com/forum/index.php? show
Video, reviews of equipment, guides, software

A series of training videos for beginners "WoT Blitz: Introduction to" HIT

Interesting videos


Soft

Channels: :


Guides, flysley:

Guides
Technical component:

Tactics of the game:

Guides on technology:
Club Rules
  • Any discussionways to cheat gold, purchases / salesaccount and other ways to "punish for the greed of WG"prohibited.
  • It is forbidden to discuss and distribute cheat modifications.List of prohibited mods can befind here
  • Forum newbies and all those who ask questions about the forum’s work contactthis topic
  • Any game moments, technique, maps, tactics and the like are discussed here. To discuss technical issues, there are specialized topics on the game client (iOS | Android | Win10).
  • For anyone who wants to make a holivar on the topic of superiority (or uselessness) of a particular mobile OS, there isthis topic(and its analogues) in the section"Meat grinder".
  • In the club areForum Rulessavagemessiahzine.comandrules section "Trepalka".
  • Fashion publish in the relevant branches of the discussion of the game. The club allows: discussion of mods in the framework of gaming and advice on how to improve them (praise the authors, also not forbidden).
  • Proposals to join the platoon should be informative (immediately indicate the desired level of technology, the percentage of victories, the availability of voice communications, etc.)
  • Screenshots and other images should be placed under the spoiler.. As an exception - VOD can placesmalltitle images for video without a spoiler.
  • Use the button to add information to the header."a complaint" only after contacting the curator of the topic (if he did not answer you within 24 hours). Do not forget to specify where exactly in the header you need to add a link: thank_you:

"Educational remarks from the peace officers" or "how not to run into trouble" (required for reading!)


Player in the top team in the pope
пїЅ * subaru4x4

Why do you think someone owes you something?





Open set to the club clan 4-PDA (without statistics requirements)










Post has been editedalextech77 - 16.12.20, 09:54
Reason for editing: new version



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Mussy @ 07/05/2015, 17:12*
Rush is not always justified

Undoubtedly: yes2: Yes, only the allies do not always know about it :-D
I consider an action when Rush is already in the process.

Posted on 07/05/2015, 18:19:

Swedze @ 07/05/2015, 17:14*
* moshengren I support it if it is Rush. Ie, no one stands on the spot, everything is shooting on the go for the opponents near and the excitement of one enemy. Such Rush is always successful and brings crushing accounts.

This in the Roths of the BB is not always able to organize, not to mention the random of the Blitz. Although competent Rush in small maps and layouts 7 * 7 is usually effective.



Rep: (286)
* jar2105,
su12244 is there? : Girl_Crazy:



Rep: (136)
* moshengren And what to organize there? Click without stopping in chat "In the attack!" And go ahead. As soon as the enemy appears - you click on him "attack blah blah blah" and shoot on the go. Quick need help and again attack blah blah. If the enemies are somewhat - you choose the most dangerous and pick up an assist. I am at a platoon from Constantinople cat, fell on career. We took the T-62 - and in Time we had 4 T-62-A with us. We went bypassing and on Assistist began to eat the enemies team. As a result, we are four of us, we have 2+ thousand Damaga and victory. Rush is what I wrote in the previous post. Everything else is a crowd, and the crowd play no effectively.

Posted on 07/05/2015, 18:25:

* jar2105, You see the club rules not read ... Read.



Rep: (42)
moshengren Nea, I'm so on T29 usually do, and waters and battle in the port ... while they traveled around, they were all at half the puffed, drove through the port ...
picci
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Rep: (176)
Alarim @ 07/05/2015, 17:44*
About the BB. If you were there in the clan, then tell me.

not consistent with stat 47%: rofl: the calculator did not pull tanks, the tablet is more powerfullaptopnetbook} -)
Moshengren @ 07/05/2015, 18:09*
Much depends on setup, cards and your tank

Here is the answer: D



Rep: (286)
* Re1kJav1k, You still on this video calculator mounted: scare:



Rep: (176)
* jar2105,
The report threw, ignorance of rules does not exempt from responsibility} -)



Rep: (286)
By the way, how do you write in the chat and at the same time continue movement? I do not work: download:



Rep: (176)
Flyingpieceofshit @ 07/05/2015, 18:28*
You're still on this calculator video mounted

4 minutes An hour is mounted: Girl_Cray: D



Rep: (136)
Rush (eng. Rush, literally "Natisk, Head") - In real-time strategies and first-person shooters, a fast attack at the very beginning of the game. Ie Rush is the most relevant on the art and semi, as others do not have time to get there.



Rep: (259)
* Flyingpieceofshit,
The clave must be customized ... which can be in a small one or floating.



Rep: (1032)
Flyingpieceofshit @ 07/05/2015, 18:30*
By the way, how do you write in the chat and at the same time continue movement? I do not work: download:

Hand dexterity however: p



Rep: (286)
* yrasik555,
not ridiculous when you want to call their allies with deer, stay, and here you arrive



Rep: (136)
Do not know where to go? Then this post is for you!

If you analyze a slot process a little, then you can say for sure that there is a point / point on each map, which provide your tank safe, but if this point is crossing - the tank ceases to be safe and the risk of getting damage appears. More about the main positions can be found under the spoiler (a lot of traffic). Mostly these points somewhere in the middle of the card. Or if you take two respes in opposite parts of the card, let's call a and b, and on each other the same tanks will go to each other - the point of their meeting and will be this very point defining safety. Sometimes a little before the meeting (in some shelter).
Main positions on all maps
Careers
Basically on this card heavy tanks go up cards (see picture), and the average to the water tower. In the center, medium tanks are extremely rare, but it happens. Fri on this map can either help middle tanks, being close to heavy and shooting towards the tower waterproof, or can help hard tanks to sell their direction.
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P.S. The marked positions do not always correspond to reality. All positions are composed of a purely on my observations.

Castilla
Basically, heavy tanks on this map are fighting at the top (see the picture), medium tanks - the mountain is that near the water. Fri from the Repa 2 constrain all the lower directions and help medium tanks. Fri from the Repa 1 helps hard tanks to restrain the upper direction.
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P.S. The marked positions do not always correspond to reality. All positions are composed of a purely on my observations.

Hot sands
On processing

El Alamein
On processing
P.S. The marked positions do not always correspond to reality. All positions are composed of a purely on my observations.

mines
The "ideal" traffic scheme is proposed here. In this case, the average tanks are obliged at the beginning of the battle to take the mountain, Fri from the first respe - the lighthouse, and heavy tanks should be "beyond" on the rise to the grief. However, I saw a huge number of cases when the TT / ST is going to the lighthouse, instead of a mountain or, even worse - bypassing the mountain in the red line. However, at the beginning of combat, it is impossible to go around the battle, because opponents will be extremely quickly accustomed to eliminate the threat. And writing "extremely quickly" I meant that there are no shelters that would allow fire on the enemy without showing the fillet part. Simply put, there is a fight on the principle - got out, got, gave damage. But from the respun of opponents (with both both) there are positions that will provide and protect the tank and fire support. Thus, by living the mountain in the red line you are practically doomed to destruction. There was not a single case in my memory when this tactic worked. But was it used? Yes. However, it is worth noting that if the opponents have a large number of medium tanks, and you are the only medium tank, then you should rise to the grief and not going to enlighten the lift to it. In the event of opponents (more than one), which rise to the mountain - it will be more expedient to get around the mountain either at the Red line and try to catch the enemy Fri (for the Repa # 1), or go through the lighthouse and also to catch enemy Fri (for resk # 2). However, at the beginning of the battle, you need to go to the mountain. This is the main position on the map.
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P.S. The marked positions do not always correspond to reality. All positions are composed of a purely on my observations.


Knowing these positions on the map is very important because you can approximately suggest where to wait for the enemy. In addition, it is important to understand when you can move from a safe point in the attack / intelligence, and when it is impossible. For example, on the map of the Malinovka, the Mill feature is not recommended to cross when the enemy is 1-2 PT-SAU with a large one-time damage. This may end with an exploded BC and camping in the hangar with obscene vocabulary in the chat.
However, it is worth noting that these positions are applicable for tanks from 5 levels and higher. On tanks 1-4 levels, it is mainly not used by the showing of technology and position due to not expressing playing levels. Simply put, players do not know where to go, because they have too little experience and they learn from their mistakes. This post is intended so that you do not learn from your mistakes, and immediately knew where to go and where we should not leave.


Updateable post
Any ideas? Write me B.QMS.

In the choice of positions helped:


Post has been editedSwedze - 11.10.15, 21:00



Rep: (60)
* Swedze,
Hello painted. I would add to FAQ.

And a little bit offtopic: offtopic:
Which clave uses? I can not pick up for myself. Touchpal forever into the network climbs and left updates requires. Now I sit on the Smart Keyboard - so she works shortly in the Blitz.



Rep: (99)
* moshengren
Google Keyboard. Best. The design is good, the functionality is quite wide, the operatives almost do not eat.



Rep: (60)
Nyashkas @ 07.07.2015, 17:42*
Google keyboard

But I did not try this: thank_you: I will look.



Rep: (176)
* Swedze,
Pictures or screenshots add to the post :)



Rep: (99)
* moshengren
Simple Google Keyboard.



Rep: (1032)
* Flyingpieceofshit,
So you need to fight, and not to write to the chat

Post has been editedyrasik555 - 05.07.15, 18:48


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