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> Modding MCPE | Discussion ModPE, Patch'ey and Addon'ov
Little vote
How long have you been doing ModPE?
Recently started [ 225 ] ** [22,87%]
Half a year [ 290 ] ** [29,47%]
One and half year [ 108 ] ** [10,98%]
Year [ 112 ] ** [11,38%]
Two years (from the beginning) [ 249 ] ** [25,3%]
Total votes: 984
 
Dimitron_NoYoN
Message#1
23.08.13, 12:42
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Attached Image


Minecraft - Pocket Edition: [Android] � [iOS] � [WP] � [

������ download

] � [Breaker] � [BlockLauncher]


discussion and developmentModPE scriptsfor mcpe and now alsoaddonsand, if possible,patches


Want to write scripts?
Learn JavaScript!

Want to write addons?
Learn C / C ++!


for those who think we steal

Evidencethat they steal from us.
Well, then prose
No need to advertise the site 0x10c-zone, in which most of the good scripts are taken from our topic, and the rest is uninteresting garbage! No need to write
somewhere i saw it

and
it is on 0x10c-zone

Usnot interested


The main rule
Silence should be in the library! Quiet, did I say, or did I say quietly?
Under the library is taken theme with access to new fantasy books that open new frontiers.
Scripts and other add-ons that would be interesting to a large number of people are accepted under books.
There are no noise in the library, no extra extraneous sounds are pronounced, there should not be any uninteresting books in it.
The library must have peace and comfort.
Note!


If the script does not work for you, thenMANDATORYShow the screen / error text in the right tags and under the spoiler!



Lay out only your scripts, or designate the author!


Catalogs
Scripts directory

NeoModLoader v0.0.1; old version cycle
Collections of scripts

Improved commands
Quickly build a house
Improved fast house construction updated
Redstone main forum
World edit
Attached filekacperski1_snowgolem.zip(1.05 KB)

PC version of hell!
Obsidian stuff: Craft
Spawn mobs
New food and mobs
More things in the creative Spawnerby _Minecraft Pocket Edition_
Teleport
Enderperly
Spavnerfrom tocaunt andvideo review
Tomanyitems and stuff in one script
Two Sided PEMinecraftForum (bosses)
Substitution of Steve for mobs
TreeCapitator
Kirk of the gods
NPC mod many bugs according to the script laid out
vSet you are a vampire
Spawner ITEM & BLOCK - Dungeon for Minecraft PE!
vSet v2.1
ZombieZ v1.0 by Alexey1902
Simplified version of hell
TreeCapitator improved
Elevator
Torch vertical alignment of torches
Elevator elevator v2.1
Salute
Redcol
Mage Script
Speedhack
Jetpack
Kraft colored carpets and sand
Computercraft
New food with crafting
Names of mobs
Armorhud
Rocket
Shift and Sprint squat and run(updated April 27)
World generator
Greeting
Browser in the game
TooManyItemswith support for other mods
Ocelotsin short
Background sounds
Kraft spuner and diamond
New craft
You are a crypper
Incubator
ReloadedAB v3
Fire sword and pickaxe
Factorization
Too much tnt
Starwars
Timer to the New Year!
Christmas tree
TooManyCapters + modified
Magnetic melon
Blast Arrows
Zoom
Background
Experience
Teleporter
Browser
Technocraft
AutoMine
Bomb bomb
Ender the world
Technocraft
Chiter
Takeoff blocks
MoreThings
Advanced craft
5 new mobs
RPG Sim
GTA mod
Advanced fight mod
Doctor Who
Teleportation between players
Creating a mob in the game
Vampirism
Mod Gothic 3


Addons Catalog



Links to developers

twitterby tocaunt
twitteruser ars6669
twitterby STALKER_2010
twitteruser Zordanip


Script manuals


Assistance in learning ModPE and JS


First Aid for Addons

Advice textbookCreeplays: TA Pavlovskaya "C / C ++ Programming in High Level Language" (PETER Publishing House)
Analysis MinecraftPE 0.9.0 build 1
functions for addons Lots of
Addon's stub
Demangler drive in readable view
Addon exampleusing SubStrate
Template generator for addons
Functions for 0.12
Add block
Addons Tutorial link to PlayMarket
All types of renders

There is no curator in the subject. If there is a user in the subject who wants to become a Curator and the correspondingRequirements for candidateshe can apply in the subjectI want to be curator(after having studied the topic header and all materials for curators). Prior to the appointment of the curator, on filling caps, contact the section moderators via the buttonPictureunder the messages to which you want to add links.

Post has been editedZyomich - 16.06.16, 18:51
Reason for editing: NeoModLoader v0.0.1
Vans222
Message#2
24.08.13, 12:42
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Improved commands.js from Vans222
Commands
/ coord (x / y / z)
Shows coordinates by specified axes.

/ path (ID)
Makes your path from the blocks (ID). If the ID is not specified, Glowstone will be used.

/ pathoff
Turns off the above function.

/ ride
Write, click on the mob der.lopata and voila - you ride this moba.

/ bomb (radius)
Write to. Tap on any block of powder, and an explosion occurs with the specified address. Std TNT radius - 4

/ bomboff
Understandable for what.

/ id (name)
Shows item IDs.
In the field (name) - diamondb, tnt, food, wood, arrows.

/ mob (cow / pig / pigzombie)Spawn the indicated mob

/ kit (start / pro)
Sets. Starting can only be used once.

/ help
Improved / help. Added my commands.

Attached fileCommands.zip(1.51 KB)


Posted on 08/24/2013, 12:42:

Do you think you should create a theme like "MCPE Maps"

[From 02.22] My script is still in the header. ;-)

Post has been editedVans222 - 22.02.14, 15:03
STALKER_2010
Message#3
24.08.13, 15:40
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ModPE Documentation News Feed

For those who did not notice - the first 2 lessons appeared on the ModPE website. On the third approach.
24.08.2013

The third lesson is ready! Seeking ideas for a fourth!
25.08.2013

The documentation has separated from the MTK website and moved toModPE.p.ht.
26.08.2013

The documentation is partially translated into English, a very useful project for scripters is being prepared.
Attention! For exceeding the limit of the processor, for the huge amount of traffic and the DDoS attack recently carried out on our website, our hosting starts to ban us. The site may be unavailable at times.
27.08.2013

All day I have been preparing tomorrow's release.
28.08.2013

Release postponed.
29.08.2013

Launched a closed beta test of the new project. Found many bugs.
30.08.2013

We are writing a new documentation engine. Was simultaneously writtenscript to PC version of hell.
01.09.2013

Went to a new school year. Due to my transition to one of the strongest schools in the city, ModPE Script Docs and MTK are temporarily under construction.
02.09.2013

The site ModPE Docs has been disabled by the registrar of this domain name.
11.09.2013

Lined up the finalized script on HELL!Link
22.09.2013

New website address -modpe.w.pw.
29.09.2013

I process completely the entire ModPE site. There may be bugs.
02.12.2013


Post has been editedSTALKER_2010 - 02.12.13, 14:27
Reason for editing: Added news from September


--------------------
iron pon
Message#4
25.08.13, 10:49
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"Flower Lighter"

Made based on treecapirator

Attached files

Attached filezazhigalka.zip(642 bytes)
Vans222
Message#5
25.08.13, 14:15
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iron pon,Isn't it easier?
function useItem (x, y, z, itemId, blockId, side)
{
if (itemId == 38 && blockId == 46)
{
explode (x, y, z, 0.5)
}
}
Vans222
Message#6
27.08.13, 09:57
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Made your script autohouse.
Tap iron sword on any block and there is a house. Did for fun. Partly idea egr7v8.
Attached fileauto-house.zip(868 bytes)

A new version:
Attached fileautodom.zip(727 bytes)


Post has been editedVans222 - 27.08.13, 19:21
Vans222
Message#7
27.08.13, 14:40
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avatar9717,here's a lighter. Thap iron sword.Attached filezippo.zip(250 bytes)


Posted on 08/27/2013, 14:40:

Here is a ride on mobs. Thap Iron HoeAttached fileridemob.zip(242 bytes)
niko3056
Message#8
27.08.13, 16:22
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I've made a script, it generates a resident's house if you tap on the grass with a saddle

Posted on 08/27/2013, 16:22:

Guys and help how to make the script messages written to the chat, and not in a floating window

Attached files

Attached filevailagerHome.zip(901 bytes)
gord.mb
Message#9
28.08.13, 05:14
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Vans222,I, of course, wildly apologize, but your script for building a house is far from being optimal. If you set aside a couple of hours to read a JavaScript tutorial, your script would look something like this:
buildHouse.js
function useItem (xx, yy, zz, itemId, blockId, side) {
if (itemId == 267) {
buildStoneHouse (xx, yy + 1, zz, 5, 4);
clientMessage ("House created!");
clientMessage ("Script by Vans222");
clientMessage ("Special forsavagemessiahzine.com");
}
}

function buildStoneHouse (x, y, z, heightHouse, widthHouse) // creates a new house (height of the house in y, width of the house in x and z)
{
var i, j;
heightHouse--
widthHouse--
for (i = 0; i<= widthHouse; i ++) {
for (j = 0; j<= widthHouse; j ++) {
setTile (x + i, y, z + j, 4); // gender
setTile (x + i, y + heightHouse, z + j, 4); // ceiling
}
}
for (i = 1; i<heightHouse; i ++) {
setTile (x, y + i, z, 4); // angle
setTile (x, y + i, z + widthHouse, 4); // angle
setTile (x + widthHouse, y + i, z, 4); // angle
setTile (x + widthHouse, y + i, z + widthHouse, 4); // angle
for (j = 1; j<widthHouse; j ++) {
setTile (x, y + i, z + j, 20); // glass wall
setTile (x + widthHouse, y + i, z + j, 20); // glass wall
setTile (x + j, y + i, z, 20); // glass wall
setTile (x + j, y + i, z + widthHouse, 20); // glass wall
}
}

setTile (x-1, y, z + 1, 53);
setTile (x-1, y, z + 2, 53);
// stairs
setTile (x + 2, y + 1, z + 1, 54); // chest
setTile (x + 2, y + 1, z + 2, 61); // furnace
setTile (x + 2, y + 2, z + 2, 50); // torch
setTile (x-1, y + 2, z, 50); // torch 2
setTile (x-1, y + 2, z + 3, 50); // torch 3
setTile (x, y + 1, z + 1, 64); // door 1
setTile (x, y + 1, z + 2, 64); // door 2
setTile (x, y + 2, z + 1, 64); // air in the upper part of the door 1
setTile (x, y + 2, z + 2, 64); // air in the upper part of the door 2
}

2 differences:
- reduction of the code by 1.5 times;
- the buildStoneHouse function can build houses of any size;

Remaining defects:
- you need to make a function in the check and set the minimum size of the house (4x4x4) and maximum (? x? x ?, but so that the world could fit);
- the doors are put in halves or fly out (in my opinion, it will not work out, maybe I will put them in inventory);
- doors are placed on the corner, not in the center of the wall;
- if inside the area occupied by the house there were blocks, then they get inside the house - you need to add a check, and then either clean or prohibit the building);
- in the case of a house of a size larger than the distance from the player to the activation point, the player is immured in the wall - you need to either move the house or teleport the player inside;
- make the argument of the function of the material of the floor, ceiling, walls and corners and check on the admissibility of the construction of this material (you cannot build a house with torches, and it is too elegant with diamond blocks)
- something else - I forgot, I will remember along the way

In the evening, if there is time, I'll finish it and post it. Suggestions for the design of houses other than simple boxes are accepted in QMS.

Post has been editedDimitron_NoYoN - 03.02.14, 00:50


--------------------
I don't teach programming,I do not know howI see bugs in your code
I don't see in my
How to hammer a nail
Vans222
Message#10
28.08.13, 13:25
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romax9lahin,did, you put 2 blocks of snow and a watermelon on top. Tap on the bottom block and a golem appears. First, drop the golem file from the archive in the apk into the assets / mob folder.
Attached filesnow.zip(1.54 KB)


Post has been editedVans222 - 28.08.13, 14:40
gord.mb
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28.08.13, 13:56
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Vans222,read - well, good: now it's time to apply the knowledge gained. :) By and large, I am not an avid scripter either.
I know that my mods are not perfect, and the same commands.js could be done via switch () and case.

Not necessarily the else if construct works well, too, the switch and case code do not give the efficiency of the code, the speed seems to be the same. The only code seems more elegant. But it would be nice to take action on commands in separate functions. Readability at times would increase. And for the help command, start the second parameter If a player enters simply help, then the list of available commands is displayed as of now, and if you add the name of the team, then help on its use.
But I just wanted it that way, who wants it - it pumps. If that post is considered to be a flood, I can delete it.

I don’t know about you, but it’s more pleasant for me to write quality code that will be understandable, scalable, with the possibility of its inclusion in multi-command scripts like the same commands.js. I do not say that you write badly, but it is possible and necessary better.
And advise the rules of the editor JS. I'm using DroidEdit right now, in principle it's normal, but I would like better

I do not know, I did not find. I use the built-in editors TotalCommander'a and ES Explorer. I want analog Notepad ++, but no.
Romax9lahin, Made, you put 2 blocks of snow and on top of the watermelon. Tap on the bottom block and a golem appears. First, drop the golem file from the archive in the apk into the assets / mob folder.

He did not do it, he simply laid out this script.Mod on the golem in the BlockLauncher theme

Post has been editedgord.mb - 28.08.13, 13:56


--------------------
I don't teach programming,I do not know howI see bugs in your code
I don't see in my
How to hammer a nail
Vans222
Message#12
28.08.13, 14:41
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He did not do it, he simply laid out this script.Mod on the golem in the BlockLauncher theme

Emm .. mod in this thread I wrote about the one in the quote I don `t know anything.

Posted on 08/28/2013, 2:41 PM:

Vans222 @ 28.8.2013, 13:25*
romax9lahin,did, you put 2 blocks of snow and a watermelon on top. Tap on the bottom block and a golem appears. First, drop the golem file from the archive in the apk into the assets / mob folder.

Oh ... I did not notice that I did not put the file.
id111442240
Message#13
29.08.13, 10:39
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Hello everyone, I want to create a script, when you put the grass (id2) a chicken and a cow spawn, but for some reason an error occurs (What's the problem? Here's the code:

function useItem (x, y, z, blockId, ItemId, side)
{
var pX = getPlayerX ();
var pY = getPlayerY ();
var pZ = getPlayerZ ();
{
if (itemId == 2)
spawnChicken (x, pY + 1.0, z);
spawnCow (x, y, z);
}
}


Post has been editedDimitron_NoYoN - 03.02.14, 08:06
gord.mb
Message#14
29.08.13, 10:52
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id111442240,try this:
function useItem (x, y, z, blockId, ItemId, side)
{
var pX = getPlayerX ();
var pY = getPlayerY ();
var pZ = getPlayerZ ();

if (itemId == 2) {
spawnChicken (x, pY + 1.0, z, "mob / chicken.png");
spawnCow (x, y, z, "mob / cow.png");
}
}


Post has been editedDimitron_NoYoN - 03.02.14, 08:08
romax9lahin
Message#15
29.08.13, 10:57
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id111442240,Isn't it better?!? } -)
Like this!

function useItem (x, y, z, blockId, ItemId, side)
{
if (itemId == 2)
{
spawnChicken (x, y + 1, z, "mob / chicken.png")
spawnCow (x, y + 1, z + 1, "mob / cow.png")
}
}



Post has been editedromax9lahin - 29.08.13, 11:00
id111442240
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29.08.13, 11:24
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Thank you all for your help! I figured it out myself, changed the second line to {if (getCarriedItem () == 2) and it worked
STALKER_2010
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29.08.13, 12:26
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romax9lahin,
MTK in the topic ModPE? : stop_holywar:
P.S. Almost on the topic (I apologize and hope for your understanding):
In general, because of my new project (I have to do a closed beta test on the load)sitemodpe.p.ht(this is the new address of the documentation)may be bannedfor server overload. I need a paid account or just 3 referrals. Please, at least 3 peoplefollow the link to Hostinger.ruregister andcreate a new website(at least some, you can free and even without content). I will be very grateful to you and you will help the site on this modding language.

Post has been editedSTALKER_2010 - 29.08.13, 12:28


--------------------
romax9lahin
Message#18
29.08.13, 16:18
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Ler0n,This is not my problem!
I am also on the phone.
Ler0n
Message#19
29.08.13, 18:08
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Romax9lahin @ 08/29/2013, 19:18*
I am also on the phone.

Well, I do not have unlimited ...


--------------------
If you find an error in my post, select it and click Ctrl + W : D
Ymo
Message#20
29.08.13, 20:35
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Post templates for scripting help.

I strongly recommend using templates and express themselves most accurately because it improves readability.and raises an opinion about you.

If the script does not work / crashes


  • Description of what the script should do
  • Description of what the script does instead of what the script should / does not do of what it should
  • Your assumptions and guesses why the script does not work
  • The exact text of the error or screenshot
  • Full script code

  • Screenshots of (incorrect) script
  • Launcher version and ModPE.



Please write / modify script
  • The exact description of all the necessary features of the script
  • Code of developments if they are

  • Remuneration (At the discretion of the "customer" and the agreement with the "performer") (Do not break the rules)
  • Additional information if it is




Post has been editedYmo - 18.07.14, 19:01
Dav041
Message#21
29.08.13, 21:00
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Hello to everyone, I'm new, just learning how to create scripts. I wrote one script (I use the DroidEdit (android) program) saved it in the .js format, via the blocklauncher (1.3.1) I launch it and get a long error and the script does not turn on :( what to do, help?
P. c: minecraft 0.7.3 on the betamodpe2 website, the scripts from the tablet cannot be written ...

Post has been editedDav041 - 29.08.13, 21:02

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