Main role in the project assigned Arran Danner, a former soldier who sometimes did not disdain the contract part-time job. Events are moving immediately after the original trilogy, and cast them outside perspective on its events. Portable game will work on the engine, the original franchise.
Hard cast character between two fires: Danner finds that the outcome of the war may depend on the fate of the young son of the ambassador, who is trying to take over opposing sides. The protagonist asks: is it worth paying such a price for the victory?
The campaign would consist of nine single missions, each of which last for hours. Players will also be offered a full-fledged multiplayer for eight people. Total online battle modes in Killzone: Mercenary, there will be three.
The collected funds will be used in-game are the same for the solo campaign and multiplayer: earned cash in online battles, it can be spent in the single-player mode, and vice versa. Without development opportunities console also has not done: the touch screen will be used in the melee, and the slope of the device - when aiming with sniper rifles.
GameplayPrices: 1200 rubles.
Tongue: Russian
Trophies: 53 (1/2/8/42)
Weight: 3.6 GB (the last patch)
Online game: Yes
Utility
Website statistics:
https://mercenary.killzone.comAlien profile can be viewed at the link
https://mercenary.killzone.com/profile/%РЅРёРє%
Official forum:
http://community.killzone.com/t5/Killzone-...bEN_KZMercenaryChange History:
1.03:
- reduce the amount of files with corrections.
- the outcome of the game screen network adds output function.
- Start screen trumps now on display daily.
1.02:
- Better communication.
- Optimized network traffic.
- Revised system of revival in the network game.
- Fixed a bug with a locked set of equipment.
- Fixed bug with resetting medals for melee status.
- Improved stability.
1.01:
- Improved stability and performance of the game.
Post has been editedmgeee - 02.11.15, 11:45