Photon9 @ 27.01.2013, 20:21
"Metallic"
But it is necessary to understand that RetroArch only multi-platform frontend for the emulator (roughly speaking - something like the SDL, it only sharpened under the emulators), and in the case of emulation bugs is any problem with speed RA authors of this can not do anything unnecessarily . they emulyatorschiki, and part of the inner workings of the kernel emulation of a particular system, they (almost) do not know how it works there.
From the correspondence in the forums and the logs I see the changes that the developers fix bugs and within nuclei. Correct me if wrong.
fluffyy @ 29.01.2013, 20:58
here to add specific description of all formats are supported
Supported Roma as in "native" format (.nes, .smd, .bin ...), and in zip archives.
For PS1 images in PBP exactly run, ISO, BIN, BIN.Z, IMG, CUE. IMG.Z questionable.
fluffyy @ 29.01.2013, 20:58
and even though the game that would run.
A long list of work - one only Playstation was about 8 thousand releases..
C 8-16 bit systems and so all is clear, I think, it makes no sense to write here that "I went to Contra, Super Mario and Tankzors";)
You have to understand that the quality of emulation is quite a subjective thing because of the great number of glands on Android and their differences over the filling, software, and system settings.
Often, the game may not start or fail because of the crooked cracked images to translations. The fact that the lag in the FPSE, may well go for ePSXe, and vice versa.
Duplicator thanks for the feedback. I would be even more grateful for the dozen or so screenshots from different systems (for hats). Sam, alas, I can not do because of the failure device.