Assistant
REPLY |
LibGDX Tutorials |
Message#1 24.11.12, 22:30 | |
Alea iacta est [offline] Group: Developers Messages 1295 Check in: 08.09.12 Sony Xperia X Compact Reputation: 174 | libGDX is an open source (Java) cross-platform library for creating games. It is the framework, to say that libGDX is an engine, is not quite right. To help developers, there is a Wiki, an active forum, online JavaDocs documentation, and even video tutorials. The library supports the development of both 2d and 3d games, supports all versions of OpenGL available on Android. If the moderators allow, I will post in the subject announcements of my tutorials with a link to the articles themselves in my blog. Ask "why this topic, if everything can be found on the blog?". Supposed to create a topic so that people ask questions about this. If the question is not complicated, I will answer right here. If disclosure of a question pulls on an article, then I will make an article While there are not so many lessons, I write when there is time. In the future, I plan to highlight all the main parts of the development so that everyone can write their own Bomberman = D
Sources on github:libgdx tutorials at github Who cares, sharedBomberman source. There is no curator in the subject. If there is a user in the subject who wants to become a Curator and the correspondingRequirements for candidates, he can apply in the topicI want to be curator(after having studied the topic header and all materials for curators). Prior to the appointment of the curator, on filling caps, please contactmoderatorssection through a buttonunder the messages to which you want to add links. Post has been editedvaalf - 23.11.17, 12:02 Reason for editing: curator |
Message#982 08.05.18, 09:50 | |
Guru [online] Group: Friendssavagemessiahzine.com Messages 2147 Check in: 21.03.14 Reputation: 45 | |
Message#983 08.05.18, 10:00 | |
User [offline] Group: Friendssavagemessiahzine.com Messages 98 Check in: 31.12.08 Xiaomi Redmi Note 2 Prime Reputation: 10 | And where to put this class? In general or in android? And from where to initialize / call? The code is in appearance for the android part. And how to show it from there from the general part? Of course in the android module. Initialize in the onCreate () method of the AndroidLauncher class (if you haven't renamed it). And to cause as well as any platform-specific code. Create an interface with the necessary methods in the core module, implement it in the android module, and transfer the implementation of this interface to your game class. Well, you call the right methods in the game itself. -------------------- |
Message#984 10.05.18, 14:42 | |
Local [offline] Group: Friendssavagemessiahzine.com Messages 132 Check in: 15.05.15 Reputation: 10 | Hello colleagues! I created a video on LibGDX creating a game (I promised to post it here). The hard disk flew: hysterics:, almost all the video was lost, the project remained (saved to the cloud). I decided to finish the project, and started blogging. Who is interested in reading about the implementation of solutions in projects link. Post has been editedMadDogMachete - 10.05.18, 14:43 -------------------- |
Message#985 10.05.18, 20:43 | |
User [offline] Group: Friendssavagemessiahzine.com Messages 98 Check in: 31.12.08 Xiaomi Redmi Note 2 Prime Reputation: 10 | I have all the projects stored on bitbucket.org in private repositories, and the source codes of graphics and sounds in the dropbox. It's one thing to lose something that swings from the Internet in half an hour, and another thing is what has been sawed from scratch for several months. -------------------- |
Message#986 07.07.18, 09:24 | |
Local [offline] Group: Friendssavagemessiahzine.com Messages 140 Check in: 08.01.17 Samsung Galaxy Note 5 SM-N920F Reputation: 22 | API and WIKI by libgdx Made for myself offline documentation on libgdx and decided to post here, suddenly someone will come in handy. Download LIBGDX WIKI + API.rar(19.61 MB) -------------------- Do not forget to put+to this post |
Message#987 14.07.18, 13:33 | |
Tobius Tyrannosaurus [offline] Group: Friendssavagemessiahzine.com Messages 517 Check in: 27.12.17 Samsung Galaxy S4 Mini Duos GT-I9192 Reputation: 111 | |
Message#988 14.07.18, 18:06 | |
Local [offline] Group: Friendssavagemessiahzine.com Messages 140 Check in: 08.01.17 Samsung Galaxy Note 5 SM-N920F Reputation: 22 | |
Message#989 14.07.18, 20:24 | |
Tobius Tyrannosaurus [offline] Group: Friendssavagemessiahzine.com Messages 517 Check in: 27.12.17 Samsung Galaxy S4 Mini Duos GT-I9192 Reputation: 111 | |
Message#990 27.08.18, 03:47 | |
Local [offline] Group: Friendssavagemessiahzine.com Messages 310 Check in: 24.10.15 Huawei Ascend G7 Reputation: 20 | Help with a problem Libgdx problem with zero coordinates Here is the same question, only more code https: //stackoverflow ...-with-zero-coordinates |
Message#991 07.12.18, 12:18 | |
Experienced [offline] Group: Friendssavagemessiahzine.com Messages 686 Check in: 23.04.12 Google nexus 4 Reputation: 167 | Made a couple of leisurely puzzles on libGDX. Now I saw the third. Their structure is about the same, so to save myself time I made a small repository with the skeleton of a similar game:libGDX Skeleton. Maybe someone else will be useful. In my approach, one screen is used at which the stages change. -------------------- |
mobile version | Now: 04/18/19, 15:16 |