Description: My boy This is a super fast and full featured Gameboy Advance emulator. Works great on a wide range of devices, from budget to flagship. Excellent game compatibility. Correctly emulates almost all aspects of the Gameboy Advance hardware platform. This is the only emulator that supports Game Link cable emulation with decent speed.
Features:
• The fastest emulation, and as a result, economical battery consumption. • Very high Compatibility with games. Almost all games go without problems. • Emulation of connection via Game Link cable on one device, or several devices via Bluetooth or Wi-Fi. • Use the device's sensors to emulate a gyroscope / tilt sensor / light sensor, as well as vibration feedback! • Ability to use GameShark / ActionReplay / Сodebreaker cheat codes, as well as enable / disable them on the fly during the game. • High-level BIOS emulation. BIOS file is not required. • IPS / UPS ROM patches • OpenGL rendering. • Support for GLSL shaders for cool video effects. • Fast rewind (turbo mode) to skip long scenes, as well as the ability to slow down the speed of the game, to pass those moments that you could not pass at a normal speed. • Save the game at any time. • Virtual control buttons (multitouch requires Android 2.0 or higher), as well as shortcut buttons, such as quick save / load. • Very powerful editor of control profiles: change the position and size of each of the controls on the screen. • Support for external controllers such as MOGA controllers. • Ascetic, well-crafted user interface that fits into the latest Android versions. • Create multiple control profiles and switch between them. • Create shortcuts to run your favorite games directly from the desktop.
Not the fact that glitches device. For the combination of "hold down + A, A, A, A" does not work, but "hold Down + A, B, A, B" works The game is not difficult ...
In the same Deadspace also widely used multi-touch, but no such glitches
I earned Droid Emu Lite. everything is ok. I went through all the emulators from the forum ... :)
"It does not work in this multi-emulator how to ... Android 4.0.4
Those. There are moments where you need to hold down for example constantly the button, press A or B periodically ...
In the original GBA, this feature works ...
Can someone tell me GBA emulator with multi-touch? "
That's it, so happy, when downloaded and played the game masterpiece (in my childhood I Segui, Dandy, or GBA was not) on this emulator. Only multi somehow crookedly works. If you need to press more than 2 keys, does not work. Because of this, I can not pass such hit games like Metroid and Shreck. And also a few problems: if you play in Max Payne, then every 3-5 minutes will depart; if play Back to Stone, then every 3-5 minutes will hang.
There are more emulators that support ARMv6 and multitouch?
1.1.16 • [core] Fixed occasional slow-downs for a few certain games. • [core] Overall performance increased even further by 5% ~ 8%. Although it is not noticeable due to the 60 fps limiter, it will save your phone battery even more. • Avoid corrupted save files in very rare cases sometimes when device is powered off abnormally. • Screenshot support. • An option to put L / R buttons always at corners. • Turbo buttons key mapping (We will add on-screen buttons once the screen layout editor is done).
v1.2.1: • "Fixed" user complaints about last update • Added "Auto rotate" in "Screen orientation" option v1.2.0: • A very powerful screen layout editor. You can now define the position and size for each of the on-screen controls, as well as for the game video, all done by drag-and-drop! • Added on-screen buttons: A / B turbo, A + B, load / save / fast-forward / screenshot / menu. • Multiple screen layout profiles. • Make key-mapping profiles consistent with screen-layout profiles.
Help! in ffta eliminated in the same place (where granny teleports us to the prince), tell me what can I do? do not go well on the way :( just crash and leaves the menu with Roma% (
a .sav file mysteriously disappeared for FFTA, for all other games there, there were only .st files, and I would gladly passed this place on the computer, but now I can not trite, do not take .st PC emulyatory.a lose 40 hours progress - very disappointing :(
a .sav file mysteriously disappeared for FFTA, for all other games there, there were only .st files, and I would gladly passed this place on the computer, but now I can not trite, do not take .st PC emulyatory.a lose 40 hours progress - very disappointing
So load this save game on a smart, and then save the game means - that is the .sav-file.
Frankly, I do not understand why people enjoy kvikseyvami, because the original console, there is no such function, so it is cheating.
So load this save game on a smart, and then save the game means - that is the .sav-file.
Frankly, I do not understand why people enjoy kvikseyvami, because the original console, there is no such function, so it is cheating.
thank you very much!!! GBA honestly never in the hands did not hold, and then in the main menu as comfortable save button. once again thank you very much for the preservation of the n-Noe number of nerve cells, and that upset had three times already: D
and even with kvikseyvami convenient - and the emulator has three locations dies%<
v1.2.2: • [core] Fixed a rotation layer render bug • Added an option to set the fast-forward trigger mode. You can now hold down the button to start fast-forwarding, and release to stop it. • Added a direct option linking to the current key mapping editor (since a number of users did not know how to do it). • Fixed buggy handling of null key event.