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> Questions and suggestions on the section.
ProstoDev
Message#41
25.07.12, 14:26
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iNikitjust to blurt out.
we talk about different things. show me the standard help (what's the only thing?) where at least the above described questions are described? I am not too lazy to rip the mountain of information to find the method I need, or at least a hint how to do it,butit would be convenient if there was such a thing in the subject of gameplay already, there is already a similarity, but there everything is mired in unnecessary, left-wing and often stupid comments.

iNikit @ 07/25/2012, 16:35*
This is the section that does not discuss how and what to do.

and this is just 5. quintessence can be said.
iNikit
Message#42
25.07.12, 14:39
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ProstoDev,If I do not know, then I do not bloat. I did not understand to which engine I need to show the help, therefore to unity3d (the only thing that I get is more than helloworld):
Pro search path handling collisions.
About saving the level in XML.Yes, PlayerPrefs. It creates an XML file.
And the "organization of the game cycle" I did not understand what it is, I'm an idiot.
But still, yes, I agree that a gamefac is normal, but if something like this is discussed there: "finding the path", "handling collisions", "organizing the game cycle", "options for maintaining the level in XML", then the certificate will be incredibly large, which will immediately scare away a bunch of people from there, because there are a lot of different engines and everything is done in its own way in each.


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ProstoDev
Message#43
25.07.12, 14:52
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and again unity :)
public class GameThread extends Thread
{
/ ** Class object * /
private GameView view;

/ ** class constructor * /
public GameThread (GameView view)
{
this.view = view;
}

/ ** Set stream status * /
public void setRunning (boolean run)
{
running = run;
}

/ ** Actions performed in the stream * /
public void run ()
{
while (running)
{
Canvas canvas = null;
try
{
// preparation of the canvas
canvas = view.getHolder (). lockCanvas ();
synchronized (view.getHolder ())
{
// proper drawing
onDraw (canvas);
}
}
catch (Exception e) {}
finally
{
if (canvas! = null)
{
view.getHolder (). unlockCanvasAndPost (canvas);
}
}
}
}
}
+ update objects and the rest

And in the FAQ, you can upload the most unambiguous / popular answers, and links to topics where big questions are discussed. In this topic, then we discuss how to reorganize the section for a larger profit.
usnavii
Message#44
30.07.12, 21:00
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ProstoDev @ 07/25/2012, 14:06*
In my opinion, the main thing that the section lacks is sensible answers to many, even the simplest questions, such as "finding the path", "handling collisions", "organizing the game cycle", and "level saving options in XML". I know that all this is in tyrnets, but then the meaning of the section? even though it would have been issued as a faq, but there was more use than the current "gamedev folders". imho


So it turns out that this is not interesting to anyone.
No need = (.

And cycles, and streams, and serialization, and the search path, and fast rendering, and post effects.
And linear algebra, and what is normal (not to mention quaternions).
And the implementation of the game cycle.
Resource Manager, fitroy android ...
Matrices ...

Although if it is good to paint a first grader understand.
The whole problem in domestic education. They learn a lot, but they don’t say why =).

But again, no one is interested ...
ProstoDev
Message#45
31.07.12, 10:16
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usnavii
i am interested
usnavii
Message#46
03.08.12, 23:18
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ProstoDev @ 07/31/2012, 11:16*
i am interested

And what topic is interesting?
Kardini
Message#47
15.09.12, 21:50
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Well, for starters - educate so plainly did not understand - why do we need a normal?


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iNikit
Message#48
16.09.12, 21:25
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Kardini,Pedevikia picture that explains what it is:
Attached Image

We often need to do this:
Attached Image

this:
Attached Image


P.S. Or I just did not understand your question%)

Post has been editediNikit - 16.09.12, 21:26


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Suvitruf
Message#49
28.10.12, 20:58
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MB create a theme on LibGDX by analogy with a theme onUnity ?


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xotta6bl4
Message#50
28.10.12, 21:06
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Suvitrufcreate.


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Suvitruf
Message#51
28.10.12, 21:13
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xotta6bl4,I just recently started working on this engine, so I can’t really help people = / I thought, mb there are those who understand this lib, they would have created)


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oiky's
Message#52
28.10.12, 21:26
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Suvitrufif you create, then it is necessary for all frequently used engines. But almost all the "developers" of this branch"understand"and prefer units, and those who code in libGDX and similar engines - units
oiky's
Message#53
08.11.12, 10:31
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xotta6bl4,Is it possible to create several subsections in this section?
Those. in the "Game Creation" section, leave the themes arranged in a pattern and in which development is underway.
In the subsection "GameDev Incubator" there will be topics that are at the stage of initial development and as the project progresses they will be transferred to the main section for public viewing.
Another subsection: "Frozen or abandoned projects" there move all closed topics.

Sample theme

�������� ���� download


Version:
Genre:
Platforms:
Minimum system requirements:
Features:
About the game:

Development process
Is done | Being tested | In the plans


Screenshots


Link to * .apk with working version

Change history


How can you help the project




Post has been editedoiky's - 08.11.12, 10:57
xotta6bl4
Message#54
08.11.12, 11:36
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oiky´s,those. to make an incubator (there are all sorts of women, and let's port, etc.), a section of full-fledged projects, a section of dead projects ...?
Are there many sections?


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Suvitruf
Message#55
08.11.12, 11:41
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xotta6bl4 @ 08.11.2012, 12:36*
Are there many sections?


3 add. section count. Not so much. But systematized more or less.


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oiky's
Message#56
08.11.12, 12:00
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xotta6bl4,make only 2 subsections: "incubator" and "closed topics", and leave live projects in the main section. And for "let's port" there is a special topic, so for the creation of such topics, you can write out warnings.

Post has been editedoiky's - 08.11.12, 12:03
Lord kratos
Message#57
08.11.12, 14:50
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Oiky´s @ 11/08/2012, 1:00 pm*
live projects leave in the main section
Well, so and so live projects apaаются.
Suvitruf @ 11/08/2012, 12:41*
But systematized more or less.
IMHO, life will be in the section with mega projects ("Lulz").

Oiky´s @ 10/28/2012, 10:26 PM*
if you create, then it is necessary for all frequently used engines.
IMHO, great idea. Not for all, for the three or four that are actually used here. Maybe even this will help to begin to abandon the unit and expand their horizons. At the same time it will be less so with lonely questions on other engines. But it’s already really zadolbalo: arkanoids, pin pongs, pakmeny, tetris, chess, 2d roaming shooters, everything on the unit (I don't mean any projects).


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xotta6bl4
Message#58
08.11.12, 18:44
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And let's calculate how many active projects we have?



Shl throw a simple arkanoid on a unit. Hunting poking around ..

Post has been editedxotta6bl4 - 08.11.12, 18:45


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Suvitruf
Message#59
08.11.12, 18:49
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xotta6bl4 @ 08.11.2012, 19:44*
And let's calculate how many active projects we have?


Those on the first page are active (:


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usnavii
Message#60
08.11.12, 19:28
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Lord Kratos @ 11/08/2012, 3:50 PM*
IMHO, great idea. Not for all, for the three or four that are actually used here. Maybe even this will help to begin to abandon the unit and expand their horizons. At the same time it will be less so with lonely questions on other engines. But it’s already really zadolbalo: arkanoids, pin pongs, pakmeny, tetris, chess, 2d roaming shooters, everything on the unit (I don't mean any projects).


Maybe the topic is just in the main library, both for Unity and for LibGDX and AndEngine and similar ones.
OpenGL ES \ GLSL in the context of android, and he, believe me, is different from the specification.

Pros: the accumulation of information on specific problems / solutions.
Not all device behavior can be predicted in advance, and such a topic will be useful both for Unity logs and for users of other engines.
The whole range of devices can not be bought for tests.

I would try to enter my piece of information for example regarding GLSL ES.
For many, so far - something from the realm of fantasy. (although in fact everything is elementary)

Plus, as noted, no one is engaged in debugging graphics, and GPU manufacturers create quite good tools for profiling.
Which do not depend on the choice of engine.
But nobody knows about them ...
How easy is it to evaluate the performance of a solution? At a glance? =)

And so on.
I think the topic of using GPU for calculations would be interesting not only when creating games, but also for other applications.
And the key to the GPU under the android so far is one - OpenGL ES.

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