> Attention!

New threads need to be created only inroot partition! In the future, they will be processed by moderators.

If you posted a new version of the program, please notify the moderator by clicking the "Complaint" button on your message.



GBC.emu [BT] | Emulator Game Boy / Game Boy Color



Rep: (32)
GBC.emu
Version: 1.5.38

Attached ImageAttached ImageAttached Image

Description:
Play all your favorite Gameboy Color games

Gameboy (Color) emulator based on Gambatte 0.5-wip (GPL), designed and tested on the original Droid / Milestone, Xoom, and Xperia Play, but works on many devices with similar specs.

Features include:
* Selectable color palettes when playing original GB games
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Gambatte should work on GBC.emu and vice-versa.
* Supports games in .gb and .gbc formats, optionally in .zip files
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once), and an Xperia Play optimized button layout
* Wiimote + Classic Controller, iControlPad, and Zeemote JS1 support (for a separate app, see website for full instructions)
* Portrait / Landscape auto-orientation support

Homepage: http://www.explusalpha.com/home/gbc-emu
Android Market Web: https://market.android.com/details?id=com.e...YS5HYmNFbXUiXQ ..

Additional Information
Features: BT

Russian interface: Not

Download:
version 1.5.38
Version: 1.5.34 GBC.emu [BT] (Post Alex0047 # 51599876)

Starting with version 1.5.20 armv6 processors are no longer supported

Past versions


Post has been editedKenas - 02.12.19, 10:59
Reason for editing: version 1.5.38



Rep: (32)
I pass thereon Metroid II, no complaints to the quality of emulation. Good emulator, a lot of options (as opposed to GBCoid), was able to make a normal black-and-white color scheme (not green). Satisfied :)



Rep: (9)
Wow! I have even the most problematic game launched! Thank you!



Rep: (0)
Throw any site igr.pliz



Rep: (88)
emu-land och good



Rep: (7)
Good eats all prog.



Rep: (388)
Version 1.4.26
Attached fileGBCemu1426.apk(774.24 KB)

List of changes
Version 1.4.26 (2012.05.03)
Fixed Wii Classic Controller detection for newer models
Disabled OES_texture_npot on all Adreno 200 GPUs (LG Optimus V, etc.) due to faulty OpenGL driver causing blank font rendering
Version 1.4.25 (2012.04.29)
Performing a Bluetooth device scan adds additional devices without disconnecting previous ones
Reduced scan time by connecting to multiple Bluetooth devices at once
Improved Bluetooth scan messages
Optionally allow Bluetooth connections to stay active when the app is backgrounded
Added support for the Wiimote Nunchuk extension and properly ignore unrecognized extensions
Tweaked color CRT filter look
Added a Medium-Low (M-Low) setting to Diagonal Sensitivity
add an option to use fully saturated GBC colors like VisualboyAdvance does
Fixed a possible white screen rendering bug on Adreno-based devices running CM9
Added support for the OES_texture_npot OpenGL extension used on Mali GPUs (Galaxy S2, etc.)
Added option to hide the Android 4.0+ navigation bar if the device allows it
Base default GUI navigation options on whether the device has a hardware menu button, instead of whether it runs Android 3.0+ or ​​not
Version 1.4.24 (2012.04.01)
GUI rendering speed optimization
Fixed a crash introduced in 1.4.23 when selecting Input / Player Mapping on Android 3.1+
Version 1.4.23 (2012.03.29)
Added idle screen dimming for Android 1.6-2.2 and iOS, auto-disabled when Bluetooth controller is connected
Added colored CRT and CRT 2x effects (old effect renamed to CRT Mask), and more effect levels
Added a menu command to take a game screenshot
Fixed pushing start + select simultaneously with the on-screen controls using one finger
Added a low diagonal sensitivity setting to the on-screen controls and made it default
Fixed a DPI override bug from 1.4.22
Fixed DPI calculation if using non-auto orientation in the GUI and you start the app rotated 90 degrees off
Fixed and audio track creation issue causing sound to only work once per app launch on some devices
Fixed Xperia Play gamepad in Android 4.0+
Version 1.4.22 (2012.03.16)
This is an bug-fix release for Android 2.3+ only
Added option to show a menu icon when using on-screen controls
Added option to dim the screen when idle in the menu to save power
Added option to dim the OS navigation bar in Android 3.0+
Recognize the GL_ARB_texture_non_power_of_two extension for npot textures
Devices running Android 3.0+ now default to a 32-bit color display mode
Fixed some issues in the multiple HID gamepad support added in 1.4.19
Disable SurfaceTexture on Android 4.0+ if corresponding OpenGL extension is missing (Fixes issues with current build of CyanogenMod 9 on the G2x)
Fixed a crash when setting the image filter with no game loaded
Version 1.4.21 (2012.03.09)
Added Scanline and CRT overlay filters with selectable 25%, 50%, or 100% intensity. Examples: Scanlines 100%, 25%, CRT 50%, 25%
Android: Added support for Surface Textures on Android 4.0+, this obsoletes Direct Texture to improve CPU->GPU copy performance and works with all devices meeting the minimum OS requirement
Version 1.4.19 (2012.03.02)
Added Show Bounding Boxes option to on-screen config showing the exact regions of the screen used in controller calculations. For the d-pad, white = single direction, green = diagonal, red = no input (deadzone) Example Screenshot
Added H and V Overlap options to on-screen config that affect what portion of the base button size is added to the bounding box, potentially overlapping with adjacent buttons for pushing both at once
Added Diagonal Sensitivity option for on-screen d-pad, setting to None disables diagonals completely
Generalized iCade support so it also works on Android and WebOS
Fixed a screen orientation bug which could cause a distorted display on some devices upon orientation changes in the menu (Android 2.3+ only)
Added Skip OS Input Method option to skip preprocessing key inputs by the OS in case it causes issues like dropped keys, etc. (Android 2.3+ only)
Check for multiple HID gamepads and treat each one as a different player. Currently this is only done once at app startup so you must restart the app to detect more gamepads. (Android 3.1+ only)
Added option to control image dithering, always on if using Android 3.0+ for better on-screen control image quality
Version 1.4.17 (2012.02.14)
This update only contains source code cleanups so no binaries for other systems will be released


Post has been editedWisherW - 26.07.12, 14:59



Rep: (88)
version 1.4.31

Changes:

Fixed auto-frameskip lockup
Sound buffer size option to control latency and new playback code for Android 2.3+
Java-based Bluetooth support for devices that can not use the C implementation
Option to show / hide status bar
Other various fixes (see site for full list)

Attached files

Attached fileGBCemu1431.apk(823 kb)



Rep: (86)
This problem ... I MiniCM9, Xperia X10 mini pro, instead of playing - white screen. The sound, however, goes.
In cheyndzhloge 1.4.25 notice the line:
Fixed a possible white screen rendering bug on Adreno-based devices running CM9
Ironically, of course, because I already put it 1.4.31! So still not corrected (in the x10 mini pro as an Adreno 200 times)
Google does not give out anything intelligible.
Can someone cured? Or just not fate, waiting for fixes?

Post has been editedSomeone - 11.08.12, 13:50



Rep: (61)
* Reduced chance of crashing the status bar.
* Fixed fast CPU->GPU copy in Android 4.1
For sound buffering and latency improvements, see the Underrun Check option.
* Native x86 build included for Intel devices

Attached files

Attached fileGBC.emu-1.4.32.apk(1.18 MB)



Rep: (1)
Excellent, thank you: good:



Rep: (62)
We are updating!
What's new:
* Updated emulation core to Gambatte SVN 348 (minor fixes, better error messages, & performance boost)
* Game Genie and GameShark cheat code support
* Auto load state prompt (toggle in Options ->System)
* Fixed DPI override not applying to on-screen controls properly
* Device-specific fixes (see site for full list)


Attached fileGBC.emu_1.4.33.apk(1.23 MB)



Rep: (62)
Again Update!
Whats up:
* 1.4.34: fixed key config not saving
* Updated emulation core to Gambatte SVN 348 (minor fixes, better error messages, & performance boost)
* Game Genie and GameShark cheat code support
* Auto load state prompt (toggle in Options ->System)
* Fixed DPI override not applying to on-screen controls properly
* Device-specific fixes (see site for full list)


Attached fileGBC.emu_1.4.34.apk(1.23 MB)



Rep: (62)
Obnovlenitse!
Whats up:
* 1.4.35: fixed crash on some Adreno GPUs

Attached fileGBC.emu_1.4.35.apk(1.23 MB)



Rep: (62)
We are updating!
Innovations:
* 1.5.1: Fix for Galaxy S3 motion blur in landscape
* Option to select one of four audio re-samplers to trade-off speed vs. quality
* Unicode text support (Japanese, etc.)
* Option for upside-down portrait orientation
* Option for increasing the process priority to reduce interference from background apps
* USB gamepad hotplug on Android 3.1+
* Numerous device-specific workarounds for GPU driver bugs (see updates page on website)
* Other minor tweaks / fixes


Attached fileGBC.emu_1.5.1.apk(1.04 MB)



Rep: (62)
New!
What's new:
* Fix a possible crash displaying certain text

Attached fileGBC.emu_1.5.2.apk(1.04 MB)



Rep: (62)
Let's update!
Th there with us:
* Added user-defined save path option
* Fix multiple bugs in Android 3.1+ USB gamepad support
* Added option to use the highest color depth supported (usually 32-bit)
* Other minor tweaks


Attached fileGBC.emu_1.5.3.apk(1.04 MB)



Rep: (62)
New Year's Eve Update!
What is fixed:
* Fixed a blank screen on Adreno accelerators when turning on the Fast CPU function>GPU Copy
* Now the emulator remembers the path when choosing a save file or BIOS
* Minor fixes on some devices.
* Fixed a delay when pressing buttons on the R800i Xperia Play


Attached fileGBC.emu_1.5.5.apk(1.01 MB)


All the upcoming holidays! : drinks:



Rep: (62)
Updated!

* Fixed rendering problems on some devices;
* Fixed problems with displaying virtual control buttons on Vivante video accelerators.


Attached fileGBC.emu_1.5.6.apk(998.11 KB)


Post has been editedSined07 - 03.01.13, 15:23



Rep: (62)
Refreshing!
What is fixed:
* Fixed not working properly option Direct Texture, when activated, when you restart the application, a blank screen appeared on some devices;
* Improved accuracy of automatic frame skipping.


Attached fileGBC.emu_1.5.7.apk(996.2 KB)



Rep: (62)
Update Time!
That the addition of:
  • The Input / Player Mapping option along with other control configuration items are transferred to Input Device Setup for each input device;
  • Improved detection of input devices on Android 3.1 and above;
  • Key assignment to select the number of the storage slot;
  • The save slots menu displays the date and time of the save record;
  • Various fixes for individual devices (which ones, you can look at the site of emulators).


Attached fileGBC.emu_1.5.8.apk(1 MB)


Full version    

Help     rules

Time is now: 26/02/20, 12:12