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I will try to combine all the board games ported to the iPad, since the format of this device allows you to play comfortably, sometimes even more conveniently than in the desktop version.
Also in this thread will appearnewsregarding the release of board games on iOS.
Additional cards, cards, fields, opportunities in each game that the developer offers to buy for money, can be obtained free of charge using the programDLC UNLOCKERfrom Sidia's repositoryidwaneo.org/repo
All submitted games onEnglishlanguage. If the game is in Russian - it will be noted in the description of the game. Screenshots for each game you can see by clicking on iTunes.
The topic will be constantly updated:

Ticket to Ride
http://itunes.apple.com/ru/app/id432504470
Game Description:
The board game Ticket to Ride was released by Days of Wonder and is dedicated to building railroads in North America. It appeared in 2004, and was designed for 2 - 5 players, with a game duration of about 90 minutes. At the moment, this game has grown into a whole series of nastolk, whose actions take place in various countries of the world. The game is mastered quickly enough, there are few rules, they are written clearly and concisely, however, like the rules for all the games of Days of Wonder.

Inside the box we have the playing field "map of North America" ​​made of very high quality thick cardboard, plastic chips of the train of five colors, and a set of cards of two types. Namely, maps of trains, and maps of routes that you will need to build. Before the game starts, the playing field is laid out on the table, and players receive starting cards of tasks - routes representing maps of two cities that must be joined during the game, and it is indicated how many points you get for this. Near the playing field laid out five cards of trains in the open. It is from these cards that the player will collect his hand. The field shows railway routes, highlighted in some color and divided into sections. In order to build routes you need to discard the train cards of the corresponding colors. As an example, in order to build a route out of four blue sections, you need to discard four cards from blue trains. The route can not be laid in parts, and it can be built only immediately, completely. Routes are gray, laid by a set of maps of any color. The only rule is that the color should be the same for the whole gray route. It is for the construction of routes and points are added to you. And it should be borne in mind that the longer the route that you build, the more points you get.

Now about how the game is going. In his turn, a player can replenish his hand from five cards of trains laid out on the table in the open, or replenish his hand from the deck if the cards laid out in the open for some reason do not suit him. You can also announce the construction of one route or another, or collect new job cards for yourself. In the deck there are maps of all colors of the routes, there are also special maps of locomotives. This is a kind of joker, and it can be used as a card of any color. The game ends as soon as any of the players come to an end plastic trailers. If someone has only two cars left, the last move begins. All players go once more, after which the game ends. The winner is the player who scored the most points.

Ticket to Ride is a very good game. It is categorized for beginners. In front of us is a desktop with elegant game mechanics that allows you to make tactical and strategic decisions each turn. To learn to play it, it takes only five - ten minutes, after which you will fall in love with this game forever.

Thus, this desktop can really be recommended to everyone. She will perfectly help you to spend time in a quiet family circle or in a large and friendly company of friends. The game has many awards, and has earned the recognition of the whole world as one of the best family board games.


The game can be downloaded on our website:Ticket to Ride

Small world
http://itunes.apple.com/us/app/small-world...d364165557?mt=8
Game Description:
“I rarely remove any games from my collection, but have just excluded Vinci from it. Vinci is not at all a bad game, just its author, Philippe Keyaerts, created a new game - Small World, based on the same system. Small World absorbed all the advantages of Vinci, adding a lot of new things and not taking a single drawback. Vinci was the first game of Philip Kiarts. Since its release in the 90s, Philip beat many games, created several new ones of his own, learned all the subtleties of game design and gained immense gaming experience. He used all this experience to process his first game, and the result exceeded all expectations - Vinci was a good game, but Small World turned out just great and could take its place in the collection of games.

If you are already familiar with Vinci, here are the main differences between these two games, and all of them will once again convince you that you simply must buy Small World:
The fantasy background of “Small World” is much more diverse and more interesting than the historical background in “Vinci”. The special abilities of the races fit more harmoniously into the fairy-tale world than into the real one;
The playing field and the Vinci chips were a bit awkward, and in Small World they are just great;
Add a little magic to the game - a great way to bring interesting special abilities and effects into the game;
The deeply thought out distinction between primary and secondary characteristics made it impossible to imbalance combinations, some of which were too strong and created inconsistencies in the rules;
“Small World” is much shorter and more dynamic “Vinci”, but it has the same tactical depth. This was made possible by the skillfully crafted components and the removal of a few small rules and exceptions that slowed the game;
Secretly stored glasses make the game easier and don't make you think too much about the game. But it is also possible to play with open glasses;
4 different cards are made for a balanced game with any number of players.

And now for those who were born later or simply missed “Vinci”, a more detailed description of “Small World”.

When Vinci came out, most reviews, including mine, compared it to Civilization. Vinci was described as easier, more dynamic, faster, and more modern than Civilization. “Small World” brought more action to the fantasy world and therefore its comparison with the game “Titan” suggests itself - it is more dynamic, easier and more modern than “Titan”. Formally, "Vinci" can be described as "Risk" without cubes with some crazy aliens from "Cosmic Encounter". Of course, if you were too young for Vinci, you hardly ever heard of “Titan” or “Cosmic Encounter”, but these comparisons are written here to show that the game scenery and the idea of ​​Phillip Kiyart is more in line with the style of the American military fantasy games than the style of German management games.

The game takes place on a fantasy world map with hills, mountains, lakes, plains and magical sources. All kinds of fantasy nations — tritons, zombies, amazons, dwarves, giants and others — are trying to regain the lands of their ancestors. Of course, the whole problem lies in the fact that the small continent depicted on the map is the ancient homeland of other newts, zombies, Amazons, dwarves, giants and many others. In their turn, the players increase the number of their active races or, if the player believes that his race has already been “battered” by representatives of other races, and she can no longer claim the lands of her ancestors, give up her and introduce another race into the game to conquer their ancient homeland. In any case, not a single race in a small world is so numerous as to return the ancient land of the ancestors, but they all enjoy the process and this is most important.

The battles in the game are simple, without any playing cards or dice - if you have a sufficient number of representatives of the race, you will win. Each race has two special abilities, the basic racial ability and the background random, which together create diversity in the game. This makes “Small World” a tactical, dynamic and fun game. “Small World” is a fun game, and its fast gameplay makes it somewhat similar to games with a large percentage of accidents, such as “Valley of the Mammoths” or “Age of Gods”. There are so many games where you have to plan and think a lot, and there are simple fun games; but not many games at the same time with good tactics, and with easy and fun gameplay. “Small World” is one of them, which makes it much better than “Vinci” and therefore it will definitely become a hit.


The game can be downloaded on our website:Small world

Catan (Colonizers)
http://itunes.apple.com/us/app/catan-hd/id390422167?mt=8
Review on iPad version of the game:
I don’t even know why my acquaintance with board games on iOS did not begin with this game.

As if everything went around and around but did not decide to buy, although the game definitely played a big role in my hobby (paradoxically, but the very acquaintance with it and the actual rules took place just a few days ago). Catan is without doubt the most famous iOS board game.

It is now such a sea of ​​games (especially in the last year or even half a year - just like mushrooms, one after another appear), and then, in far 2009, Catan was literally a pioneer in this field, and a very successful pioneer. And for many, the mention of board games on iOS is strongly associated with the Colonizers.

In early July, the game was transformed, having received a completely new design, reworking the interface, rentia support and the addition of seafarers, but more on that later.

Well, let's move on to the toy itself.

The graphics in the game are very nice.

Hexes with terrain look great both on the general plan and in approximation. The most interesting thing, as it turned out, with the Internet connection turned on, two "redesigns" of the game can be made available. In the literal sense of "redesign", i.e. all the game has three design, one of which even has an animation of the type gif. But for the addition of "merchants and seafarers" will have to pay a price equal to the application itself. And only after the purchase of the add-on becomes fully accessible to the company.

But you can safely and in the normal mode of a standard set, though everything will be ironed out in the menu as if you have some free version with a blocked content.

Sounds also on the level.

A pleasant unobtrusive melody, the voice of certain events (oh, what a pleasure the cry of "aha!" Of the robber, when he robs someone for your benefit and what a chagrin when robs you)

The control is very convenient and intuitive, you just need to get a little comfortable.

There are a lot of settings, here you can set the AI ​​level of opponents, the robber’s loyalty, and even the random variants, you can get numbers not by throwing a die, but as if pulling values ​​from a certain set of numbers and still various small settings.

For the game itself, I can definitely say that the Colonialists are not my game, as it turned out the notorious random kills in me the desire to play, even in the “controlled random mode”.

Sit and just wait for the necessary values ​​of the cup in the game against live opponents to fall as it can be understood, but not in the game against AI.

The game does not have multiplayer, which in general is very understandable, finding four players online is not so easy and it seems the developers did not make a bet on it.

The first time I had to play six times until I was able to win, then realizing the principles of the winnings began to depend only on the random house.

AI is not bad, but again, who will undertake to check whether everything is based on the "successful" dice rolls. By the way, if you wish, and if there is a sea of ​​free time, this can be done.

The game at any time will provide you with just a lot of statistical information on the current game, so just the eyes will run, even in the form of small graphs. As a result, we have a quality product. Excellent graphics, three types of design, convenient operation and a nice geyplay. As an iOS port of a board game - a solid five points (the fact that I personally did not like the Colonialists at all).


The game can be downloaded on our website:Catan hd

Uno
http://itunes.apple.com/us/app/uno-hd/id364368518?mt=8
Game Review:
This board game has millions of fans all over the world. Hundreds of thematic sites and articles are devoted to it. The total number of copies sold has long exceeded 150 million copies. At the same time, it is one of the simplest: it takes no more than 10 minutes to master the basic rules. What kind of game is it and why is it so attractive to many thousands of people? So, we present: the card game “Uno” (“Uno”), one of the “oldest” (created back in 1971) and one of the few board games that will not soon lose at least some of its unique charm and charm, games that Through many, many years will also excite the excitement of players.

But, nevertheless, what caused the genuine interest of both fans of board games and "ordinary" people to "Uno"?
First, the simple, but interesting and dynamic rules of the game. In “Uno” there are 108 cards, of which 7 cards are dealt to each player, and another one is put face down on the deck. The first player lays out a card of the same color or of the same value onto the “open” card from the hand. If there is nothing to lay out - take it from the deck. By discarding cards on this simple principle, players tend to get rid of all the cards they have dealt. The one who can do it before anyone wins. In this case, you can bluff, cheat and actively interfere with opponents, but within the rules. Yes, and do not forget about the main rule that gave the name of the game, you must warn the players that you have one card left, shouting "Uno!", Or your opponents will do it for you. If the basic rules are boring, then you can add a “spark” by downloading from the Internet numerous variations and modifications of the game.
Secondly, Uno, unlike most board games, has no hard age restrictions. Both adults and children can play it from the age of 7. In addition, "Uno" is ideal for playing in a company of up to 10 people, and if you take two decks of cards, then up to 20. So, "Uno" is perfect for a quiet family evening and for a noisy party.
Thirdly, when playing Uno, there is no need to build multi-pass strategies and carefully think through every step. After all, a lot in it depends on your reaction, attentiveness and good luck. Catch your moment of luck and play "Uno"!
So, "Uno" is a fast, fun and simple board card game, which is worth every penny of money spent on it.


The game can be downloaded on our website:UNO HD

Blokus
http://itunes.apple.com/us/app/blokus-hd/id377471930?mt=8
Game Description:
One of the most popular games in the whole world, which has received almost all existing game awards.

The composition of the game: The game includes a small set of simple components, namely: a plastic field, divided into in-depth cells; a bunch of plastic very beautiful almost transparent "tetris-shaped" figures of 4 colors (for 4 players), and also a rule book (consisting of 1 sheet). Despite the large box, the game is very easy, so it is convenient to take it on trips or to friends.

Purpose of the game: Place as many of your own figures as possible.

Preparing for the game: Put the game board in the center of the table. After that, each player chooses his color and gets all the figures of the corresponding color.

Gameplay: The first player is randomly selected, then the game goes clockwise around the table. In the first turn, each player places on the board 1 figure, which should adjoin the corner of the field, which is closest to the player.

In subsequent moves, each player places the next figure on the field, observing two rules:
a new figure should be adjacent to the previous figure diagonally
The new figure should not be in contact with other figures.

So the game continues until the end of the game conditions are met.

When playing together, players get two colors. And when playing in three, 1 color remains neutral, but players make moves for a non-existent player controlling this color. Otherwise, the rules of the game remain the same for different numbers of players. The game continues until there are no places on the field where the figure could be placed, following the rules, or until all the figures have run out. Then the players count the number of squares of all the figures not placed on the field - these are penalty points. If a player lays out all his figures - he gets 15 points, and if the last figure laid out is a square - then the additional 5 points.

Blokus is a great lightweight game for any company. This is a rare game that will be interesting even for children, but, given the presence of the sometimes very difficult strategy, it will also appeal to experienced players. The advantages of the game also include the fact that it does not lose its attractiveness with any number of players. This abstract game can be compared with many classic games such as Go, Chess, etc., but most of all, of course, it reminds us of all our favorite computer Tetris.

Opinion Bruno Faidutti: “Blokus is an easy, addictive family game with an easy strategy that can be played not only together. Of course, it will never be as great as go or chess, but it can serve as a good substitute for annoying Chinese drafts. ”

The game can be downloaded at:http://www.filesonic.com/file/133216041/Blokus_1.0.2.ipa

Scrabble
http://itunes.apple.com/us/app/scrabble-fo...d363306776?mt=8
Game Description:
If you want to not only have a good time, but also broaden your horizons, Scrabble is your game! It was not for nothing that during the Soviet times she was called Erudite. The players' task is to make words and place them on the field in such a way as to capture the cells with the highest score. This simple and smart board game is also very exciting! This is evidenced by a large number of international tournaments in the Scrabble game, in which both amateurs and professionals participate. All this does not prevent it from remaining the most popular and beloved family game. Of course, the Scrabble game is a worthy and always current gift for people of all ages!
Word game

Scrabble (Scrabble, Scrabble or Scrabble) is a classic board game that requires making words with chips letters.
How to play Scrabble?

Each of the players starts with seven letter chips. On the player field 15 by 15 cells, you can lay out the words. Words can be spread from top to bottom or left to right (on the principle of scanwords or crosswords). The amount of points depends on how long the word you post.

What can be done in a move?

In one move, you need to try to spend all the chips of letters (up to seven) that you have. If you can lay out with the help of their words - it means that you are acting correctly. The strategy of the Scrabble game consists not only in the selection of the longest words, but also in many other nuances:
You can put the words in such a way as not to give your opponent the opportunity to build their combinations in the future;
Each letter gives a different number of points: the less often a letter is found, the more points it gives (and the less number of these letters you can meet per game);
The game field has multi-colored cells, and each of them somehow increases the number of points per letter or word as a whole;
It is possible to use a "dummy", that is, a dummy without a letter - this is a kind of joker, replacing any other letter;
You can replace any number of letters you have with random letters from the rest - but skip the move.
How interesting is scrabble?
The game is very, very popular: for example, in Europe it is quite easy to meet quite serious gentlemen traveling by train and spewing time behind Scrabble. The game hosts international and local tournaments both among juniors and professional adult players. The game never exhausts its capabilities and this is similar to chess, which you can play, in fact, forever.
How Scrabble is known in our country?
In the USSR, the game "Erudite" was released, remembered by many. "Scrabble", in fact, is its Western version, which can be played according to the classic rules:
In the "Scrabble" you can use any form of the word, and in the "Erudite" - only nouns in the nominative case and singular;
In Skrable, the dummy remains on the field, and in Erudite, it can be returned to the hand when replaced with the appropriate letter;
In "Erudite" there is no letter "E", more chips and a little differently evaluated points.
Is Scrabble good as a family game?
Of course. Scrabble perfectly develops vocabulary, linguistic skills and horizons of the child, strengthens his memory and ability to analyze.


You can download this address:http://file-sonic.com/file/904921071/Scrab...mbored.ipa.html

Medici
http://itunes.apple.com/us/app/reiner-kniz...d383152745?mt=8
Game Description:
appear later

You can download at this address:http://www.filedude.com/download/7nZaAFBlaf41a05f6c15

Neuroshima hex
http://itunes.apple.com/us/app/neuroshima-...d391297152?mt=8
Game Description:
This tactical vorgeym is based on the “Neuroshima RPG” universe, released in 2001. This is a post-apocalyptic world, torn by an endless war between people and machines. The remnants of humanity, who found shelter in the ruins of the city, are combined into small gangs and armies. Conflicts between these groups arise from time to time, and the goals, in general, are banal: food, equipment, etc. The main thing is that cars coming from the north constantly visit the city ruins. They are directed by a machine mind called Moloch. In the Great Wastes, surrounding the remnants of cities, lurks another enemy: Borgo - the leader of the mutants and his terrible army. But humanity still has hope. This Outpost is a well-organized army, leading the war against Moloch. The majority of human settlements, including Hegemony, try to live in peace until they are forced to show their teeth. The game is played on a hexagonal field, and the goal of the game is to destroy the enemy base. At the beginning of the game, each player puts his base hex in any empty space on the field. Each base has 20 HP. Upon the destruction of the base, the corresponding player leaves the game (in the case of playing for three) or the end of the game is declared (in the case of playing for two or four of them).

After setting the base, each player has 34 hexes of his army. In addition to the hexes of fighters and additional modules, these include immediate action hexes. The latter are distinguished by the fact that they are not laid out on the playing field, but, at the request of the player, they instantly work and go into a reset. Each player must mix his hexes and put them in a closed pile.

On their turn, each player can pull up to 3 hexes from a closed stack of his army, lay them out in front of him (so that other players see them). If, since the last move, a player has a non-played and non-abandoned hex left on the table, then he must pull out not 3, but two new hexes from his stack. In general, you need to get to three or more than three ready-to-play hexes in front of the player should not lie. Now the player must reset the least needed triple hex. The remaining two hexes the player can play (the fighters and modules in this case are laid out on the field, and immediate actions work), reset or leave in front of him for the future. Hexes can be spread only on empty places of the field, hexes are not placed on each other. Hexes laid out on the field usually no longer move across the field and will only be removed from the field to drop in case of defeat in a battle. However, there are exceptions to this rule, for example, fighters with the possibility of movement or an action hex that allows any unit to move to the field. In case there are no free places on the field at any moment of the game, a battle is fired.

The battle can also be activated by the player on his turn if he plays the corresponding immediate-action hex (with this he ends his turn). The battle is clearly divided into phases on the initiative. Each fighter, including the base, has its own initiative indicator; additional indicators or other properties may also affect this indicator. In a battle, the forces begin with the maximum number of initiatives (first phase), and the forces that remain alive with the indicator “zero” (the last phase) end the battle. Forces with the same initiative indicator act simultaneously. That is, if two fighters with an initiative of 3 and one life shoot at each other, they both will die and will be removed from the field. Dead hexes are usually turned upside down on the field, and are removed only at the very end of the battle phase. This is done for convenience. The fact is that modules or fighters acting on their neighbors cease their influence not at the moment of their murder, but at the end of the phase in which they were killed. There are units that have more than one life (there are relatively few of these, mostly Moloch's forces). In the event that such a unit is not finished off during the battle, wound tokens are placed on it, corresponding to the number of wounds received in the battle.

The game ends in the event of the destruction of someone's base. However, there are often situations when any of the players pulled the last hex out of their pile. Then this player makes his move, the other players also make the last move and the final battle begins, after which the game ends as well. According to the results of the battle, the player whose base has suffered less will win.

Consider the immediate action hexes. In addition to the "battle" command, there is a movement team that allows you to move one unit to the neighboring empty hex field and turn it in any direction (where the fighter most often looks) is very important and the neighboring enemy is "flipping off", provided that behind there is an unoccupied seat. There are still personal teams that are available only for one army and they mainly represent a wide opportunity for killing the enemy, but there are very few of them. For example, in Moloch, there is a rather terrible airstrike, however such a hex is the only one in the deck. Varieties of hexes of fighters set. On each such hex, the capabilities of this fighter are schematically indicated. In addition to the initiative indicator, these can be directions in which a unit shoots and / or hits melee, directions in which a unit can throw a network, blocking the actions of a neighbor, directions in which a unit can block enemy long-range attacks. It can also be mobility properties or indications that this unit has more than one hit point.

Each hex of an additional module has on itself a few arrows drawn from the center to some sides of the hex. The module, being laid out, gives a certain bonus to the friendly neighboring forces, located next to the module in the direction of the arrows. The bonuses themselves are also indicated schematically and may be different. For example, a module may give its neighbors an increase in damage during an attack, an increase in initiative or take damage from an enemy attack. The modules do not have initiatives on their own and work from the moment they are placed on the field until the end of the phase of the battle in which they were destroyed. In general, the game is a sequence of increasing presence on the field, followed by discharge in the form of a drawn out and played battle. Sometimes, the expectation of battle begins to resemble the expectation of a volcano in "Tikal". In general, I liked to play more together, than the four of us two on two. It seems that this game has a priority on the game together. In this case, the party is short (30-40 minutes) and dynamic. In two-by-two mode, it takes a lot of time to discuss the current situation on the field with an ally player and make a joint decision. And the three of us, every man for himself, I have never played. I think such a party will be somewhat chaotic.

The obvious high cost of this game is distressing, and there is not a single plastic or, even more, wooden element in the kit - a miniature playing field, 140 hexes (35 each army), several injuries tokens: that's by and large, and everything that lies in the box and this is all done from a dense high-quality cardboard. The high selling price of the game can be justified only by the costs of testing and finalizing the game, because each of the four armies is different and balancing the army with each other is worth a lot. By the way, there is an opinion that the forces of the Borgo and Outpost armies are slightly more serious than those of the Hegemony and Moloch, although in order to make sure of this, it is necessary to play “Neuroshima” at least a dozen times.

You can download the game from our forum:Neuroshima hex

Carcassonne
http://itunes.apple.com/app/carcassonne/id375295479?mt=8
Game review for ipad and iphone:
"Carcassonne" for gadgets from Apple. The game costs $ 5 and is a very fresh development. It is clear that such things go best on the iPad, so I had certain doubts: was the 480 × 320 resolution (iPhone and iPod Touch screen enough) enough? No, it was enough - you can play, and even without any inconvenience.

Here the developers have implemented only the basic game. According to them, work on the additions is underway, but again I have certain doubts - is it necessary? After all, more tiles - more than the size of the laid out field, and then the screen resolution can already affect ... Well, wait and see.

Honestly, the game impresses with its functionality. In addition to the usual game (one or several people on one gadget), you can play with several consoles, hooking them via Bluetooth or Wi-Fi (in the latter case, it is possible to play through LAN or the Internet). For multi-console game there is a chat and notifications. There is an opportunity to participate in the online ranking. There is a special solo mode (about it just below). Finally, great help and introduction to the game. The field is moved and scaled in ways standard for these consoles, everything is very convenient. At the same time, when a computer opponent puts a tile, the focus automatically shifts to the point of exposure, so these moves are not ignored. That process of exhibiting had to be made multi-stage - after all, apart from the fingers, there are no controls.

First, the player sees the tile that he was given and the possible places of his exposure. In one of them you need to poke a finger, and the tile rises where it is ordered. If he can dock there in more than one way, then a circular arrow appears on it. We continue to poke a finger, and the tile is spinning. Turned as it should - poke a finger into the figure of the mipla, and the newly exposed tile increases in size. Possible positions are highlighted, and in any of them you can put a mipla (if, of course, they are). In general, a little longer than on the desktop, but quite intuitive and convenient. And so on until the end of the game. Rating and statistics is a holy affair. The contribution of various game elements is shown schematically, according to the principle of “which is more and what is less”, separately for the last game and all the games played before. As already mentioned, you can send your results to the server and admire your success.

In my opinion, the game turned out just great. I just can’t find flaws in her ... well, except that when going from one AI level to another, the steepness of computer opponents increases too much with big jumps. Instead of the proposed four levels, it was possible to make six pieces. And this is the only complaint that I was able to formulate. By the way, AI is implemented very well, its four levels have about the following meaning: “a novice is a decent player — a strong player — what a strong player ofiget”. At each level, two AI instances were instituted; the error described above was avoided by the developers.

It remains to tell about the solo mode. This is such a tricky thing, a cross between solitaire and quest. The player sets the tiles coming to him according to the usual rules, and must consistently build a certain set of cities and roads to increase their complexity. Initially, he has 1000 "action points", and setting each tile reduces them. The more tiles on the field and the more “ugly” the field configuration (a special criterion is introduced here), the more points the exposure takes. As you might guess, the task is to complete the quest, remaining in the "greatest plus" points. A bit wondering, but interesting ... although playing against strong AI gives me more pleasure.

You can download the game from our website:Carcassonne

MONOPOLY
http://itunes.apple.com/app/monopoly-for-i...d405622181?mt=8
Game Description:
Classic game Monopoly

You can download the game from our website:MONOPOLY for iPad

RISK
http://itunes.apple.com/us/app/risk-the-of...d407085219?mt=8
Game Description:
"Risk" is a classic American board game for several players. The childhood spent behind "Risk" and "Monopoly", has transformed Americans into soulless capitalist bastards.

Classic "Risk" - the playing field in the form of a map of the world, divided into continents (or cardinal points), which, in turn, are divided into territories. The multi-colored counters designating armies, dice. First, the players take turns placing chips into the territories they like, and then start fighting, moving the “armies” and capturing the enemy territories. The result of the collision of armies is determined by the roll of the bones. After everyone has gone and the turn is over, players get a "profit" - a certain number of armies, depending on how many territories they currently control. If any player was able to subdue an entire continent (capturing all the territories in this part of the world), he gets an extra bonus. The game continues until one player destroys all opponents. In the spirit of the teachings of European geopolitics, the winner is usually the one who managed to seize and retain control of Asia. This, in turn, is very difficult!

The rules of the battle. Depending on the number of chips involved in the attack, the attacker rolls up to three bones. At the same time, no more than two chips participate in the defense, and, accordingly, the defender rolls one or two dice. The bones with the most points are compared, the chip of the losing side is removed from the board. If possible, compare the next pair of bones. A draw is interpreted in favor of the defender. [For example, the attacker dropped 5-3-2, while the defender dropped 4-3. The best result of both sides is 5 and 4, the defender loses one chip. The second result - 3 and 3, a draw in favor of the defender, the attacker loses one chip. The attacker can attack or retreat again.] The main thing is that the attacker can secure numerical superiority, while the defender always has the advantage of the position. There are still a lot of rules, for example, the ability to transfer troops from one territory to another, if there is a “bridge” between them from the lands under control, and so on and so forth.

Since then, numerous variations of "Risk" have been born.

"Castle Risk", where the capitals, generals, diplomats and admirals appeared - the game goes on the map of Europe, and the players divide the territories of the great European powers of the 19th century. (By the way, the network says that from the point of view of the playing field, the most successful country for capturing hegemony in Europe is France. England itself ranks second, Russia is third. Austria-Hungary is the weakest of the seven, it is almost impossible to keep. )

"Risk" in "The Lord of the Rings", in which a restriction on the number of moves was imposed - it is necessary to achieve a decisive result before Frodo brings the Ring to Orodruin. However, if you want to read about the Lord of the Rings board game, take a look here. This, however, is not "Risk", but a more complex system, but the more interesting. Makes you think about the features of strategies for the Tolkien trilogy, that the war, in fact, goes on two levels, at the level of the army, and the Ring itself ... Ah, I was distracted!

"Risk 2210 A.D." - the struggle for hegemony in the world of the future, after the next thermonuclear war and large-scale climate change. Chips depict combat robots, there are also commanders who give different bonuses ("land commander", "sea", "space", "nuclear" and "diplomat"). Before the start of each game, radioactive wastelands, remaining from the previous redistribution of the world, are randomly placed on the playing field, these territories are considered impassable. On the other hand, there are sea settlements in the ocean that can be captured with a “naval commander”. There are orbital fortresses that allow to strengthen the defense of the territories in which (from the point of view of the game they are above). There is also a separate minimap depicting the surface of the moon and lunar colonies. If you have an orbital fortress and a "space commander", you can transfer combat robots there and begin to conquer the lunar surface.

In essence, the "commanders" are the same troops. It is just that in certain situations an octahedral bone is thrown for the commander, and not the usual one. As the best result wins, it gives a certain advantage. Competence is different for everyone. For example, a “naval commander” throws an octagonal bone when attacking a naval settlement or landing from a naval settlement on the coast, while the “space commander” enhances spaceborne operations with its participation. The “nuclear commander” always throws the octahedral bone, and the “diplomat” never, in which the contradiction between strategy and tactics, staff work and direct command and control of the troops manifests itself. The magic of a "diplomat" is of a different kind, but about magic further.

The main resource is energy, the equivalent of mana in fantasy games; like the troops, it comes from the territories under its control. Energy allows players to bargain for the right to choose the order of the turn - who has spent more energy, chooses the first, sometimes it is beneficial to keep the first move, sometimes the last. For energy, they buy commanders and fortresses; you can also buy cards that are a bit of a spell. Maps are divided into "suits" ("army", "fleet", "space forces", "strategic forces", "diplomacy"), and can be used if there are appropriate commanders. These abilities require energy, although they can, for example, give a bonus to the production of energy in subsequent turns. From the point of view of the game world, the cards mean innovations, unexpected strategic moves or a banal application of weapons of mass destruction. Indeed, the cards often play the role of weapons of mass destruction, in the literal and figurative sense, and since they are blindly drawn, no one knows exactly what they have in their hands. The game goes on five turns (conditionally, five years), after which points are calculated for territories, continents, sea settlements, lunar colonies, orbital fortresses, etc., as a result of which the winner is determined. And since players usually have surplus energy by the fourth-fifth move, the war for hegemony inevitably turns into a hot phase, with the opening of cards, the death of entire armies and the unpredictable change of leaders. Such is it, the war of the future. I don't want to go there.

Oh, yes, I almost forgot. A separate plus is the names of territories in the world of the future. For example, Iceland has become the "Center for Genetic Research" Iceland ". England -" New Avalon ". Alaska -" Northwest Emirate of Oil. "Greenland -" United States in Exile "(there is also an" American Republic "on the East Coast of USA). The European part of Russia is proudly called "Ukraine" (this, however, suffered the classic "Risk", but then the bug was turned into a feature). Mongolia suddenly turned out to be the "Khan Industrial Republic". As for the Japanese islands, written - Japan. Can you imagine? It is divided between the "Australian Test Site" and the "Aboriginal League", Hong Kong, apparently attached to itself the rest of China, we have on the territory of solid "Ukraine" and "Bear Enclaves", and these were both Japan, and stayed! Where is the justice ?!

Download the game at this link:http://www.filedude.com/download/51NmeUyrp929063961f2

Stratego
http://itunes.apple.com/us/app/stratego/id398975927?mt=8
A small review of the game:
"Stratego" - the game is even more respectable than "Monopoly". It goes back to medieval China, and in its present form appeared in Europe shortly before the First World War. In the USSR, the "unlicensed" version of "Stratego" came out, and now the game appeared in Russia quite officially.

At the beginning of each player comes an army of 40 troops (in denominations from 1 to 10), bombs and a flag. They are placed in a closed from the enemy. Players take turns moving chips, attacking them with the enemy. In a battle, the one whose worth is higher (with rare exceptions) wins. The goal of the game is to capture the opponent's flag. In the US and Europe, "Stratego" exists in the mass of options, but we have published a classic version. However, you can diversify the game using not all 40 chips, but only a part of them.

The result: a classic, which is a hundred years old at lunch (a patent for the game was issued on November 26, 1908). However, considering that the Dutch are leading in the World Championships in “Stratego”, there is something, if not fantastic, then psychedelic in this game.

Download the game by the link:http://fileape.com/index.php?act=download&...3chwjXFjL5bW4oj

Tikal
http://itunes.apple.com/app/tikal/id430920838?mt=8
Game review for iphone and ipad:
Tikal is an interesting ancient city located in the heart of the impassable jungles of Guatemala. Here for one and a half thousand years the Maya civilization flourished. But little is known about it - by now only a small section of the city has been explored. You have to lead an archaeological expedition, the purpose of which is to find in the jungle temples and treasures hidden here for thousands of years. Of course, the search for monuments and lost artifacts of the ancient civilization is extremely exciting, but beware! After all, not only your expedition is digging in these places! And competitors are not asleep - they can assign the antiquities you found. However, you can pay them the same coin.

Your task in the board game Tikal is to score the maximum number of points for the temples and treasures found. At each turn, the player places a new piece of terrain on the playing field (jungle, temple, treasure, or volcano), and then uses 10 points to perform various actions. This must be done very prudently, trying as best as possible to place the participants of your expedition on the playing field in order to better clear the temples found (to increase their “cost”) and collect the most valuable sets of treasures.

However, there is one very important detail: temples and treasures can change owners! That is, you must constantly monitor the current situation on the field, calculate the possible moves of your opponents so that they do not appropriate the finds you have excavated. And at the same time, you can try to capture the antiquities they found! Be careful, choose the most advantageous scenarios for yourself, watch the actions of competitors - and then you will get points for the temples and treasures! The game when you first start is replete with pop-up tips and comments, which speeds up familiarity with the game and its mechanics. Then all the tips can be disabled in the settings menu. You can also change the speed of the animation and the speed of the AI. You can play locally against AI (or against live opponents on the same device), and the choice is both the number of players (2-4) and the difficulty of AI, which is measured by the ELO rating value: Prophet (1300), Boilder (1400), Warrior (1500), Healer (1600), Princesse (1700), King (1800). Or online through OpenFeint. At the time of writing, there were very few players, but this is explained by the novelty of the game itself - it is only a month old. You can play in multiple sessions. I can even say that the Retina game is simply registered to be, because on the general form of the map the details are quite small, and it is better distinguishable with a large resolution.

Here I note that for the first time I wanted to have an iPad. Yet it looks a bit small on the general view, you have to strain your eyesight. On the iPad, I think there are no such problems.

But here we are talking about the physical size of the screen itself, so it is very difficult to comfortably fit the Tikal field on 3.5 inches. This is one of the main problems of all ports of board games. And to the credit of the developers, we can say that they did everything possible to make the game comfortable.

The sound in the game is atmospheric, a sort of Maya rhythm - I really liked it. However, you can always put your track by selecting and running it in iTunes right from the game (in the settings options).

At the beginning of the game I was strained by the absence of the cancellation of the move, but as it turned out, I simply looked through this option. She is in the game menu.
In general, Tikal left a positive impression. The atmosphere is at the height (note that you didn’t play the original board game), the graphics are pleasing to the eye, the Mayan rhythms are hearing, the controls are intuitive, plus you can always cancel the wrong move (for some reason I miss it often, the screen size affects). Well, in full, you can show your strategic thinking, it is a pity that there is no choice of the option to play with the auction, because, according to experienced people, it is this mode that is most successful.

You can download at this address:http://www.filedude.com/download/3Fd6Qn1W1fa7f6315fd3

Ghost stories
http://ax.itunes.apple.com/app/id451126213?mt=8
Game Description:
Long time we did not talk about cooperative games, it is necessary to fix this thing Today we talk about the game Ghost Stories (by Antoine Bauza, publisher of Repos Production). We acquired the game after watching a video review from Tom Vesela, in which he stated that Ghost Stories is one of the most complex cooperative board games. And it did not deceive Tom! We are still playing on the easiest difficulty level, however, we are already thinking of moving on to the next one. But first things first.

This is a game for 1-4 players, the party time is about an hour. All components of the game are of excellent quality, the decoration is very pleasant and designed in a cartoon-dark style. In the game, you take on the role of Chinese monks, who will defend the village from the invasion of evil spirits. Armed with fearlessness, knowledge and unique abilities, the monks must repel the attacks not only of ordinary monsters, but also fight the most evil spirit - one of the incarnations of the master of Hell - Wu Feng (on more difficult levels - several incarnations). So, for the expulsion of evil forces, we need:

A small Chinese village that needs to be protected. This is the playing field. It consists of nine tiles, which at the beginning of the game are arranged randomly, forming a square 3 × 3. It also brings a certain variety to the game, because every time the village will be a little different. Each tile depicts the owner of one of the institutions, which offers you help in a difficult battle with evil. As the game progresses, the monks can visit the Temple of Buddhists, the Tea House, the Heavenly Winds Hut, and even the cemetery. In these institutions, the monks can restore vitality, use the services of a mercenary or resurrect a deceased brother. Next, you need to choose a monk, whom you will play. Four monks - blue, red, yellow and green. A monk's standard of living depends on the amount of his vital energy Qi. At the light level, at the beginning of the game, each player is given 4 Ts-tokens. Also, each monk has a unique ability, or rather two. They are very significant, and without them, the monks are unlikely to successfully complete their mission. The abilities of the monks are displayed on the player's personal field of the corresponding color. The players' fields are two-sided, on each side there are different abilities that can be chosen at random in front of the game or at will. Finally, we need the evil and bloodthirsty spirits. In the game they are presented in the form of cards: 55 ordinary spirits and 10 incarnations of Wu Feng. The ghost card below shows all the dirty tricks it does: on the left — on appearance, in the middle — every turn, on the right — on exile; By the way, for exile, in rare, true cases, a reward is given (at least something good). To determine the order of the invasion of spirits on an easy level of complexity, it is necessary to mix all the spirits and, for 10 cards from the end of the deck, insert the chosen blindly incarnation card. That way, you'll never know what kind of look Wu Feng will take this time. The course of the game. As is common in many cooperative games, evil is first committed. In his turn, the player checks his field for the presence of evil. He does all the bad things that are indicated on the cards of the spirits existing there (he moves black hunters closer to the village, throws a curse cube), and then draws a new monster from the deck. During the evil phase, quite a few unpleasant events can occur. Then we do, do not believe good. In this phase, the monk can move his monk to the next cell in any direction, use the useful property of the tile, or make an attempt to expel the spirit. This is where the cubes with multi-colored circles on the edges come into play. The fact is that each monster is characterized not only by color, which indicates the player's field, where he arrives, but also by the level of resistance. Resistance is indicated by the number of circles on the map. You ask, and how to throw out three green circles from three cubes to kill this terrible spirit, is the probability very small? Try ... try ... the game is complicated! Just kidding The game also contains Tao chips of corresponding colors, which are added to the value of the cubes. They can be obtained by using the property of the village tiles, or as a reward for exorcising certain spirits. In addition, there are a couple of important tips for exorcising spirits: it is desirable to place light spirits on the edges of personal fields, since for the throw you can kill two at once; Also, if during a fight with you there is another monk on one tile, you can use his Tao tokens.

Expelled, breathed for a couple of seconds and again into battle. Only 45 spirits, and then incarnation and victory! Victory is gained only in one case - with the successful killing of Wu Feng. Remember, we put it in a deck for 10 cards to the end? Yes, yes ... when the player draws the last card, and Wu Feng will be on the field and healthy, alas, the monks will lose. In addition, players lose when capturing four village tiles, as well as if all the monks were killed - no one has more than one Qi token. Total, we have an excellent cooperative game, which is dynamic and in the same breath. The game is really not simple, and most interesting with the maximum number of players. This is explained by the fact that playing a smaller company you will have to play for neutral players, which, in our opinion, is not so interesting. To think with such a brainstorming for yourself, and even for that guy - no, if you please. And yes, it is necessary to think and discuss a lot here, therefore, four heads are much better. It is necessary to think over the moves at least a circle ahead, the strategy - “ah, I will do it on the next turn” - will not work here.

The main advantage of the game is communication and interaction between players. The element of chance is present both in the dice rolls and in the appearance of spirits. The first is balanced by Tao's chips and the abilities of the monks, and the second is no longer so striking after several games - you already know all the spirits in person, and since the total pack of ghosts does not change - just be ready that sooner or later they will still will come. The special abilities of monks play a very important role, so they must be used as efficiently as possible.

Among the shortcomings - the monks could be made more individual - visually, for example, and even give each of them a name!

Play and remember, a walk in the Chinese countryside will not be easy!

You can download the game from our website:Ghost Stories: The Boardgame

Jenga
http://ax.itunes.apple.com/app/id393106605?mt=8
Game Description:
Classic ancient game. It is necessary to build a tower, using as many boards as possible, pulling them out of the body of the tower and putting it on top. Loses the one who will fill up the tower

You can download on our website:Jenga hd

Hey, That's my fish! (Hey! This is my fish!)
http://ax.itunes.apple.com/app/id432427965?mt=8
Game Review:
In this game, a bunch of penguins will slide over the ice floes, collecting fish under the noses of their gaping fellows. All this will be watched by a pretty Shark that would like to relax, but it will not succeed. Today on the Pink Couch - icy Hey! This is my fish!

North, Antarctica ... Always dreamed of visiting there. Imagine - you leave their cabins, the sun bakes, felt boots rustle along the frozen deck, the padded jacket pleasantly presses on the shoulders. You come up to the iceberg, knock on it with a knife, and a glass of whiskey falls ... shoo, damned Loon, shoo - you have banned everything! ... So what am I talking about? Oh yes, a piece of pure and fresh ice falls. And you, sipping this drink, look at the snowy expanses, on which amazing creatures frolic. Here about them there will be my today's review.

The box from the Star company shows funny penguins (father and son) who brag about their fish, balancing on ice floes with difficulty. Judging by the expression of the eyes - they are very good, and they clearly have found a cure for fighting frost and cold water. And in the background - the spouse, whose view clearly hints about the evening beating for the mountain - anglers. Everything is colorful and atmospheric - I just want to look inside. The playing field, divided into hexes and representing a "sea abyss", which will absorb the reckless applicants for the title of "penguin of the year." Not without the help of the Shark, of course, the symbol of which is depicted in the center of a kind of hexagon. Penguins are fish hunters who are at our complete disposal. There are many of them and they will save you from extracting from the depths of consciousness fragments of rules, which state that as the number of players increases, the number of penguins per sufferer decreases by one. The detailing is so high that you can see how the Penguin shows you the tongue and sends for the fish, pointing this out with its flipper.

As you already understood, the unhappy Shark will chaotically scamper across the field, getting fish in the face and wondering what it does here. A beautiful creature, not like these ill-mannered individuals, poking each other with the fingers of a fin. The cube will contribute to giving direction and acceleration for this character. It is time to hand each one over the brood of the Penguins, spread the tiles with the fish over the abyss and place the Shark in the center of the field, with eyes bulging with perplexity. It's time to start the competition. At the beginning, players put their wards on tiles with the image of one fish. When all the penguins on the field, you can start moving. You can run as many hexes as you like, but only in a straight line (remember - a penguin, though smart, but understands only one word, which screamed strange black people who got lost here three hundred years ago - “Reg!”). Penguins can not jump over each other - education does not allow.

After the stop, we collect the tile from which our fish adventurer has left. The goal of the game, as you probably guessed, is to collect more similar ice floes with fish. Penguins do not know how to swim in this game, so the movement "on the water, like a dry land" is prohibited.

After all the players are like, the most harmful player can control the Shark for his pleasure. Numbers are located opposite each outer face of the common hexagon. And they will point us to the direction of movement of the unfortunate fish. At the end of the game, it will be harder to move around, and there will be few possible places to move. Therefore, the game will continue to the "last ice", which players can collect. Then the catch is calculated - the player from whom the Penguins have scored the most fish is considered the most penguin of all the Penguins. Impressions of the game: Smart and fun game. And not quite childish. It is necessary to calculate several moves ahead. When playing a more experienced player with a beginner, the latter has practically no chances - the game implies the same level of training of opponents. Enough conflict - the Penguin's paths can intersect, and the struggle on the field unfolds serious, and, given the movements of the Shark, is very tense.

At the same time, exciting, well-made and very atmospheric. I tried to play the original version of the game (without the Shark). I can say that the Shark is more fun, and the game is more “live”. Without this participant, the game becomes fresh - only the cold Arctic calculation.

I recommend - a good game. Here you can break your head and have fun while collecting fish.

You can download on our website:Hey, That's my fish! Hd

Roll through the ages
http://itunes.apple.com/us/app/roll-throug...d374165408?mt=8
Game Description:
Matt Lecoq, the author of the world-famous Pandemic, released in 2009 a small table toy similar to the other fairly well-known. Games have a similar design, a similar name and subject - but, unlike the giant Through the Ages, this game is a 30-minute EuroGame in the subject of civilization, and not civilization itself. rules

You can learn the rules in 5 minutes - the only difficulty arises when counting the goods received by civilization for their turn.

Players roll cubes according to the number of their cities, lay cubes with skulls, the rest can be deferred or thrown, and so 3 times. Then they look at what happened - I’ll say right away that it is almost always possible to purposefully engage in the selection of the necessary components, therefore there are fewer randomnesses in the game than it seems.

After throwing dice, players add food and goods to wooden planks. Products are added from the bottom up, from cheap to expensive, one by one for a jug on a cube. If there are more than 5 jugs, then we start again with the first product (wood).

Following the counting of goods, we can build cities or structures. 1 man for 1 cell built. Some sciences will give us the opportunity to spend for the construction of goods. Having built the necessary, we open one science, if we can (but not more than one per turn), we get penalties for the skulls and give the cubes further. The author of the game recommends playing with the rule of the options - after the construction of cities, goods can be changed in any proportions. Because because of the quantity of goods, their value increases, the exchange will always be mutually beneficial - we encourage trade and all that (remember the Colonialists - trade goes this way). Goal of the game

The goal of the game is to collect victory points, which are given for wonders of the world and for science. And more bonus points that give the two most expensive for the discovery of science: Empire and Architecture - points for the city and for the wonders of the world (in quantity). Negative points are given for various disasters that consist of ejected skulls. Given the fact that many sciences save, and sometimes even redirect disasters, these glasses - the trouble rather the first stage of the game. Also, the hungry population gives minus points (cities need to be fed). Adding plus to minus we get the result. The game ends with the discovery of any of the players of 5 sciences, or when all the wonders of the world are built.

When playing for one person, the game runs for 10 turns, regardless of the sciences and monuments, you can also throw cubes with skulls. Gameplay

The basis of the gameplay is not the dice rolls, as it seems at first, but the skillful planning of the cubes and the distribution of goods with resources. What sciences you will discover when you start to build cities, what goods you will change, spend and save - what wonders of the world you will build, whether you will fight with neighbors (through disasters Diseases and Revolutions): the result depends on this, and this is the main gameplay . From this point of view, the game is more like Stone Age, Puerto Rico and other European games, but without the arrangement of men.

Addition

Already there was an official addition, which by the way is free. Supplement is a modified sheet with buildings, sciences and wonders. 4 new sciences, changed the conditions of the end of the game, trade has become an indispensable part of the process, as well as increased points for wonders of the world.

Total

Before us is an interesting Eurogame, with mechanics based on dice and deep planning. The subject of civilization perfectly frames it, but there are no military actions in the game (excluding the planned influences of Diseases and Revolutions), therefore it is not a civilization for 30 minutes (it is not the Colonialists). But a civilized-like game - yes. The game deserves a score of 7 points on a 10-point scale, but I subjectively did not like it very much, because In fact, this is a Eurogame for optimizing resources for the sake of victory points But the game is worthy and really fits into 20-30 minutes.

You can download at this address:http://www.filedude.com/download/6wpJY2Em1M267e1e9c4b

Necronomicon
http://itunes.apple.com/us/app/necronomicon/id399858907?mt=8
Game Description:
A simple, but not primitive, fascinating card game on the mythology of G.F. Lovecraft. The game requires a minimum knowledge of English.

You can download at this address:http://narod.ru/disk/26037023001/Necronomicon_1.2.ipa.html

CLUE
http://itunes.apple.com/app/clue/id315286034?mt=8
Game Description:
The ancestor of the glorious genre of detective games. First published in 1949 by Waddingtons from Leeds English, later rights passed to American Hasbro. The man who invented her - a contemporary of Agatha Christie named Anthony Pratt - was a very remarkable person: he served as a clerk in a law office, and in his spare time acted as a clown. The plot of Cluedo is a classic sealed detective with a limited range of suspects. Because of the snowfall, everyone was locked in a single space - the country estate of Dr. Black, the aristocrat and the famous anthropologist. There was a murder. The victim is the master of the house, but who killed him: Colonel Mustard - a candlestick in the living room? Mrs. Peacock - dagger in the billiard room? Old White - poker in the library? Or so: in the library, but Colonel Mustard, and not a poker, but from a revolver? Six suspects, six possible murder weapons, nine rooms, and with each move something clears up, and the evidence becomes more and more. But here's the problem: many of the evidence is false! And the most interesting thing is this: while you turn on deduction, methodically calculate probabilities and cross out mutually exclusive options, someone suddenly - oops! - guessed both the murderer, and the place, and the instrument of crime. Because the real detective also works on intuition - just like Inspector Cluseau from Pink Panther (the coincidence of the names here is far from accident). Cluedo is a famous game in general, almost like “Tales of Mother Goose”. She is constantly quoted, a bunch of remakes have been released (various “Clues”, etc.), and even several films have been made, including a direct adaptation of the game, but not the British, but the American version. The victim is a blackmailer, and the action takes place in times of McCarthyism.

Age: from 9 years old, but the game is not easy and not even for all adults.

Number of players: it is best to play six of them - according to the number of suspects and murder weapons; but can be threesome, with a double set of cards

Party time: ~ 1.5 hours

Advantages: Each party seems to be like a performance, and each time is different. In addition to logic, a psychological moment is included - no worse than in poker or, say, in the Mafia.

You can download on our website:Clue (Cluedo)

Kingsburg
http://itunes.apple.com/app/kingsburg-serv...d390444806?mt=8
Game Description:
Imagine that you are the lord of the frontier lands. Everything is fine, except that in these wild and desert regions there is no place to turn your great talent and ambitions. Yes, and the barbarians have recently intensified at the borders ...

And here you have the opportunity to move closer to the capital. To do this, you need nothing: survive 5 harsh winters and manage to bring your region to prosperity. True, besides you there are 4 more applicants, and they also want to get a promotion, and there is only one place ...

First, a few words about the components. First, in the game there are 21 (!) Hexagonal dice. Secondly, a beautiful field and cards of enemies. There are 3 piles of wooden cubes: gold, wood and stone, and player cards for construction. The box itself provides compartments for storing all the chips, which is very convenient.

So, you have to develop your region within 5 years. Each year it is divided into 4 seasons (surprising, yes?), During 3 harvest seasons we get resources and build buildings, and during the winter invaders come and try to rob us. There are also 4 intermediate phases that occur at the junction of the seasons, then the king helps the lagging lords and encourages the leaders. The most interesting part in Kingsubrge is the choice of resources. In order to receive resources (or other bonuses, such as military power or victory points), lords can use the help of one of 18 characters. Characters occupy most of the playing field, each of them is marked with a number from 1 to 18, and the larger the number, the greater the bonus that this character brings. For example, an architect at number 3 will bring 1 wood, and a stonecutter (13th) will already bring 4 stones.

* although in the English version he is called “champion”, it’s still not very clear to me why he is a champion should mine a lot of stone, so there will be a mason.

How to determine who to ask for help this turn? To do this, each player throws 3 dice of his own color, then all players line up in ascending order of sum. The first player chooses 1 or more of his dice and chooses the character he wants to bet on, and the amount on the dice must match the number of the adviser. After that, the next player chooses where to place his dice, and it’s already impossible to place the occupied places. This process continues until all players spend their dice. As a result, it turns out that the highest competition is going for cheap advisers, and people are trying to block off each other the course options.

Then everyone gains the right amount of resources from the characters and builds 1 building each. For construction, each player has his own piece of paper, which consists of 5 lines of 5 objects. You can build buildings in any of the rulers, but in each ruler only in ascending order.

So, the buildings are built, bonuses and victory points are obtained from them, the game moves to the next phase. In general, for the year, players will receive resources 3 times and will be able to line up three times. Then comes a terrible winter - all players are invited to hire an army for the price of 2 resources per soldier. The price, by the way, is predatory, considering that for the high season to get 3 resources is very good, and the soldiers after the winter battle disperse to their native villages and are not going to help us next year.

After all the players have spent their money on building up military power, the king mercifully decides to send his troops to help us. How many units will come is determined by the throw d6. And immediately after the gallant guard comes into our cold lands, the enemies invade. A map is drawn from a special deck, an attack of enemies is written on it, and we compare our strength with the power of the barbarians. Or goblins. Or demons ... In short, with those who looked at the light. Accordingly, the victorious enemies receive few resources, those who have finished in a draw - are enviously watching this, and the losers lose resources, buildings or victory points. Then all this annual cycle is repeated 4 more times, after which the winner is found on points.

Of course, there are many more nuances in the game, like a royal adviser, which allows the weakest player to build 2 times per turn, or additional cubes that can be added to his own to take a character stronger, but these are already details. At first it may seem that in the game a lot depends on the case - the better you roll the dice, the more resources you will have. In fact this is not true. Having borrowed 2 cheap advisers you can usually get as many resources as one of the top half will give.

In our game cell, everyone loves this game, and quite often we are going to leave the cubes. It is light, beautiful and actually allows you to feel responsibility for the construction of your province.

You can download the game on our website:Kinsburg Serving the Crown

European war
http://itunes.apple.com/app/european-war/id342097431?mt=8
http://itunes.apple.com/en/app/european-wa...d413249836?mt=8
Game Review:
European War 2 on iPad is a time killer game. When I saw her screenshots, I immediately thought that for sure there is a board game the same as it turned out I was right - European War 2 is an adaptation of the board game.
If you like turn-based strategies, this game is for you. The fact that this is a strategy and not tower defense puts this game apart. Battles take place on a map of Europe. The map is divided into countries, countries are divided into regions. In every region there are troops. The troops can move and if they go to the cell occupied by the enemy, the game is played (dice roll) and according to the number of points that have fallen out, either one or the other troops win. In principle, I described in a few lines what you have to do throughout the game. There are no peaceful states or allies here - everyone is at war. It is possible to maintain neutrality with some country, but this is all for the time being. The battles take place very darlingly, but quickly the parties do not drag out too. To give interest to what is happening, the creators have invented several companies. But you can play a game without companies and conquer Europe with some kind of Norway. The higher the level of difficulty - and there are several of them, the more seriously you have to think about each turn. There is a choice of troops and bonuses. Suppose buying a fortress, we get a +1 bonus in defense. The cost of troops and their strength varies from state to state. Also for maritime states, war at sea will be relevant - there are ships for this.

The game is not Must Have - but so high quality that I tried to describe it in more detail. And precisely those who like the description and it is intended. I personally like these games very much. The turn-based strategy genre is not dead and European War 2 on the iPad proves it.

The first part of the game:European war
The second part of:European War 2
Versions for iPad in search ...

World Conqueror 1945
http://itunes.apple.com/us/app/world-conqu...d427150724?mt=8
Game Description:
Excellent risk-like game. Very similar to the European War series. With some reservations.

You can download at this address:http://download.pandaapp.com/ios-ipad-app/...0-id15112.html#

Puerto rico
http://itunes.apple.com/us/app/puerto-rico...d438437326?mt=8
Game description (thanks to tweedlledee):
Welcome to the era of the development of the islands of the Caribbean and sailing ships, this is a sea of ​​plowing! Players take on the difficult role of planters, providing the old Europe-Europe with the colonial goods that are so much in demand there, namely corn, indigo paint, tobacco, sugar and coffee. To win, you will have to approach the game wisely, not only ensuring the effective production of these goods on the plantations, but also adequately approaching the issue of their realization - after all, there is little to be done, you have to load the shipwreck well, and investing money in the development of the nearby city of San Juan will certainly pay off A hundredfold, giving the player a number of advantages! With this game, you can both feel the ease of being a planter, and lose to a more persistent competitor in the difficult conditions of the imperialistic system.

The game consists of several rounds. Each round, players choose one of seven different characters, and all players in turn are given the opportunity (and sometimes they simply have to) perform actions corresponding to that character. The settler, for example, creates and sows new plantations on which you can grow different in complexity and cost in the culture market (corn, sugar cane, tobacco, coffee, indigo dye). The craftsman allows you to harvest crops from the fields where the employees are distributed by the Mayor. Subsequently, this harvest can be sold on the market with the help of the Merchant or transported with the Captain on ships to the Old World in exchange for victory points. With the money gained during the sale, with the help of the Architect, new buildings are being built in the cities, which also have their value when calculating victory points, and also bring additional bonuses both in the game and in the final. The game has a gold miner, which simply brings a stable small income.

The player who chooses a certain role loses it first and gains a number of additional benefits. In one round, each role can be selected only once, and roles that have not been played go to the next round with a small cash reward, which awaits the player who will choose it in the future. In each round, the order in which players sort out roles changes.

You can download from our website:Puerto rico hd

Might & Card
http://itunes.apple.com/us/app/might-and-c...d365660185?mt=8
Game Description:
The game is a clone of the game Carcassonne

You can download at this address:http://www.filedude.com/download/W6VOMP2jk...e99216b?confirm

Bohnanza
http://itunes.apple.com/us/app/bohnanza-hd/id434833999?mt=8
Game Review:
The theme of this game is sucked from the finger, that is, to say that in this game there is only a poorly covered game mechanics - this is to say nothing. However, in order not to be unfounded - this is a game about growing beans. You have two or three beds, there are cards of beans, which should be sown on the beds, which should be exchanged favorably with other players and which should be sold at the highest possible price. The one who sells the most is the one who won.

My impressions were unequivocal, which even surprised me a little, because five or six years ago, when I played this game for the first time, it seemed interesting to me, though I had enough of two or three games before it bothered me. But, apparently, the age gives his knows - a joyful meeting after a long separation did not work. We played in the whole (this is the maximum number of players who can participate in the Russian localization of the game), and I only did that I waited for the end of the game. And that's why:

1. I got the clear impression that you are not playing the game, but the game is playing you. Most of the decisions that need to be made in the game lie on the surface. What beans to grow on the basis of what you have on hand, with whom to change, on the basis of what they have and what you need, to spend or not spend two coins on the third bed - all these decisions are very tactical and quite simple . The most difficult decision, perhaps, is to take the bean you need from someone for free, or leave it to him to spoil it all his life. When playing in every way, according to the logic of things, you have to take it.

2. Most of the things happening in the game are dictated by those who, in what sequence and which cards came to hand. Predicting in this game is very difficult, because the only information that somehow helps to navigate is how many beans of one type or another are left in the deck, which is doubly difficult to do when playing with a large number of people, since people have half Decks - how much prediction is there!

3. As I said, the game is dry as a three-day crust of bread, and the pictures on the cards do not add any charms to the game - they are made in a cartoon style that children might like, but not thirty-year-old peasants (well, maybe walking around the lamppost). In general, what can I say. I don't like this game. I can imagine a certain contingent that this game will be cute for - people who like to chop at Uno, for example. I have nothing against such people, but I do not take them to them.

You can download at this address:http://download.pandaapp.com/ios-ipad-app/....1-id20558.html

Wizard hex
http://itunes.apple.com/us/app/wizard-hex/id410535271?mt=8
Game Description:
Imagine a dark tower - where the powers that be have enough courage and intelligence to control it. The master's power reconciles several elements: an evil wind, a spinning column of water, ice, falling earth, fire, and sudden lightning. They compete to gain power for themselves.

In Wizard Hex, you play on an elegantly designed hexagonal board, you choose your element and then challenge against five other players or just one computer in an attempt to be the strongest.
You start as a Disciple, learn to be an Apprentice and ultimately challenge yourself and others at the Master Level. You run not only your own element, but also friendly elements found on both sides. Together, you are struggling to get to new areas, convert bronze to silver, and the last to gold and attack when the opportunity arises. All the time defending and combining the points of conquest.

You can download at this address:http://letitbit.net/download/01396.01f9984..._1.3.2.ipa.html

Elder sign
http://ax.itunes.apple.com/app/id475401686?mt=8
Game Description:
Investigators (from 1 to 4) stand in front of the entrance to the museum. Inside it, they must find a sufficient number of magical seals to block the portal through which Ancient evil is trying to break through to our world. Evil is chosen from the corresponding deck randomly at the beginning of the game. The range of lovecraft classic: Cthulhu, Shab-Niggurath, Yig, etc. Every Ancient has its own unpleasant tricks. For example, Cthulhu forces investigators to lower health indicators - physical (stamina) and mental (sanity) - by one. But the investigators, of course, also have their talents. Let's say Professor Harvey Walters can change the value of one die during a turn. And each character has its own set of starting items - cards from the corresponding decks. These can be regular or special items, spells, and allies. The museum itself is represented by a set of six adventure cards. Each map shows the sequence (s) of the values ​​of the cubes to be obtained in order to successfully complete the adventure. Actually, we are engaged in the whole game of cubicide. It is possible to roll additional dice using map properties. In case of failure (it did not work out to add up the sequence) a chance is given to roll the dice - while one is put aside as a penalty (it is not used), and one die can be saved - use its value in the re-roll. If everything worked out - all the sequences indicated on the adventure map are filled with cubes - we get prizes: objects, allies, spells that allow to throw cubes tokens and - of course - the notorious seals, which collect the goal of the game. In place of the "traversed" adventure laid out a new card.

In addition to the museum, there is still the opportunity to go to other worlds - these are especially complex adventure maps that appear on the table during the game. If the successful completion of the adventure did not work out - fines work: we lose health, we take out monsters on the field (they complicate the sequence of cubes on the cards), fill in the scale of fate.

The scale of fate measures the time before the appearance of the Ancient One in our world. If this happens, the stasis in the museum stops and the heroes fight the monster. As they say in the rules, it is likely to turn into a loss. Therefore, it is better not to bring it up and collect the seal before the scale is completely filled.

The scale is filled either as a result of a penalty from a failed adventure, or when the clock - and among the game props there is a small dial with an arrow - will show midnight. Each turn, each player shifts the hand by 3 hours. And according to a strange logic, midnight comes every 12 hours - i.e. every 4 turns. On the BGG forums aptly noticed that the characters probably sleep all day after their nightly adventures. Therefore, for them a day consists of only 12 hours.

Yes, instead of going to the museum, players can mess up in a conditional shop. There you can buy cards for special trophies, you can also restore your health there and try to get a random item (with a die roll). By the way, according to the first reviews from GenCon 2011, you can make a timid conclusion that the game was pretty easy. Well, in general, people like it. Described as a casual Arkham Horror with an admixture of "Yazzi."

You can download the game from our website:Elder Sign: Omens
IPAD version:Elder Sign: Omens HD

Zooloretto
http://itunes.apple.com/us/app/zooloretto/id312840471?mt=8
Game Review
Zoloretto (and in fact - Coloretto 2.0) is a nice family toy, in which you need to equip the zoo, populating aviaries with same animals. The distribution of the same animals between the players is the same as the distribution of cards in the Coloretto - they are laid out in rows of three.

The essence of the game is that there are only three enclosures in each zoo and, accordingly, only three types of animals can live in them. If a player has other types of animals, penalty points are awarded for them. In his turn, the player can either stick his hand in the bag, take out a random animal and put it in one of the rows (the number of which is equal to the number of players), or pick one of its rows (no matter how many animals it contains).

Due to this mechanism of distribution of animals, it is not always possible to get the necessary animals. This is exactly what the game is built on - all the time you need to make decisions whether it is worth taking a row for yourself in which there may be less than three animals or even to suffer in the hope that the right animals will come out of the bag.

Zooloretto is a nice family toy. It is designed for 2-5 people, but for me the most interesting thing is five of us. And although I personally prefer the Coloretto, I think many will like Zooloretto.

You can download on our website:Zooloretto

Ascension: Chronicle of the Godslayer
http://itunes.apple.com/us/app/ascension-c...d441838733?mt=8
Game Description:
The card game "Ascension: Chronicle of the Godslayer" ("Elevation: Chronicle of the God-Fighter") just offers you the opportunity to stay in the shoes of a savior. Moreover, in addition to the game legend described above, there is also a business legend. Which claims that the game was created by the cool wizards of Magic the Gathering, who are also Dominion fans.

It’s hard to say about Dominion, but the creators' involvement in the world of MtG (and collection card games in general) is very clearly visible. Now we take a closer look at the game and see why. Mechanics are based on the same construction principle: you start with a primitive deck (eight magicians-students and a couple of village militias with pitchforks), and then you call heroes more abruptly under your banners, arm yourself with different artifacts and fight for external justice ( the very monsters from the portals) and the internal (the very cultists) enemies.

Heroes and artifacts, by the way, have to be called up - from neighboring worlds, too, through portals. For this, in fact, need mages in the team. In the Vigil's summit, you can only acquire wizards-mystics a little more than a student’s level and professional soldiers. And here we get the first greetings from MtG.

All resources called through the portal are divided into four factions with different styles of magic and battle. Here they are:
Enlightened. These value knowledge above all. They know how to get your cards in hand from the deck and prefer to fight without using brute force.
Mechanists. As you might guess, these people like to create interesting things and are strong precisely in working with artifacts - mainly, of course, with their own.
Servants of the Void. That is, the priests of Death, without which Life is impossible. Despite their gloomy name, they are quite normal guys. Excellent fighters and specialists in the release of unnecessary cards.
Life-worshipers. As well as all "green", big fans of a freebie and experts in its getting. That says it all.

Combining cards of different factions in their deck, players are trying to as high as possible to rise in the field of rebellion. The elevation is marked by points of glory, which are counted in two ways: on the one hand, special crystals, on the other hand - the value of the cards.

In addition to points of fame, there are two types of resources: runes and combat power. If with the latter everything is clear enough (the more you have, the more abrupt monsters you can fill up), then the runes are simply some kind of money equivalent. The more runes, the more steep magic your battle group conjured this turn, and the more steep heroes with artifacts you can invoke through this portal this turn.

So, each card can have the following characteristics (one or several times):
Combat power;
Runes;
Points of Fame;
Other draw effects (for example, get some cards into your hand or copy the effect of another previously played card this turn).

The entire set of cards present in the game is divided into four categories:
Elementary cards - students and militias that make up the initial deck;
Base cards are mystic, latnik and cultist; these are available at any time;
Monsters climbing through the portal;
Heroes and artifacts are available for calling through the portal.

(Strictly speaking, a cultist is also a monster, and a disciple, a militiaman, a mystic and a batman are heroes. The only difference is in their accessibility.)
The portal is made up of six cards. As soon as one of them leaves his place (for any reason), her place is immediately taken by the card from the top of the main deck. Immediately next are the base maps. The set includes a playing field, designed to simplify the entire layout, but after the second or third installment, the need for it almost completely disappears.

Each turn of a single player looks like this. He plays cards from his hand in any desired quantity and order. Maps generate effects, combat power and runes. Effects are resolved, runes are used to invoke heroes and artifacts, combat power is going to kill monsters. The order of drawing, calling and killing may again be arbitrary.

Summoned cards are placed in the discard of a personal deck (if there are no effects that allow you to deal with them in any other way). Killed monsters go into the void, and the player who killed them receives the reward indicated on the monster card.

At the end of the turn, the played cards of the heroes go to a personal discard, and the played cards of the artifacts remain on the table. Cards, for whatever reason, remaining unplayed (if any, of course), also go to the discard. The player enters a new five-card hand and waits for his next turn.

That's basically all the rules. The game ends when the “bank of glory points” becomes empty, the size of which depends on the number of players. But not instantly - the current round passes to the end, so that all players have the opportunity to make the same number of moves.

If you look closely, we will see two more points, unequivocally referring us to the collection of card games. First is the content of the move.

Recall the "Dominion" (if we talk about the card well construction, then it is impossible not to mention it). At each turn you have one action and one purchase. Need more? Get them with special cards. Which at first also need to get. But the developers of "Thunder Stone" made a step away from this concept. There, actions from all played cards work, although there is still only one purchase. The developers of Elevation have taken another step: in their game the number of summoned (= purchased) cards is unlimited ... or rather, limited only by the available runes.

So, this is very KKI-shnou, when you can play and use everything on your hand as much as you like. There are no restrictions as such. Play, buy, kill, steal ...

And secondly? Oh, secondly much more interesting. And tell me, can you imagine that a player in CCI would take, and even put useless or even obviously harmful cards in his combat deck? I (the former KKI-Schnick himself) cannot.

And the developers of "Elevation" also could not. The game mechanics are such that there are no harmful cards in the decks of players. The slaughtered monsters go to the Void and do not litter the deck, and the glory for them is counted by special counters-crystals. Artifacts are played out on the table and remain there - even if they do not bring benefit, then there will definitely be no harm from them: they lie to themselves and lie, they don’t ask, as they say, to eat. Unless "elementary" cards of starting decks over time become useless - but without them, it simply cannot be done. There are no cards working "in the negative" at all.

The very text of the rules, by the way, is also specifically written. In this style, the rules set out for people who are generally already "in the subject." Without explanation, CCI-shnaya terminology is used (“banish”, “under control”, etc.), examples of moves with explanations are not given. The rules are immediately followed by the FAQ (I don’t understand this in principle. Well, there were questions - isn’t it easier to rewrite the text so that they will not arise when reading?)

In general, the impression is created that “Elevation” was created purely as a stybian project of several pro-gamers ... and then they released it to the market as a commercial product. If you look at art, then this impression is enhanced.
Art (from artist Eric Saby) is the most controversial moment of the game. Although, in principle, it is quite appropriate, setting up players to the appropriate style of stabling (see the first paragraphs of this review). I also advise you to read the artistic text, especially on the maps of mechanists - it is worth it.

The game as a whole is perceived quite original. If we talk about me personally, then I read the reading of reviews and pre-release advertising texts with some kind of caution. However, in fact, the first batch of all wariness immediately went away - quite a normal game, which you quickly enter and which is captivating. So if you read all this and think about the expediency of a purchase, then I honestly tell you: do not spit on design, but try. Most likely you will like it.

Of course, “Elevation” has its own specifics, which I will now try to describe to complete the picture. (Here again, it will not work without comparisons.) Let's go:

First of all, the game is free from a tedious setup and sorting cards after the game. That is, a postigigra sorting is needed there, but on a small scale. And the setup is generally minimalist, especially when compared to the monstrous “Thunder Stone”. About how in the "Arcana".

Next - random. Right out of here. Heroes, artifacts and monsters are contained in one deck, accessible through the portal with only six cards each. All at once available. Without selecting from them a subset. But - in random order. That is, this is also the next step from the "Dominion" along the path of the "Thunder Stone". Plus a random deck of each player. It turns out a little specifically: it requires a good shuffle of the deck before the game, and in case it turns out to be not very good ... well, then the well construction will be a little difficult. Although it will still be possible to play. And - pay tribute to the developers! - the party because of this is practically not delayed. Hmm ... in general, in the "Dominion" there is an analogue: a not very successful subset can get out ...

And finally, about what so many players crave - about interaction. There is it. Smaller than in the "Dominion", but still more than in the "Thunder Stone" (I am now talking only about the basic boxes). The interaction is curious. There are, of course, cards that force opponents to fold something. There are cards that allow you to literally steal from opponents. And there are maps that can drive out monsters / heroes / artifacts that are accessible through the portal. The latter is very useful, as it allows breaking other players - in the conditions of the specific local random it is difficult to overestimate.

As I said, the game as a whole was completely successful, it leaves very pleasant impressions, although, of course, in depth and inferior to the same “Dominion”. And if we compare it with the “Thunder Stone,” the latter seemed to me less interesting ... perhaps because the developers paid too much attention to the meticulousness of the legend and this resulted in more “taut” gameplay ...

I will try to summarize.

Advantages of the game:
Transparency and dynamism.
It requires (in comparison with other well-building games) a bit of storage space and the game itself.
The package contains wonderful acrylic crystals-counters. To use them is a pleasure, including in other games.
A small downtime (the course proceeds fairly quickly).

Disadvantages of the game:
Specific random that can reduce the interest of well construction.
High sensitivity to the quality of mixing deck.
Need to read the FAQ in addition to the rules.

Ambiguous features of the game:
Design by Eric Saby.
Some stibnost.

You can download the game from our website:Ascension: Chronicle of the Godslayer

Dominion
http://itunes.apple.com/us/app/dominion-hd/id364350308?mt=8
Game Description:
Dominion is a modern classic strategy game where you need to establish world domination, similar to the RISK game. Players take turns building and attacking.

Screenshot game:

You can download from our website:Dominion

Continuation of the catalog on this link: Catalog of board games for the iPad (Post # 9015458)

The full catalog of Board games on iOS can always be viewed in this section:Board games. There you can download the latest versions of games.

Post has been editedDyuss - 16.07.18, 18:33
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Cyclades
http://itunes.apple.com/us/app/cyclades/id464676595?mt=8
Video review of the game in Russian:

Video review version for iPad:

Game Description:
The board game “Cyclades” reliably and convincingly recreated the world of ancient Greece, where amazing images combined the worship of gods and the thirst for bloody battles. Before us is a map of the islands of the ancient world, which inhabit various nations, where players will have to establish new metropolises and seize the neighboring islands, call upon the gods and release the mythical monsters.
The components of the game in the domestic localization in quality correspond to the original ones: small detailed miniatures, thick cardboard, a strong box and colorful illustrations. Great looks great playing field with the figures of armies and fleets, unique for each player color.
The goal of the game is to create two metropolitan areas. It is possible to build a metropolis in two ways: to build four buildings of different types (port, barracks, university and temple) or to accumulate four philosophers. The game proceeds in rounds, in each of which all players participate. Creatures and gods cards are updated at the beginning of the round. Applying creature cards can significantly affect the placement of forces and change the strategy of each player. In turn, the deities change in each round. This changes not only their composition, but also the order of their location on the playing field. In turn, the order of the gods influences the order in which the players will act. After the arrangement of gods and creatures, all players receive income and begin to bargain for the right to make an offering to this or that god. Finally, having bargained for the gods, the players begin to use the power of the chosen god. For example, Ares and Poseidon rather belong to the warlike pantheon of the gods and allow you to increase and use the army or fleet, respectively. Athena and Zeus are more peaceful, and allow you to increase the number of philosophers and ministers of the temple. In addition, each of the gods allows you to build a building of the same type, necessary for the construction of the metropolis. A little apart is Apollo, who is solely responsible for material well-being.
In the game, apart from the economy associated with trading and an increase in the amount of income in each round, there is also a combat component: the battles take place on water and on land. The seizure of enemy islands is beneficial for many reasons: the total income increases, new facilities and weakening enemy forces. The battles of armies and fleets themselves are modeled by throwing two six-sided dice on the simplest principle.
The board game “Cyclades” has a balanced strategy, where there is a place both for the economy and military actions, which can be fully tasted when playing with a large number of players. A good setting and design is just a bribe, and not only at the first time, but also the quality of performance at the level. The rules of the game are written in a simple and accessible language, which allows you to penetrate into them from the first time and quickly play the first game. The nice thing is that the gameplay changes according to the number of players, and the game can proceed more or less intensely.

Download the game from our website:A directory of board games for the iPad (Post # 18638042)

Forbidden island
http://itunes.apple.com/app/forbidden-isla...d427419772?mt=8
Game Description:
Briefly the essence of the game is as follows. There is an island on which the lost civilization left four artifacts, which the researchers want to get. Everything is good, but the island is forbidden and protected by a special mechanism - when uninvited guests hit it (with tenacious hands), the island gradually sinks into the water. This is what happened.
The team of artifact thieves need to quickly move around the island, gather information about the artifacts, find the artifacts themselves and all this on the island gradually sinking into the water. Some locations will be covered with water, others have yet to go under the water, but they can still be saved (drained), if you do not have time - that's all, they have sunk into the abyss. islands because only through them can you reach other locations. Of course, the most important locations where you can get an artifact and a location with a helipad (are you going to fly away from here?). Therefore, locations with artifacts are being saved, but they also need to be approached somehow, selected, therefore nearby locations are also saved, and there are several artifacts and locations can lie nearby, which means that they need to be saved, etc. etc.
Total turmoil, running around, searching and no romance under palm trees, beautiful sunsets and other things - to save and survive is the goal (of course, to escape from the good of a lost civilization). But all this can be overcome by a team of experienced heroes. And you are among them. A whole team landed on the island, worthy of the pen of Jules Verne or Louis Bussenard. Among them are the Explorer, Engineer, Diver, Messenger, Navigator and Pilot. Each with their own skills and ready to help each other. Only 6 characters and perishing island. One on one. Who will overcome? Will they survive? Island tiles are represented by cardboard maps reflecting different locations of the island. The maps are thick, comfortable, larger than the tiles of Carcassonne, and an island is created from them. Tiles are arranged randomly each time, so the island is always different. They show excellent illustrations (they are found everywhere in the game), the name of the location, the sign of the presence of the artifact (in this area) and the sign of the starting location for the character.
The images show forests, gardens, bridges, caves and other locations of the island, where you will have to go, running back and forth in search of an artifact. The illustrations are excellent, very beautiful, and some I would like to print in a larger size and hang somewhere on the wall. The tiles themselves are made with flax texture, so on some photos they gave a glare on their embossed surface and look a bit worn. It is not so, in life everything looks great. All of these locations are arranged in a specific shape (schematic circle), forming an island. Before creating an island, tiles are shuffled and therefore the order of tiles is always different and each time the island will be unique. This already sets up some replayability, but, even despite this diversity, there are players who change the island configuration a little, for example, by making it slightly elongated or shifting the side tiles. Each tile has two sides. One side shows the normal state of the location, the other side shows the same location, but already submerged under water. Do not worry it can still have time to save drained and returned to normal. But the island is big, the characters are few, and the water rises faster and faster, and sooner or later, some part of the island will go into the water permanently. In this case, the tile is removed from the field and an “emptiness” appears in the island, through which it is no longer possible to pass and you have to take a detour. All the locations you do not definitely save and you have to choose which location is more important and which should be taken faster. In any case, by the end of the game, the island is usually completely “full of holes”. Let's go to the decks of cards. There are only two of them. One deck contains illustrations of locations and is responsible for which location will be immersed in water. Illustrations here are exactly the same as on the tiles. At different levels of difficulty, you pull out more and more cards from this deck, which means that more and more locations of the island are submerged. Hurry up! The second deck contains cards of different artifacts. By collecting 4 cards with one artifact, you can get an artifact, if of course you have time to get to the appropriate location. Also in this deck there are special cards: sandbags (help quickly drain locations), a helicopter (allows you to quickly move between locations) and all players favorite card "Water Rising".
The rise of the water, of course, does not bode well for anything except raising the water level on the island and flooding some locations. Naturally, with each level of water it becomes more and ... I have not spoken once, and you understand the island is getting worse and worse. Wet, cool and dangerous!
Great game with superb art

Download the game from our forum:Forbidden island

Assassin's Creed Recollection
http://itunes.apple.com/us/app/assassins-c...d454682093?mt=8
Game Description:
LCD (Live Card Game) in the Assassin's Creed Universe. Rules and review of the game will appear soon ...

Video review of the game in English:

You can download the game from our website:Assassin's Creed Recollection

Cabals: The Card Game
http://itunes.apple.com/ru/app/id463736980
Game Description:
The plot of the game after World War II began an even more fierce battle for domination of the world, although not known to the masses, between secret communities.
Cabals events take place on the playing field, a grid of round locations, control of which gives resource points, used for playing cards and using their special abilities, as well as domination points. To win, the player must either score 60 domination points, or occupy the opponent's stronghold. Usually players get 6 cards from the deck before the game and one card at the beginning of each turn. To play a card, you need to pay in resources for its own value and the cost of its loyalty, which decreases depending on the number of characters under the control of the player from one bondage with it. Characters go to the playing field to then move, establish control over locations and attack enemy characters, and actions after affecting other characters or an opponent immediately go into a dump.
Characters have the power - both attack and defense - and routinely exchange blows during the fight: this number shows how much damage a character can take before leaving the field for a reset, and how much damage it deals. Characters can be played only in some locations - the initial location of the player, the "stronghold", and specially marked. Moreover, not all locations give a bonus to resource points.

You can download the game from iTunes - it's free there. Download link:http://itunes.apple.com/ru/app/id463736980

Jenga
http://ax.itunes.apple.com/app/id393106605?mt=8
Game Description:
54 wooden blocks participate in the game. The length of each block is three times its width, and its height is approximately equal to half its width. To start the game you need to build a tower with a height of 18 floors. Each floor consists of three blocks laid close and parallel to each other. The blocks of each next floor are placed perpendicular to the blocks of the previous floor.

After the tower is built the players start walking. The first to go is the one who built the tower. A move in Dzheng consists of pulling out one block from any level (except for the one that is directly below the unfinished upper) of the tower and its subsequent placement at the top of the tower so that it can be completed (you cannot complete the floors above the unfinished upper level). Only one hand is allowed to remove the block; The second hand can also be used, but you can only touch the tower at the same time with one hand. Blocks can be pushed to find the one that sits most freely. Any moved block can be left in place and do not continue to get it, if it leads to the fall of the tower. A turn ends when the next player touches the tower, or when 10 seconds have passed, depending on which event occurs earlier.
The game ends when the tower falls. The fall of the tower is considered to be the fall of any block other than the one that the player is trying to place at the top of the tower in a given turn. The loser is the one whose turn the tower collapsed. However, if several blocks fell, but all players agree to continue the game, no one has the right to forbid them to do so.

You can download the game from our website:Jenga hd

Legion of the Damned
http://itunes.apple.com/app/legion-of-the-...?ign-mpt=uo%3D4
Game Description:
Tactical wargame based on William C. Dietz. The game includes a multiplayer multiplayer

Down-load a game:http://www.fileserve.com/file/JCFvyfq

Army of frogs
http://itunes.apple.com/us/app/army-of-fro...d449111716?mt=8
Game Description:
Army of Frogs is an abstract strategy, the field of which is created during the game from multi-colored chips made in the form of frogs sitting on a hexagonal base. The goal of the game is to create a large group of frogs of one's own color by putting them on the table and moving them. Each player starts the game with two randomly selected frogs. In his turn, the player is obliged to move one of the frogs of his own color already laid out on the table, then add a frog to the table from his stock and retrieve the next frog from the fabric bag. The winner is the player who first connected all the frogs of his color already laid out on the table (there should be at least seven of them).

Video review of the game in English:

Down-load a game:http://www.mediafire.com/?sjmpr0qm95vzh8d

Titan VG Edition
http://itunes.apple.com/us/app/titan-vg-ed...?ign-mpt=uo%3D4
Game Description:
The legions of the Titans are moving on the continually changing lands of a vast country. The Titan player must recruit troops into his Legions and destroy the oncoming Titans. The Titans move on the main map, and at a meeting they fight on a battle map corresponding to the meeting place (for the desert one map, for the mountains another, for the swamps the third). Victory in the battle brings Titan points that he can spend on hiring Angels and Archangels or on the development of himself. Titan is the player's "second self", so the fate of Titan in the game is inextricably linked with the player's fate.

Video review of the board game in Russian:

Down-load a game:http://narod.ru/disk/44756746001.e07647239...(null).ipa.html

Brawl
http://itunes.apple.com/app/brawl/id460125857?mt=8
Game Description:
Card board fighting game

Down-load a game:

Wars of the roses
http://itunes.apple.com/us/app/wars-of-the...;ign-mpt=uo%3D4
Game Review:
temporarily absent

You can download the game from our website:Wars of the Roses [+ Ipad]

Cartagena
http://itunes.apple.com/ru/app/cartagena1/id440528866?mt=8
Game Description:
No one likes being locked up in a fortress, especially Princesses and pirates. There are no princesses in this game, but there are plenty of pirates, and they all want to escape from impregnable Cartagena. Stock up on guns and wear a cocked hat - we meet - Cartagena boat labyrinth. The gloomy place without conveniences reliably shelters the lodgers. The impregnable fortress rises on the seashore, blown by the winds. In those distant times there was no heating, no air conditioners, so a long stay in such an unfriendly place caused discontent among the team of pirates who decided to get out of here as quickly as possible. Let's contribute to this process.
A team of thirty individuals of dubious reputation. Each pirate must be slim, wear a nook and be wooden to the brain bone. 103 cards with symbols. On one of them is the "arrow", on the rest - the integral companions of a real pirate: a three-cornered hat, a musket, a saber, a key, a bottle of Roma and the Jolly Roger. All this we will throw around during the escape.
There are two versions of the game - easier - “Jamaica” and more difficult - “Tortuga”. Differ in the method of a set of cards in hand and the game "in the open" in a more complex version. I will tell you about the Jamaica variant, since it is more suitable for playing with a child and for having fun. The playing field is made up of elements in an arbitrary way, and as a result, there will be 36 items on the track that will serve to move the chips. At the end of the path will place a boat that will take on board the fugitives. Before entering the pirates lined up, ready to escape and waiting for the conditional hour. Each player receives 6 cards at random, the remaining deck is placed within the reach of all participants.
Get out of this dark place!
In his turn, each player can perform up to three actions of moving chips on the field in two available ways: play a card and move the pirate forward, or move the fugitive back and take one or two cards in his hand. If you decide to go in the direction of the boat, then move one of your any chips forward to the nearest symbol that coincides with the pattern on the map. If this symbol is already occupied by someone, then go to the next free one. In the picture, at first, the yellow pirate looked like using a three-cornered hat.
The luckier red adventure seeker plays a similar map, but moves much further - to the first free character. Thus, under favorable circumstances, you can run to the boat itself ...
But what to do when the cards run out, or do you not have the required symbol on your hands? In this case, move back and get the cards! “Two steps forward, one back” - approximately by this principle wooden heroes run to the boat. You can only move back to the character occupied by one or two pirates. In this case, you will receive one or two cards, respectively. By the way, this rule can be used while sitting in a boat - there is no other way to get cards. As soon as six identical little men will sit behind the oars - the boat leaves, leaving the rest in the catacombs. As you already understood, the winner is the player who will bring all his players to the saving pot. He is dubbed the "Cunning Cartagenz" and sent to the games at Fort Boyard. Cartagena in the Jamaica variant is a fun and fast game in which “chance runs the ball” and it’s almost impossible to plan something for several moves ahead. At the same time - gambling and emotional. If you are lucky in the first game, you will love the game. If the fortune turns away from your pirates, then the prospects of Cartagena on the gaming table will be very vague.
In the “Tortuga” variant, the game is transformed into the “smart” side and becomes tactical. But at the same time, the time of the game increases, and the case, nevertheless, plays a certain role in the set of cards. Therefore, I recommend experienced players to pay attention to the "Tortuga", and beginners to play for pleasure in "Jamaica."

You can download the game from our website:Cartagena1

Food Fight
http://itunes.apple.com/us/app/food-fight-...?ign-mpt=uo%3D4
Game Description:
Food Fight! - a card game in which from two to six players prepare army-dishes consisting of heroic food, and then go into battle with them. The illustrations of the game are made in the style of Wacky Packages - collectible cards and stickers of the 70s of the last century, produced by Topps Company and parodying the famous consumer products of North America of those years.

Down-load a game:Catalog of board games for the iPad (Post # 18992455)

Timeline
http://itunes.apple.com/us/app/timeline-fo...;ign-mpt=uo%3D4
Description of the game in English:
In the game it is necessary to arrange events in a sequence as they are discovered

Down-load a game:http://www.mediafire.com/?73u8qtc6x2oo81d

KHET 2X
http://itunes.apple.com/us/app/khet-2x/id4...;ign-mpt=uo%3D4
Game Review:
The game in its idea is very close to chess - there is a rectangular playing field, figures of different types (each of the two players has his own color), who follow certain rules. Well, the goal of the game is to hit the "king" of the enemy, which in this game is called the Pharaoh. The highlight of the game is that here the pieces of each other do not “eat”, as in chess, but they are struck by two lasers attached to the playing field. At the end of their turn, each player presses a button that turns on the laser from his side of the field. If the laser beam (possibly reflected from several mirror sides of the figures) falls into the plastic side of a figure, this figure is considered killed and removed from the board. 10 minutes went to the trial with the rules for the pictures with examples, a couple more minutes - for the initial placement of the figures (the rules offer several options for the arrangements, we started with the "classic", but there are 5 different ones there).
Then we made several moves in complete misunderstanding of what is happening on the field and how to play (well, imagine how you would play the first game of the same chess without knowing anything about the strategy). But soon we figured out how lasers work, what combinations there are and what you can do on the field in general, and began to slowly eat off each other's figures, spinning the offensive machine. The party developed very well for me, I won a couple of pieces, but then ... I blundered that I had opened my Pharaoh while building an insidious multi-pass attack on the enemy, and my opponent immediately took advantage of this, hitting the poor monarch with a laser beam. I liked the game. It is rather deep from a tactical point of view, but much less cerebral than chess. There are fewer subtleties and it is much easier to assess the situation on the field - the figures walk logically, the laser shoots clearly, the everyday savvy does not give a failure. But, since a small change in the position of the figures on the field can drastically change the trajectory of the laser beam, there are enough surprises here for inexperienced players.
A lover of abstract games - I recommend.

Down-load a game:http://www.mediafire.com/?kd8sx882s9ei0dk

Rune raiders
http://itunes.apple.com/app/rune-raiders/id497702195?mt=8
Game Description:
Turn-based tactical game Party Adventures vs. Monsters

Download the game from our website:Rune Raiders [+ iPad]

Two towersIN RUSSIAN
http://itunes.apple.com/app/two-towers/id461456191
Game Description:
Players have maps, towers, walls and resources. Each card belongs to a specific type of resource.
The wall protects your tower from rapid destruction.
To win you need, using your cards, to build a tower, destroy the tower of the enemy, or collect resources. Your opponent will bother you in every way.
A large number of spell cards makes the game very exciting. The game has built-in comprehensive training in Russian, which helps to understand the basics of the game.

Game page on our site:Two towers

Operation: Eradicate
http://itunes.apple.com/us/app/operation-e...d474002043?mt=8
Game Description:
Board game almost completely copying PANDEMIA

Download the game on our website:Operation: Eradicate [+ iPad]

Nightfall
http://itunes.apple.com/app/nightfall/id49...?ign-mpt=uo%3D4
Game Description:
One of the best and most interesting games of the collectible card game genre with a deck.
Interesting gameplay and beautiful art

Video games:

Download the game on our website:Nightfall

Yggdrasil
http://itunes.apple.com/us/app/yggdrasil-f...d518377217?mt=8
Game Description:
If you are a blue-eyed blond, walk in a helmet with horns at home, grow a beard for the third year (I’ve increasingly come to the idea that the workman should be with a beard) or you have a 99th-level Persian in Ragnark, then you will certainly be interested in today's review. This is a review of the cooperative game of the Scandinavian myths - Yggdrasil! From the very first glance I was captivated by the field in Yggdrasil. This is one of the most beautiful fields I've ever seen. I have always disliked the pale-pastel colors of Europol, and here there is a real riot of colors, but my eyes do not hurt

The second item is the cards. There are big ones with images of 6 opponents and small ones (ice giant cards and gnomish weapon cards). Again, great art, thick smooth (!) Cardboard. It was a bit disappointing that on the cards of the opponents there are identical images (on all cards, for example, Loki, the same picture of Loki is depicted).

Another cube caught my attention. He is only one, but the size is larger than all the cubes in the desktops that I saw. It draws a different number of hammers. Yes, it is drawn! So my heart feels that what awaits him is the fate of all the cubes from Memoir'44 (I haven’t written the name of this game for a long time, that's why I wrote it even so officially, and not “memoir”, “memoir”, “military randomness”) - the images with time will be erased. And with almost every throw he gets stuck in the dice tower and needs to be pushed through.

For me personally, the biggest disappointment was the bags. I expected the usual such bags, which are still tied with strings so that nothing is poured out. And we got some translucent pockets-caps from unknown to me rag-paper material. Of course, you can get tokens from them, but they get enough sleep from there with each wrong move.

There are still fields of players with the image of God and his abilities. It is convenient to keep your Viking, Elf and Gnomish weapon tokens in the fields. There are 6 gods altogether, but on the few photos on the BGG an additional promo-god was noticed and Kron and I had high hopes that he would be in each box with the first edition. But it should upset you, it is sold for a fee

Tokens .. they are in Africa tokens. Dense, round (attention, spoiler ... there are also rectangular), bright, easily squeezed out (when you open the box, almost half have already fallen out).

Well, I think the components can be assessed at 5- (and only because of the bags), and of course this is the artist Ghost Stories (could not resist not to mention it again, although I’m probably aware of this already) . About the game

Enemies are storming the palace of Odin. The task of the god-players is to withstand all the attacks of the enemies of all Scandinavians, including Loki, the dragon, the dog, the serpent, the fiery man and the grandmother (I, of course, could give the names of the villains, but Nastolkomaniya focuses on a wide circle of readers and such details were omitted ... Loki Does everyone even know?). Players win when the deck of enemies ends. And they lose when 1 of the enemies did reach Odin’s palace, 3 on the outskirts of the palace or 5 broke through the gates. In general, they need an eye and an eye.

As in almost any co-op, the move consists of the course of the game and the course of the players. During the game, everything is simple. The card from the deck of opponents is revealed, the badge of this villain moves 1 division forward and its special property is executed. Each enemy has its own property and its strength depends on how close it is to the palace (the closer, the stronger). Loki, for example, encourages ice giants (in every way complicate the life of players, blocking some actions or strengthening enemies).

After the game, one of the players will move. The player has 3 actions that he can spend in different worlds from the Scandinavian myths. But do not forget that the main task is to fight with enemies (by the way, also a separate action) in order to throw them to hell. The closer the enemy is to Odin’s palace, the stronger he is. The battle takes place like this: a bonus of weapons against a specific enemy + Vikings sent to the battle + a cube roll (added from 0 to 3) + is added + you can add elves after the throw. If all this in the sum is greater than or equal to the strength of the enemy, then he retreats. Now more about other actions.

In the world of gnomes, players can get weapons against enemies. Initially +1, but then it can be “sharpened” to +3, but it works against a specific enemy, for example, exclusively against Loki. The weapon gives a bonus only to the player who owns it. This means that players will need to somehow be distributed, who is swinging against whom and fighting with whom. After all, to defeat the enemy on the approach to the palace without a weapon is almost impossible.

In the world of elves, a player can take on his own sharp ears to help. Elves in Yggdrasil serve as such jokers, which can be thrown at the end of the battle, to slightly correct the result in their favor. Quite a useful acquisition, but they will not make the whole game for you. And now the most interesting thing is bags. If anyone does not know, then the main mechanic of Yggdrasil is bag management. That is, the management of their contents. Okay, in order. There are 4 bags (white, blue, green, black). In each of them, initially, the Vikings and the fire giants are in different proportions. Vikings - the main combat unit of players. And the fire giants in every way prevent players from recruiting Vikings.

Vikings are recruited by moving Valkyries from one island to another (the islands are also white, blue, green and black, respectively). On what island of Valkyrie, from that bag the player pulls 3 tokens. You leave the Vikings for yourself, and the fire giants back into the bag.

By a separate action, the bags can be sifted out from the fiery giants (you pull out 5 tokens and send all the giants to the fiery world). After a battle with enemies, the Vikings are sent to the world of the dead, from where they can be resurrected and thrown into any bag (also, of course, by a separate action).

I already mentioned the ice giants? So, you can also fight with them to remove the negative effects that they cause by their presence. But what I liked even more - giants can be attacked and blindly, destroying the giant from the top of the deck. What is it for? In total, the game has 16 giants, and each 4 together make up a rune! Each rune gives you different rather powerful bonuses. But we never managed to collect 4 suited giants

The game is cooperative, so players can exchange vikings and elves with each other (of course, for a separate action).

And there is another mystery man, one Vanir. For a single action, the player can move it on his special track or return it to the beginning of the track. On each division of the track, Vanir has a bonus (move the Valkyries, get 2 Vikings, and so on). By sending Vanir to the beginning of the track, the player can receive one of any bonus from all the divisions completed by Vanir. I’m not yet imbued with all the coolness of this action, too much needs to be invested for a rather illusive benefit. Gameplay

I could not resist my first game and played in solo mode. I also got a strong (for the solo mode for sure) a god who did not perform 3, but 4 actions per turn (no, this is not a quick Gonzales) and I marched the whole game with a song. It is logical: all the Vikings I have, all the weapons I have. The enemy is out - the enemy is ogreb. Boredom! It may be played more interestingly with a weaker god (in the course they are never equal), but I did not want to try a second time.

When Kron’h and I sat down to play together, I was somewhat skeptical (a boring game for one, there were negative reviews about the game). However, the game pleasantly surprised me. There was a Challenge, there was tension, there was excitement when throwing a cube (after all, we saved the Vikings and always hoped for 2/3 of the probability of a cube falling out). And we lost on the last map of the enemy ... As it turned out later, we won. After the opponent's move, the players have a retaliatory move in order to knock him out at a critical point for losing a point. We counted defeat as soon as the dragon came out and there were 3 enemies on the approaches to the palace of Odin.

I was also afraid for replayability and monotony of the gameplay. In essence, each player's turn is to take a Viking from a bag and smash some enemy. But it is only in words. In fact, everything is much more interesting and exciting. Enemies are constantly rushing forward, and the growing crisis does not allow looking at the game from such a cold-calculating point of view.

After a couple of days, we again gathered and played by other gods. And if the cards of the enemies do not make a special replayability, then each god sets his style of play a little. It is more profitable for someone to take the Vikings and then give them away to the rest, it is more profitable for someone to fight and use elves (and not the Vikings) as a safety net. Different combinations of gods just make each batch somewhat different from the previous one.

Down-load a game:Catalog and news of board games on the iPad (Post # 33784212)

Scotland yard
http://itunes.apple.com/us/app/scotland-ya...;ign-mpt=uo%3D4
Game Description:
The goal of the game for 22 moves to catch the secret master "mr.Х". Participants: up to 5 players - detectives, 1 player - "mr.x".
By and large, the goal of the game is painfully similar to the goal of Dracula’s Rage, in which a game of hunter players catches the famous earl of Europa. However, the means to achieve the main goal is still slightly different.
And so, the playing field is represented by a part of London and is divided into “stops” (there are more than a hundred of them on the field, which makes it very difficult to read the field), which can be moved using buses, taxis or subways. The main villain is also available river message.
On certain moves of the game, the person sought must disclose his whereabouts, clearly showing where he is at the moment, the rest of the movements are not known to the detectives (only the type of transport on which the opponent left is known.
On impressions, the game is simple enough for detectives and much more difficult for their opponent, but with all this it is exciting, although it is a bit tedious.

Down-load a game:http://uploading.com/files/a1a3c159/Scotla...ULTYCLONES.ipa/

Magic 2013
http://itunes.apple.com/ru/app/magic-2013/id502588466?mt=8
Game Description:
The famous MtG is now on the iPad. In Russian for the first time on the tablet one of the best nistolny KKI games

You can download the game on our website:Magic 2013 [HD]

Summoner wars
http://itunes.apple.com/us/app/summoner-wa...;ign-mpt=uo%3D4
Game Description:
Summoner Wars - a dynamic tactical game, an open confrontation of several powerful forces. Using the power of artifacts - call stones - they are able to call up various warriors on the battlefield, then to move and use their unique abilities and properties to crush the ranks of the enemy troops (or opponents). The warriors are the game cards, which are supplied in the form of starter kits, thematic packs of factions and their extensions. Players acting as a summoner can play with decks pre-set by game developers, or make up their own from cards of a chosen faction and mercenaries loyal to anyone who pays.
Each Summoner Wars starter kit includes everything you need to play: two ready-made decks, a playing field, injuries marks, and game rules. Themed decks of factions are also ready to play. In addition, decks of starting sets and decks of factions can be changed according to the preferences and strategies of the player with the help of expansion cards. The main thing is to follow the rule: a player’s deck can include cards of the chosen faction, as well as mercenaries who are far from politics, who do not care on which side to play.

Download game: free in App

Battle of gundabad
http://itunes.apple.com/us/app/battle-of-g...d481188478?mt=8
Game Description:
Rules (free retelling):
General
The meaning of the game is to score victory points. Victory Points (PO) are cards with a blue background. Points - big numbers on them.
Training.
The game randomizes a set of cards and puts the STOCK (10 cards at the top of the screen, and everything in the box is like 16) and the next row, smaller, is standard. It contains software cards of various values, power cards, and injured cards. Left bottom of the card - its value. Bottom right - the remaining count.
At the bottom of the screen - the hand of the player. Typically, a player starts with 7 Spearman and 3 Bailey. The deck interferes with them and 5 cards are drawn into the hand. On the right are small rectangles with tsyfirkami: blue - a deck, gray - reset. When a deck ends in a game, the discard is shuffled and a new deck is formed from it. Details of the map can be seen twice by tapping on it.
At the end of each turn, regardless of whether the cards were played or not, the hand goes to the fold and the next 5 cards are dialed.
Yellow tsifirki on the cards of power (red) - actually their strength, it allows you to acquire cards, more on that later. Players take turns.
Gray card - damage. In the course of the game, you can hang it on others or ogresti yourself. Gives -2 software.
The small counter on the right of the screenshot (and we have it in mind!): Swords - the current strength (power?), Scroll - the number of remaining actions, the horn - the number of possible purchases in this turn.
Player Turn Details
On each turn, players do two things. First, action cards are played (Action Phase). The standard action is one, but some cards, when played, give more action. Then - the draft pick (purchase) phase, where you can buy one or several (if action cards have been given an opportunity) cards. Played the game goes into a personal reset.
Bought from the stock card after the action. It is bought at the expense of the current strength (yellow numbers on red cards + bonus given by played cards in the action phase). In the game, you need to keep a balance between software and action cards and strengths, since only action cards do not always provide the necessary strength to buy good cards at the end of the phase, and software cards themselves do not need nafig in the action phase and in fact there is a dead weight.
Some cards allow you to remove cards from the game. Totally. So you can get rid of injuries or extra cards.
The game ends when either the Castle with Locks (Castle) or 3 any decks are left in stock. The software is counted and the winner is determined.

Down-load a game:http://superfolder.ru/showfile-8331/Battle...ad+1.2.ipa.html

iDixit
http://itunes.apple.com/en/app/idixit/id438442408?mt=8
Game Description:
The first thing you notice when you see Dixit is the design. Unusual, surrealistic illustrations by French artist Marie Cardoah deserve, if not a place in an art gallery, then certainly a release in the form of a set of postcards. During the game, these picturesque paintings turn to the participants with an unexpected side.
Dixit game mechanics is built on associations and communication. Each participant is dealt cards on which there is nothing but unique, non-repetitive illustrations. In turn, the players perform the role of the narrator. The narrator chooses one card in his hand and describes the image on it in a word, phrase or even sound. The mystery card, as well as one card from the hands of each other player, is laid out on the table. Players need to guess which of the cards the narrator described to them.
The game is arranged in such a way that it is equally unprofitable for the narrator to give both overly “transparent” and too vague descriptions. Ideal - if only one of the opponents guesses the chosen card. Moreover, the guessing player may get even more points than the narrator, if he misleads the rest of the participants and they accept the map they have laid out for the described narrator.
Dixit will find a place both among old friends who can use only hints that are understandable in their company, as well as in those who have just met: the game will help to establish communication and find points of contact. Among the shortcomings, you can point to a small number of cards and to the fact that the players' imagination is quickly exhausted if you play with the same composition.

Download game: free in App

Hanto HD: Table-top Strategy Forever!
http://itunes.apple.com/ru/app/hanto-hd-ta...d428143938?mt=8
Game Description:
in the process

Download game: free in App

Jam
http://itunes.apple.com/ru/app/varen-e/id539433079?mt=8
Game Review:
It seems hard to argue with the obvious statement: the most famous game of the Russian development is still "Potions". Successful hit in the well-known stream of pop culture in the complete absence of some plagiarism and borrowing provided the game with success, which is still felt. This is indicated by additions (albeit ambiguous - see about this here), and ongoing reissues. Oblomov, however, were also: out, the declared "Potions online" remained empty words ...
And there was also an application for the "restart" of the game in the children's version called "Jam". The path of the game from applications to sales took a little less than a year, during which time the concept managed to change a little - the game repositioned from a purely child segment to a family one - but now it has already left, and you can see it first hand. What we will do today.
First of all, it is necessary to stipulate one important thing: do I have family games? There are two points of view on this point: one argues that family games are something that you can play with children, the other one - that these are games that you need to play with children. Look at italics more closely. And feel the difference. I myself, by the way, are more inclined to the first of these points of view. Although you can not deny the second.
So, “Jam” is a family game of the second type. And in this second type, I must say, it fits perfectly. For children it turned out the most, and grandparents to the game to attract easier than ever, good rules are simple. And in the absence of children with grandparents, it is quite possible to play ...
But then immediately there is a big complaint. If the game is child's, the font on the components should be easy to read, and the rules should be stated in simple language. This is not. The font on the cards imitates the manuscript and is very dense, frankly not looking at it. The rules are written, sorry for being direct, disgusting and contain a lot of typos with errors, and besides, they are absolutely not friendly with the letter “e”, which is completely unacceptable in texts designed for children.
Now I will answer for the market. Open the full size picture on the right - the first paragraph is an eerie jumble of bundles with the "and / or" conjunctions, the second opens with a punctuation error ... In the right column (not shown here), the first two paragraphs contain a typo. On the back of the box (there is a minimum of text) typo. Is that enough? So it is absolutely impossible to do, and no one will dissuade me from this! But that is not all. If you go smoothly to the actual rules of the game, the difference from the Potions will quickly be found. There are jams, which are combinations of only two cards: a recipe card + an ingredient card. When playing a combination, these cards must be played from different sources - one from the hand, the other from the “basket” on the table.
The last two of my phrases in the rules are painted on half A4 page and illustrated with two almost identical drawings. The variant “recipe from the basket, the ingredient from the hand” is called the “special rule”. The situation is similar with pies (combinations of a higher level).
The essence of all these "special rules" begins to reach only on the last page. Where told the "children's" option. According to the principle "for children to throw it, this and that." That is, in the game, which is very strong - despite the change of concept - is aimed at children, children's rules are described as secondary!
Not so necessary. Either start with simple rules and then state the complication, or (preferably) attach two leaflets: “for children” with details, explanations and “for adults” in normal language ...
There, on the last page of the rules, you can also find the “road” option. Which completely amazed me. Because if you choose what to take on the road - “Jam” or “Potion” - then even the choice does not arise. Of course, "Potion"! Because it, along with the rules, is packed in a box a little more than a cigarette, and “Jam” will have to be dragged as it is - in its own box, which will take six times more space.
The fact is that the rules provide for maps of tasks, the fulfillment of which brings additional points. And not even the cards, but the cards - they are big. They are not so easy to pack. And these cards, by the way, limit the number of players - a maximum of four. Whereas in the "Potion" - up to eight.
All of the above, however, relates more to parents. This is because they will have to drive into the rules, pushing through a terrible language and mistakes with typos. And then present to children in a human way. And children will like everyone, because it is decorated beautifully, the printing is good, and the gameplay is checked. Yes, and this ... God forbid lay out with the children "road" option. There, after all, the exchange of collected recipes proposed by someone is obligatory and it is impossible to refuse it! Consider you warned ...
In general, the jam, as it were, succeeded ... but, as it were, it turned out weird. Here it is.

Download the game from our website:Jam

Spectromancer
http://itunes.apple.com/ru/app/spectromanc...d539447846?mt=8
Game Description:
Spectromancer is a strategy, a cross between "Magic: the Gathering" and chess. Here, to win, you do not need the ability to quickly press the buttons and accurately point the mouse - everything is decided by intelligence and strategic thinking. The basis of the Spectromancer is a well-thought-out game mechanics, carefully adjusted balance.

Down-load a game:Spectromancer HD

Cafe International
http://itunes.apple.com/ru/app/id526073166?mt=8
Game Description:
A remake of the classic 1989 game.

Video on the game in English: http://www.youtube.com/watch?feature=playe...p;v=oWbemHzxqbA
Down-load a game:http://www.sendspace.com/file/4968qq

Demons vs. Wizards - Magic Card & Dice Game
http://itunes.apple.com/app/demons-vs.-wiz...d554145365?mt=8
Game Description:
Card game with a very unusual mechanics

Download the game from our website:Demons vs. Wizards - Magic Card & Dice Game

Caylus
http://itunes.apple.com/us/app/caylus/id48...;ign-mpt=uo%3D4
Game Review:
A holiday in the street of board game fans happened recently in the App Store. The company Big Daddy’s Creations has released its vision of the iconic board game Caylus for iPad. Peru of this company owns the gorgeous Neuroshima Hex, so I didn’t expect anything from them except for another hit. Expectations were met at 100! Caylus is a hit ... In such reviews, we can not say how it all began, namely about the board game. Caylus came up with nobody before and after this unknown William Attia. When he first showed it to the public, he created a real sensation. The game immediately became popular and won several awards from the “Game of the Year” series.
1289 - Masters assemble in the south of France to build a castle for King Phillip the Fair. Several companies (players) are engaged in construction, which distribute their workers to the objects. Objects are various buildings that appear around the castle, a city appears. All companies help build the castle. In the city there are officials who can and should be bought. Who will be more intelligent to allocate their resources and receive awards, that in the end is declared the winner. This is the main message of the board game Caylus. Caylus Game Rules

For some reason, it is written everywhere that a game with complex rules. The rules seemed to me quite simple; 1-2 games are spent on their study. Although after Ghost Stories probably any game will seem simple. In the game on the iPad, the rules and tips are also there - they are in English. The mechanics of the game will delight those who do not like random play - there are no cubes in the game, no accidental getting cards from the deck - there is a cold calculation. Every move you have to think "for yourself and for that guy."
There can be several winning strategies - the rules are so deep that they allow you to win and lose in several ways. You can win by focusing on building a castle, and you can on the construction of buildings. You can invest in the construction of prestigious buildings and not miscalculate, and in another situation, none of the opponents will not be able to build a single prestigious building in the party. It turns out that the games are different, where it is very difficult to predict the winner to the very end.
As a result, we conclude: Caylus is a game with simple rules, but with complex strategies.
Caylus on iPad
I played several games (each game I lasted for at least an hour) - the impressions of the game were generally positive. This is not just a transfer of the desktop version to the tablet screen - this is a transfer with your vision of this game - the buildings are pseudo-three-dimensional, like the whole map. Instead of ugly cylinders, beautiful little men. Instead of multi-colored resource chips, full-fledged drawn resources. The game began to play with new colors.
This is no longer something abstract on a cardboard box - this is a small world in which you believe in the course of the game and in which you play with great pleasure. Even the menu here is great. Choose one, two, three, four opponents and go: to master the castle ... AI levels of opponents (specially played several games at all levels to evaluate):
Apprentice (Lucius, Adelaide) - Beginner. The easiest level. Play primitive. Do not use the governor or uselessly. Win easy - suitable for a training party.
Noble (Magdalene, William) - The level is more complicated. Enjoys the governor sometimes. He plays more cleverly, but it still feels like the AI ​​is suffering in this case. The first game with Noble ended with its complete defeat.
Buyilder (Michello, Gregory) - This is the opponent. Not without a fool - but it was interesting to play with that. Uses all the features to the full, actively builds buildings. It was a shame to lose him the first batch of 99-100, especially in the end for me to win 10-15 points I did not have the 1st denar.
King’s Favorite (Marco, Brunhilde) is an amateur to focus on building a castle and buying the king’s mercies. The most unnerving enemy of me, which means that the most interesting thing to play with. The conclusion on artificial intelligence is that it is good, but not for an experienced board game lover. It was felt that the full potential of the game, these bots are simply not able to reveal. I occasionally thought to myself: “So I would have done better in his place.” In general - four with a plus.
It is best to mix partners, then the party for 3-5 participants turns out very interesting.
Game Caylus online
The game is built online. Registration is needed - it is not complicated.
And what about playing with friends on the same iPad? Caylus is the perfect board game for such activities. You don’t need to hide anything, because everyone can play just by taking turns.

Video about the game: http://www.youtube.com/watch?v=CWJSagzf5EQ...player_embedded
You can download the game from our website:Caylus [+ iPad]

San juan
https://itunes.apple.com/app/id513228980?mt=8
About the game:
San Juan is designed for 2-4 people. The party in this game lasts about 45 minutes. As in Puerto Rico, in this game you need to produce goods and build buildings that bring victory points. I recommend trying out this desktop for all lovers of card board games, and especially for those who like economic toys.

Download the game from our website:San Juan [+ iPad]

BANG!
https://itunes.apple.com/ru/app/bang!-h...d406636303?mt=8
Game Review:
Listen, kids, the story of old Billy. It was many years ago in the Wild West in those times when Colonel Colt made all people equal. In those days, the mustangs were fast, the Indians were merciless, and human life was worth no more than a cartridge. Want to know what it was like to live in those times? For this and made the game Bang! for your newfangled tablets.
As I remember it was, different heroes of those times gathered in the city, and Django, about whom this Quentin Tarantyan film was shot, and Little Billy, and Buffalo Bill, and others with them, about 5 people in total. Buffalo Bill was immediately chosen by the sheriffs, the whole town knew about it then, someone had filled his assistants, although we did not understand who. And the rest were - bandits, bandits, and one even wanted to kill everyone, he was called a new-fashioned word, then a renegade appeared. And how they began to fire at each other with different pistols, just manage to dodge and hide behind the barrel. It’s good to have the faithful mustang under the saddle: he jumped on him - and look for you all over the prairie, although if anyone had a target, that would not save him. In general, the times were difficult, but interesting ... As you understood, in this review we will discuss iPad and iPhone versions of the hit board game Emiliano Sciarra “Bang!”. The game is a bit like the incorruptible "Mafia", but unlike the latter, it involves a lot more freedom for the brain to work. From 4 to 7 people can play the game, ideally 5-6. Among them are the roles: sheriff, assistant, gangster and renegade. Some roles are repeated depending on the number of players. After that - the sheriff reveals his role, the rest play in a closed one. The goal of the sheriff and his assistants is to kill the bandits and the renegade, the goal of the bandits is to leave the city without legal authority, while the renegade acts according to the principle “I will kill everyone, I will stay alone”. This kind of reminds everyone of the incorruptible "mafia", but this is where the similarity ends. In addition to the role everyone gets a character that determines your vitality, and has some unique properties that change the course of the game. Each character has 3-4 lives, in a real game, they are marked with tokens with cartridges, in the iOS version they are ordinary squares. For the "burden of the profession," the sheriff is given one extra life. After that, each player receives a card by the number of his own lives, and everyone in turn, starting with the sheriff, makes his own moves, passing the turn clockwise. It is the cards that provide this game with such replayability and favorably distinguish it from the same “Mafia”, which has recently become the dull entertainment of various “VIP karaoke”. Each turn begins with the player taking two cards (sometimes not two, it sometimes depends on the properties of the character), after that the most interesting begins.
The two main cards in the game are “Bang!” And “Missed”, which mean, respectively, a shot at the player and the answer “and you missed.” In addition, there are plenty of other opportunities to steal opponents' cards, put them in jail, hide on the prairie, ride the faithful mustang, juggle with dynamite, throwing it from player to player until it explodes, and a lot of other fun I will not describe them in detail. The iOS port of the game has an excellent reference for all aspects, ranging from general rules to the description of the properties of characters and maps. As for the port itself - the game is made just fine. Naturally, the main goal of the “real” Bang is to entertain a large company at a party or get-together for a beer. What did the developers of the electronic version manage to give us in return? Firstly, a very well-made game: nice looking design, a wealth of settings, simplifying the gameplay through hints and so on. Secondly - excellent drawing: all the graphics are made just offensively: the characters from the cards are drawn large and in color, the whole game process is animated, and some key moments are accompanied even by "close-ups". All this adds to the game color, so she needed. Thirdly, all the game modes that you can think of are remarkably implemented: a training round, playing alone against a computer, a multiplayer game with transferring the iPad to each other and an online game with live players.
Fourthly, small “notions” of the authors are very pleased, for example, the “strategic mode” in which you can take a whole look at the game board and note who you consider each of the characters to be. To access this mode, you need to "pinch" the playing field, as is done when reducing the image. Or unusual possibilities of “communication” in a network game: click on a character, hold for a short time, several icons appear, you choose the right one, and this icon flies from your character towards the chosen one. Very brief and simple, but you should see what kind of “dialogues” are born in the course of the game! Fifth, the music and soundtrack are incredibly pleased. It is made just in the style of the game and allows you to dive deeper into the atmosphere.
Sixth, I am glad that the game has an expansion of the basic game “Dodge City” - it adds new maps that change the gameplay in the direction of its aggressiveness and acceleration and adds funny new characters. In general, in spite of the high price (the common misfortune of all games based on nastolk) is an excellent port of a popular game for a company that can deliver quite a few pleasant minutes. By the way, I advise you to hurry, while the game is sold for only $ 3.

Download the game from our website:BANG! [HD] the Official Video Game

Levee en masse
https://itunes.apple.com/ru/app/id535961061?mt=8
About the game:
The digital version of the military-historical game for one player Levee en Masse. This game of Victory Point Games is dedicated to the Great French Revolution.

Download the game from our website:Catalog of board games for iPad (Post # 17665920)

Loot and scout
https://itunes.apple.com/ru/app/id483972683
About the game:
we inhabit our dungeon with monsters and traps, collect a party of adventurers, rob others of dungeons. For his loot someone else's and unacked, we get victory points.
Both applications are universal. Who does not like cubes - can safely pass by both.

Download the game from our website:Catalog of board games for iPad (Post # 17665920)

Fingstar
https://itunes.apple.com/en/app/fingstar/id...3?ls=1&mt=8
About the game:
Fingstar - Twister for fingers
The size of the iPad allows many applications to become board games, with the result that very often you can see a whole crowd of people sitting around the iPad and having fun playing their favorite game. Fingstar is the very application that aims to gather around a group of people.
Fingstar is a combination of the popular finger twister game and moving puzzle levels. The rules of the game are dragging chips of a certain color onto the target buttons, which can be in a different state: static, move along different trajectories. As you progress through the level, the background of the playing field begins to color and when the passage of the level comes to an end, the background of the playing field is completely decorated.
The game is multiplayer, therefore it includes sets of levels for 1, 2, 3, 4 players.

Down-load a game:Catalog of board games for iPad (Post # 18992566)

For the win
https://itunes.apple.com/us/app/for-the-win...;ign-mpt=uo%3D4
About the game:
An abstract strategy in which, having received the same set of 10 square tokens (sets differ only in color), players in turn lay out one of them, trying to connect at least 5 of their tokens on the table. Only non-activated tokens in contact with sides or corners are taken into account; all five types of tokens (aliens, obzeians, ninjas, pirates, and zombies) should participate in the sequence. In addition, players can activate tokens to apply their abilities.

Down-load a game:http://www.slingfile.com/file/Sy1dz9j3r9

Spellcraft - Collectable Card Game
https://itunes.apple.com/ru/app/spellcraft-...d462240529?mt=8
About the game:
Interesting CCI with a beautiful art and a developed world.

Download game: Free in App

Stone age
https://itunes.apple.com/us/app/stone-age-t...d564247778?mt=8
Game Review:
For the three of us, this is currently the best game ever. I have never met such a desire to start the second batch after the first, the third after the second, and it seems that my company shares this opinion. We bought the game at the exhibition on January 9th and didn’t have time to play the game especially (I think we only played 4 games, of which 3 games together). So, about the game ...
The game was developed by Michael Tummelhofer in the 2008th and, in fact, is a prime example of the German school. Judge for yourself.
Each player is the leader of a certain prehistoric tribe and must take over the time management of his people in his turn. In the first phase of the move (relatively speaking, morning), the player distributes his little meeples for day jobs. In the second phase (evening), collects them and receives the results of the day labor of the tribe. In the third phase, the leader is obliged to take care of the tribe and feed every workaholic with a conditional meal. Each meeple must eat one unit of food at the end of a player’s turn, and the player must constantly make sure that he has enough supplies to feed the tribe at the end of each turn.
At the beginning of the game, each player receives five little men out of ten possible and 12 units of food, which he will have enough for the first two turns, after which he will have to think about feeding. In the first phase of the move, players put their workers in turns into different zones of the playing field, sending them to day jobs. In one move, you can put one or several little men in one and only in one zone, after which the right of placing goes to the next player. And so on until all the little people are placed. Different zones have different restrictions, which will be written below, but the main and unshakable remains the following rule: you can’t deliver little people to a zone where the player’s workers are already standing. Consider the area of ​​daytime work in more detail ...
Farm. A farm can accommodate only one worker. At the end of the turn, the player who put his worker on the farm begins each turn to receive one unit of wheat more (the total number of units of wheat is marked on a separate scale). With an indicator of wheat equal to the number of people in the tribe, there is enough food for everyone and it is no longer necessary to send workers to hunt to replenish stocks of edibles. Forge The smithy also holds only one worker. At the end of the turn, he will create a tool - a square token, which the player will take for himself and use once per turn to improve the results of the dice rolls. When a player accumulates a lot of tools, he can greatly increase his chances of success when throwing. Bungalow. This is a love nest where a player can put two (and only two) of his workers, in order to remove them from the field in the evening and add one more man from the reserve. From this point on, naturally, the consumption of food increases by one.
Hunting grounds. This is the only zone where there are no restrictions. There can be as many people as you like at the same time. In the second phase of the move, the player rolls as many cubes as he has workers in this zone. The cost of a unit of food is 2, so the resulting amount is divided by two, rounded down and the result is the units of food that the player immediately takes for himself. A player can use his tools to increase the amount dropped and take more food. Forest, ravine, quarry and river. Here it is possible to extract resources with varying success. Logs, bricks, stone and gold are produced in these zones, respectively. In each of these zones can not stand in the amount of more than seven workers. When playing three in each of these zones, representatives of more than two players cannot stand, and when playing together, there can be no single player. Thus, tactical "locking" of the player from the resource that he needs is ensured. The number of resources received by a player is calculated as well as in hunting areas, except that the cost of resources is somewhat different: wood costs 3, brick 4, stone 5 and gold 6 units. Huts cards This is what brings victory points. At the beginning of the game, huts cards are arranged in stacks of 7 pieces in a closed one. The number of piles is equal to the number of players. The top cards open and now players can put one employee on them (one card - one employee). The bottom of the card indicates the cost of this hut (for example, 2 bricks and gold or 4 any two types of resources), and on top is the number of winning points that the player will buy who bought this card in the second phase of the Development Card. These cards are placed on the game board, as in a stack of 4 cells and are respectively 1, 2, 3 and 4 of any resource. At the end of the turn, if at least one card was purchased, the remaining cards are moved from the expensive cells to cheaper ones, and the cards from the deck are reported to the vacant places. These cards also bring victory points, but they will be counted (unlike points from hut cards) not immediately, but only at the end of the game. These cards consist of two parts. The upper part carries an instant bonus to the player who bought it (say, two stones or as much gold as the player can buy for the result of throwing two dice), and the lower part - the formula of bonus victory points (for example, the number of employees multiplied by three or twice the wheat indicator).
The game ends when one of the huts card piles is empty or the development card deck ends.
Well, well, the rules are very simple, you can tell the principles of the game to an absolutely unfamiliar person with a board in ten minutes. The average duration of the party - about an hour for three or 40 minutes for two.
The quality of the materials of the game is worthy of the publishing house "Rio Grande". In the box did not forget to put a number of special plastic bags, where you can expand numerous small items (miniature logs, bricks, stones and gold bars, meeples themselves, etc.). The set also includes 7 bones D6 and absolutely all fascinated glass for throwing them from thick light skin. The artist also tried very hard - the game looks great. The cost of playing on ebay is about $ 30-35, and our "Game Expert" sells the game for 1450r., Which is slightly more expensive, but here and now.
BoardGameGeek game rating is 7.79, more than two and a half thousand people voted, which means that the game is popular and very good. Still, games with a rating of more than 7.5 quite a bit.
Well, on it I finish this first attempt of the review of a board game. I hope we will play more than one game in Stone Age this weekend.

Down-load a game:Stone Age: The Board Game [+ iPad]

Penny Arcade The Game: Gamers vs. Evil
https://itunes.apple.com/ru/app/id538996749?mt=8
About the game:
Penny Arcade The Game: Gamers vs. Evil, based on the iconic online comic book Penny Arcade.
The release is something like a logical card game with beautiful animation. You can play both offline and through the network game with your friends or other opponents. The game supports several modes of transmission and in the course of moving through the plot will meet players with many familiar characters from the original source. The Penny Arcade comic series was created in 1998 by writer Jerry Holkins and artist Mike Krahulik. The piece is based on gamers, gaming culture, and near-game events, where comic characters often make fun of, discuss, and simply pay attention to various topical gaming themes.

Download the game from our website:Stone Age: The Board Game [+ iPad]
Catalog of board games for iPad (Post # 18851840)

Le Havre (The Harbor)
https://itunes.apple.com/us/app/le-havre-th...d517685886?mt=8
About the game:
The game I had been waiting for on the iPad for so long, for some reason, Sage Board Games was in no hurry to release for several months, constantly postponing the release date. Finally, very unexpectedly, a letter fell to me in the mail that the game was already available on the App Store. Finally! Looking ahead, I will inform you that this is one of the best implementations of board games on the iPad. No wonder they waited, I tell you!
It is very symbolic that I downloaded Le Havre from Uwe Rosenberg exactly on the day when I planned to print the game box from the same author - Agricola. It can be said that Sage Board Games intercepted me. Without delaying the matter indefinitely, I began a thorough study of the rules of the game. I had heard that Le Havre is a difficult economic game where you need to have good planning skills. In fact, the game seemed to me to be fairly simple (players in turn most often need to perform one single action per turn) ... But all the mechanics are structured in such a way that a sense of complexity arises, of course. Here and any additional actions and the fact that the game has more than 60 different buildings with completely different properties. Obviously, the game doesn’t simplify the fact that in one round players have an unequal number of moves (for example, when playing four and five players, 1 or 3 players have one or two moves per round), and this is important, since at the end of the round you need to feed the sailors. In short - this is Le Havre! The more games I played in Le Havre, the more I began to respect the programmers who brought this game to mind. All right, to program all buildings and their properties, but to make it play clearly artificial intelligence and fasten as many as four levels of difficulty is a very decent job. In Le Havre can play from 1 to 5 players. Naturally, you can combine AI and live opponents. Since there are no hidden cards in the game, you can play very comfortably with several people on one iPad. The level of AI is of course cool, however, as an already experienced desktop player, I won the AI ​​without problems at a very high level of difficulty after a dozen games. Poor in artificial intelligence in Le Havre is that it is possible to develop tactics, and the AI ​​will lose not because it is bad, but because it cannot adapt to this tactic. But I repeat once again: the fact that a computer plays such a complex strategy game is admirable. I was not mistaken when I wrote that you can play from 1 person. There is a solo mode in Le Havre and, in principle, it would be interesting here if there was any record table. Without it, you can memorize your own solo records.
The game is completely in English, but it’s enough to study the Russian rules and then peek at them ... If you take the playing field and the components of the game, the game is language independent. However, you will have to get used to several service messages in English (for example, when taking loans), but after a couple of games they will not be a problem and will be perceived on the machine. In short, I will try to explain the essence of the game, and of the rules, respectively. More and more new ships arrive at the port, unloading resources at the piers. The player collects resources, buys buildings or ships. Resources can be pumped further, and can be spent on purpose in various buildings. If the building belongs to a rival or a city, then the entrance tax for the use of the building is paid. Some buildings of service, some at the end of the game give bonuses. Ships are needed to feed workers less at the end of each turn. Wins the richest player after several rounds. The implementation is of course cool. Many components of the developers fit on the playing field in my opinion is much more elegant than in the similar complexity of Puerto Rico. On any deck of cards, you can click and in a convenient form the whole deck will appear in the drop-down box. You can look carefully at a specific map. Those buildings that you can theoretically buy in this turn are highlighted.
It was not for nothing that I wrote above that only one action is performed per move. The rules also say that two actions are performed! There is no contradiction here. A move in a board game really consists of two main actions: the allocation of resources and the main action itself (building a building, a ship, using a building, taking resources). But resource allocation is a mechanical operation that is logically assigned to a computer.
The party in Le Havre is quite long. If you play a short version on the iPad, you can put the game in about 30 minutes, if the full version, the game may well last an hour and a half (depending on your thinking time). The short version differs from the full one in that the number of rounds is almost halved, and special buildings are excluded from the game. A short version is recommended for beginners: after 3 games I switched to full.
I really liked the game! Oh, not in vain, it is in the top ten in the most respected BGG rating. Random in the game is present in the minimum form. This is mainly due to the beginning of the party, when the initial resources are laid out. Here you can get a meager advantage not because of your talent as an economist, but simply because of the resources that have successfully fallen under your course. However, the advantage can easily be leveled in the future course of the game, if you know how far to plan. But planning is important. In my best game so far, in which I defeated computer opponents with a more than doubled difference, in the 14th round I knew exactly what I would do in the 18th! And it so happened that everything came together a resource in a resource and I bought the final action the most expensive elite ship.
The game has online through Game Center. Conclusion: Le Havre pleased me twice! Firstly, the board game itself was very, very good. Secondly, the implementation on the iPad, to which I have no complaints at all ... I personally did not find any bugs, or jambs, or annoying moments. This is a real desktop hit for fans of desktop economic games.

Download the game from our website:A directory of board games for the iPad (Post # 18814067)

Order & Caos: Duels
https://itunes.apple.com/ru/app/id533390985?mt=8
Game Description:
Very beautiful CCI with simple rules. The game is in Russian.

Tips for the game: Order & Chaos Duels: Collectible Card Game (Post # 21005642)
Download game: free in App

Thunderstone AID
https://itunes.apple.com/us/app/thunderston...d492698631?mt=8
Game Description:
Dominion was supposed to be the salvation of CCG-Schnick. Stop spending time and money on acquiring new cards, put all players on an equal footing, and, most importantly, allow them to do the most interesting, discarding the unnecessary, that is, throwing away the (frankly weak) tactical part, leaving only declining regulated by the rules ... not a dream?
Not. Personally, I was shaken from Dominion by shameless abstraction and a certain uniqueness of maps (aren't the optimal builds too obvious?), So my acquaintance with him was superficial (do not expect a comparison), and I went to look for the ideal further.
The next stop - the spiritual heir of the Dominion - a game with the name of the heavy metal Thunderstone.
In Thunderstone, as in Dominion, we are creating the perfect deck right in the game. As there, the played cards are sent to the fold, in order to mix up and become a deck again.
Our deck is a party of adventure seekers going to the dungeon in order to reduce the livestock of evil there.
On the table there are: Village - a set of heroes, items and skills available for purchase (all of which lie in piles of a dozen identical copies), Dungeon is a row of three monsters, and, actually, decks of players. Winning points "are contained" in monsters - the one who cuts more and more savage monsters is the winner. The game has a very strong theme and excellent illustrations, but "usability" has let us down. The information is located on the maps is inconvenient and illogical - after a couple of games you forget about it, but at first just turn back.

Down-load a game:https://disk.yandex.ru/public/?hash=E%2BoSj...4vwLcAt8W77Y%3D

The Battle For Hill 218
https://itunes.apple.com/ru/app/the-battle-...d591125991?mt=8
Game Description:
Mamaev Kurgan is the heart of Stalingrad, the main height of Russia and a sacred place for all Russians. “Height 102.0” - the designation of Mamayev Kurgan on military topographic maps — in the fall of 1942, became the arena of the fiercest battles of the Second World War. Fights for Mamaev Kurgan lasted 135 days out of 200 days of the Stalingrad battle.
Players will play the role of two commanders who are fighting for control over Mamayev Kurgan.
The game is played on an imaginary checkered field, which is formed during the game - each played card takes up one square. Each player has a deck of cards representing his troops, with which he will have to fight for Mamaev Kurgan. Also, players will have to establish supply lines for their troops with ammunition and food.

Download the game from our website:The Battle For Hill 218 [HD]

Phantom leader
https://itunes.apple.com/ru/app/phantom-lea...;ign-mpt=uo%3D2
Game Description:
Quite a good wargame about the actions of the military forces of the United States during the Vietnam War.

Download the game from our website:Phantom Leader [HD]

Totes
https://itunes.apple.com/en/app/totems/id499852645?mt=8
Game Description:
Totems is a new strategy that will undoubtedly become an international classic game. It combines all the fun of desktop, multiplayer and simple card games. If you like Risk, Carcassonne, Stratego, war games, or even Uno or Solitaire, you'll love Totems! The game is easy to learn, but to become a Master in it is not a trivial task.
The goal of the game is to capture the territory, the way is to step-by-step placing Totems (animal figures) on the map. The Player who captures more territories than rivals wins. For this, it is necessary to put as many identical Totems as possible into adjacent territories. The duration of the game depends on your skills and preferences (from super-fast to - slowly drawing pleasure).
The idea of ​​the game is based on the world-famous 4-color theorem - the first most important theorem, proved using a computer. The randomness of the totems on the “hands”, the change of color of the territories, the variety of maps and the dexterity of your opponents make the game exciting, fun and interesting.

Download the game from our website:Totems [+ iPad]

Battle of gundabad
https://itunes.apple.com/ru/app/battle-of-g...d481188478?mt=8
Game Description:
Another CCI with fairly simple mechanics.

Download the game from our website:Battle of Gundabad HD [HD]

Eclipse: New Dawn for the Galaxy
https://itunes.apple.com/ru/app/id620439479
Game review game:

Download the game from our website:Eclipse: New Dawn for the Galaxy [HD]

The healing blade
https://itunes.apple.com/app/id595959455
Game Description:
regular CCR

Download the game from our website:The Healing Blade [+ iPad]

Agricola
https://itunes.apple.com/ru/app/agricola/id...;ign-mpt=uo%3D4
The game is in Russian.
Game Review:
German award "Spiel des Jahres 2008" ("Game of the Year 2008"), Austrian - "Spiele Hit fér Experten 2008" (Game-hit for Experts 2008), first place, and therefore the award "German Game Prize 2008" Spielepreis 1.Platz 2008 “), finalist of the International Gamers Awards 2008 Finalist, among the best games of the JogoEu Users Game, Hall of the Awards 2008, Wiener Spiele Mischung Selektion 2007. Plus, the first places in the “Favorite Game”, “The Most Favorite Big Game” nominations, the second place in the “Most Innovative Game” nomination and the third place in “The Most Pleasant Game” from “H @ ll 9000”, as well as the special prize from “Spiel des Jahres 2008 "- as the best integrated game ... impressive, isn't it? And if you add smiles, enjoy dozens, maybe hundreds of thousands of people, and empty counters in German stores for a couple of months? I think a lot. And this all - "Agricola".
The creator of the game is Uwe Rosenberg, who has already become famous and earned the respect of one of his card game "Bohnanza". Encouraged by the game "Caylus" and some others, Uwe developed "Agricola" in just 3 months. At that time, he did not anticipate that the game would be so popular that the crazy purchase of all 900 copies proves at the Hessen show in 2007 after the release of 5000 copies. Yes, the idea of ​​building your farm, as well as its strategic marketing is truly innovative.
Not to mention the Austrian illustrator of this game - Klemens Franz -, who courageously worked on 360 cards, of which only 10 are identical (5 identical begging or begging maps ”and 5 so-called“ review cards ”giving a hint about the number of possible points and ideas about actions in one round or another). And we do not take into account the work on the entire illustrator sphere - common game plans, card covers and game boxes, and so on.
The game "Agricola" will not leave anyone indifferent. You have architectural skills - improve your home. You always wanted to have several children - practice with 3 children of your married couple in the game (after all, at the beginning of the game you are given 2 game pieces - a husband and a wife living in two rooms). And if you are crazy about the animal world and have always wanted to try yourself as a farmer, growing something, then you have the opportunity to take care of lambs, pigs and cows. You can also plant and grow vegetables and cereals, harvest from fields. We must pay tribute to the illustrator Clemens Franz for the opportunity to decide how best to sow - diagonally, vertically or horizontally. Let this role in the game and does not play, but creates a pleasant feeling.
The goal of Agricola is simple and simple - to get as many points as possible with the help of a farm, and the way to achieve it is original, complex and requires a variety of strategic skills. Masters with a strategic mindset, do not think that everything is so easy. There are 110 million card combinations in the game, which makes it absolutely diverse and the desired strategy is unlikely to be able to pick up right away.
In addition to the fact that the game can be played from 1 to 5 people, there are also several variants of the game: family option (the easiest, including a common set of cards), complex (each player is given 14 additional cards that have different functions), solo (allows you to find the best strategies for yourself with slightly changed initial conditions, but also with additional maps). The game is so well combined that it allows you to improve one or another option.
I can not say a few words about several decks and types of cards: a common small mandatory set of cards for each game, regardless of the number of players and the level of difficulty ("big acquisitions". (Hello and further: original translation from German)), then a small deck in 14 card rounds (supplements alternately in each of 14 rounds a new condition / possible action, for example, an additional resource (stone) is added to the game, the opportunity to grow vegetables, etc. is added), a deck, each card of which is marked with the letter "Е "and a certain count players (includes "Small acquisitions" and "Training" for the entry level "Einsteiger"), a deck with the letter "K" and also a certain number of players ("Komplex" includes the same types of cards as in the previous deck, only with other features) this kind of deck "I", as well as decks "E" and "K" ("Interaktiv" is another option of possibilities) and some other small sets of cards, for example, "overview maps", giving you the ability to control points .
It would be a mistake to consider the "K" and "I" decks as other levels of difficulty, since They are ready-made additions for a variety of games. However, the possibility of using such additional cards ("Small acquisitions", "Training") is not easy to get, because for a particular card, you must first make a move / action, which at the beginning of the game is limited to 2 steps, and -second, you will need to fulfill the condition shown on the card - for example, to give a certain amount of wood or to already have a certain number of "Training" cards.
Let's go directly to the game. Each player gets his field, where a wooden hut has already been built from two rooms and a happy but still childless couple - a farmer and his wife, who will both work on improving the farm in medieval Germany. Each of them can make only one move by selecting and performing one or another action, depicted on the general playing field or supplemented from a deck of 14 cards-rounds. For the improvement of the farm and its plot, as well as for the development of animal husbandry, each round you are provided with certain resources to choose from: 3 trees (with the help of which you, for example, can build a pen for sheep or piglet, or cow ), 1 clay clay (for a certain number of which you can buy, for example, a fire for cooking), also one reed (for example, in combination with other resources, it can allow you to repair your house - from wood a sunken hut to an earthen house, and from an earthen house to a stone dwelling - or to build additional rooms for newborn family members), and as they appear in the rounds - stones, sheep, cows, piglets.
A farm couple, as in life, through a certain action can get a new family member. The whole family can be from 5 "man-chips". There are both pros and cons: plus - the larger the family, the more points at the end of the game, as well as the more actions that a player can do per round; minus - need more food. You can feed your family in several ways - using crops, crops and making bread through certain actions ("plowing the ground", "taking grain" and "baking bread") and, for example, making a noble pork kebab on a fire derived from "Big Acquisition ".
It would seem not so difficult, but during the game you need to keep track of all areas of your farming activity, otherwise you will face minus points, you also need to take into account that the action that you would like to use can be intercepted by another player (each action can only be done once per round). The principle of "who managed - he ate" is suitable for the game as well as possible.
"Agricola" easily attracts connoisseurs of strategic integrated games with original themes: a farm family from the morning lives in the farm (someone gets food, fishes in the river, someone bakes bread to feed the family during the harvest, well, someone else extracts, for example, wood for building another room in the house or for a sheepfold ... but how could it be otherwise? The animals can run away ...), late in the evening the whole family returns home and the next day everything is the same only ... only ... harvest time when ADO to feed the whole family, comes very quickly ...

Download the game on our website:Agricola

Warhammer quest
https://itunes.apple.com/nz/app/warhammer-q...d573516833?mt=8
Game Description:
Tactical RPG wisely transferred to iPad

Download the game from our website:Warhammer quest

Rivals for catan
https://itunes.apple.com/en/app/rivals-for-...d632598552?mt=8
Game Description:
The Rivals for Catan - a new version of the card game "Colonialists". Released in 2010, on the fifteen-year anniversary of the original game. In addition to the design and illustrations, some cards have been reworked, which makes The Rivals for Catan more friendly to newbies. Both players play the role of the princes of Catan Island and develop their own lands, building settlements, connecting them with roads, building useful buildings and developing them to cities. The necessary resources are obtained from the lands surrounding the settlements - the more settlements the player has, the more such lands and resources. Land plots are represented by maps, they produce one specific type of resource and are numbered from 1 to 6. Which lands bring resources in the current turn is determined by the die roll. During the game, players retrieve maps of buildings, actions, etc. from several general stacks. Actions allow you to directly influence your own or foreign provinces.
The introductory set of maps of the new version includes less cards than the original game - the most aggressive cards have been removed, as well as actions that cannot be used at any time during the game, starting from the first turn. This set of cards allows you to comprehend the basics of the game and is friendly to beginners. The game is played up to 7 points and lasts 25-30 minutes, and in the general stack of extensions there are only 36 cards.
More experienced players can expand the game with thematic sets, which are three in a box. They present additional rules and expansion cards, as well as more aggressive cards that provide interaction between players. Add thematic sets to the introductory can be both together and separately. Each such set adds 24 expansion cards - they lie in the center of the table in two separate stacks. The batch time increases to 45-60 minutes.

Download the game from our website:Rivals for catan

ACTIVITY Original
https://itunes.apple.com/ru/app/activity-or...;ign-mpt=uo%3D8
Game Description:
What kind of game is it?
Activity is a game that is great for relaxing in any company: from entertainment in friendly gatherings to a big party.
In "Activity" you can play a very large number of players: it is enough that everyone just fit in one room.
The game does not require any training, memorization of the rules or any special skills - and it will be perfectly perceived by all your friends and acquaintances.
What is the gameplay?
Your task is to explain the words recorded on the task cards. Each of them can be explained in one of the following ways: pantomime, through synonyms, or by drawing. In order to convey the meaning of the word, you have only one minute - and the success of the game depends on your ingenuity and on how much your team understands you.
Part of the tasks is for everyone - and even your opponents can score points for them if they guess first.
How is the winner determined?
The game involves movement on the playing field. Chips of all teams begin at the same point, and the team that first takes the chip to the finish line is considered the winner. At each turn, you have the opportunity to choose the difficulty of the task - and if you do it, then move forward by the appropriate number of divisions. The more difficult the task, the further you can go through the field, and the easier it is - the greater the likelihood that your team will guess everything. Thus, there are two main strategies of the game: active, suggesting a high percentage of "hits", and cautious, calculated that your opponent will make permanent mistakes. Reasonable alternation of these strategies during the game allows you to achieve winnings.

Download the game from our website:ACTIVITY Original, [iPad]

Skip-bo
https://itunes.apple.com/ru/app/skip-bo/id678448523?mt=8
Game Description:
The game is a kind of competitive solitaire. Each player at the beginning of the game is dealt up to 30 cards (store) and five starting cards.
The task of the player, correctly balancing between the use of cards on his hands, cards from the store and from the discard decks, first try to get rid of the cards from the store, putting them in an ascending sequence in piles on the table.
To facilitate maneuvering, the player can create up to four piles of discards from which he can pick up cards as needed.
Turn structure:
get cards in hand to 5 of the total deck
play any number of cards from the hand, from the store (only the top one is open), from the reset piles (only the top cards), putting them in ascending order in one of the four piles on the table.
finish the move by dropping one of the cards from your hand into one of your discard piles.

Download game: ipa while searching

Lords of waterdeep
https://itunes.apple.com/nz/app/lords-of-wa...;ign-mpt=uo%3D4
Game Description:
Lords of Waterdeep - the shadow economy and political intrigue in the large trading city-state of the fictional universe Forgotten Realms (the official game universe of the entire line of Dungeons & Dragons). Waterdeep (or Deep Water) is one of the most influential cities of the Forgotten Realms and is actually secretly controlled by Masks Lords, in which players will play. Acting through an agent network, the Lords hire adventurers and send them to dangerous tasks, receive rewards and increase their influence in the city, expand it with new buildings that open up access to new game actions, and hinder or help other Lords, playing Intrigue cards - they do everything to accurately fulfill the plans.

Download the game from our website:Catalog and news of board games on the iPad (Post # 26957015)

The full catalog of Board games on iOS can always be viewed in this section:Board games. There you can download the latest versions of games.

Post has been editedDyuss - 15.12.17, 13:12
Reason for editing: directory link
PACTAMAH
Message#3
15.09.11, 07:56
Severe oilman
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Catalog of games for iPad (Post # 8992862)- look at the catalog that Assi already composed, I think two minds are better than one :)


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Message#4
15.09.11, 12:52
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It would be nice if they also wrote about the presence of the Russian language, I love the desk, but without the Russian language it is somehow not “comme il faut” ..
21st_Ghost
Message#5
15.09.11, 13:53
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For convenience, hide the descriptions under the spoiler ...


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Conveniently draw on the iPad without a stylus - Smart Drawings!
tr-stalker
Message#6
15.09.11, 14:02
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It seems to me that I need to break the “Games for iPad”, “catalog of universal applications” and “Catalog of games for iPhone” into genres) I can help :)


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Dyuss
Message#7
15.09.11, 16:13
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While all the games are in English
nightghost9
Message#8
15.09.11, 18:31
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But can you add at least one screen? : sveta:
Dyuss
Message#9
15.09.11, 19:37
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nightghost9
In the relevant sections of the games on the forum there are screenshots. Also screenshots can be viewed by clicking on the link in the APT directly in the store.
nightghost9
Message#10
15.09.11, 19:43
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so why the description ... no one reads it anyway ... but on the screen it is immediately clear what is what ....
Igork
Message#11
15.09.11, 19:46
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I think that the screen of the game will add information to the description. But this is of course at the discretion of the constituent. :)
Dyuss
Message#12
15.09.11, 19:52
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Unfortunately, one or two screenshots of the board game can not be described: unsure:
but just in case the link to the app is given so that at least a few screenshots can be viewed directly from the Ipad version

Post has been editedDyuss - 15.09.11, 19:54
Dyuss
Message#13
19.09.11, 16:59
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It makes sense to add KKI games? Type Dungeon solitaire.
Graf seth
Message#14
20.09.11, 10:15
Hell Zelibob!
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Dyuss,
Has a think.

And are games with desktop mechanics but purely electronic? Like Fluke, Shadow Era, Conquist ...

You add to the topic:

Jenga hd

The game of life

Ghost stories

Ascension: Chronicle of the Godslayer(universal)

Hey, That's my fish! Hd


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20.09.11, 14:46
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It would be nice if they wrote Russian versions))
_ [Assi] _
Message#16
20.09.11, 15:36
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Dyuss,
Rate my optionIPad Games Catalog (Post # 9021997)

It turns out that I have a catalog of board games, and youoverviewthese games.
When a person enters the directory, he wants to quickly find the desired game and get the minimum information on the game, so as not to click for nothing.
In your cases, you get a qualitative review of each game, but this is no longer a catalog.
Thus, we understood the task of Rastaman differently (and this is not surprising). You did, continue to do a review, and I made a directory. ;)

Therefore, I propose to work in the same manner, because the more information and projects we do, the better for the “iPad Games” sub-forum and for the Apple section as a whole.


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Dyuss
Message#17
20.09.11, 22:12
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_ [Assi] _
I completely agree.
Smile_xP
Unfortunately, our developers so far bypass the side of the game on this subject (however, like high-quality board games, it's no secret that FFG is the leader, and, irreproachable).
Graf seth
Ok, I will work on this topic. I just did not find a DESKTOP analogue of the same Shadow Era. There are Berserk, Celestials, Game of Thrones, MTG, WOW TCG, but here is the Shadow Era in the desktop world - no, like many of its counterparts released on the Ipad. And the topic is sort of like: games ported from the desktop.
Graf seth
Message#18
20.09.11, 23:26
Hell Zelibob!
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Dyuss,
OK :)

And what the Game of Life, Ascension: Chronicle of Godslayer and Hey, That's Not My Fish! Hd They are all just ports :) Well, at the expense of the first one, I'm not exactly sure, but there seems to be a desktop option.
Damn, I want to "Operation" :)


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Dyuss
Message#19
20.09.11, 23:30
Gunfighter
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Graf seth
Time ... Time ... Gradually I will add and update the cap :) Now I’m adding Hey! This is my fish! :)
sandro2005
Message#20
21.09.11, 18:10
Old resident
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dyuss
If it's not difficult to add please in the description of the languages ​​...
Dyuss
Message#21
21.09.11, 21:25
Gunfighter
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All games are in English.

Post has been editedDyuss - 06.11.11, 18:43

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