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> truckers 2 | porting
SAMP-Master-Rally
Message#21
26.06.12, 14:20
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3d from scratch? konesh ...
I think you can do without vidyahi, in any case, you need to take the source ...


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SAMP-Master-Rally
Message#22
26.06.12, 14:44
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By the way, right now, Che found:
The game "Truckers 2" is based on the engine "Blitz 3d â„¢" (hence the b3d file format). The game is completely written in the language "Blitz Basic"


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SAMP-Master-Rally
Message#23
26.06.12, 19:28
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So, the letter was written to the developer, we are waiting for an answer ... By the way, ondeveloper sitegames do not smell.


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wasterman
Message#24
26.06.12, 22:45
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In general, I was not going to write, but I just thought about how to create an engine with suitable actions.
It would be nice to see on vm but I think not many devices will pull such a masterpiece<


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Alex25051
Message#25
27.06.12, 07:45
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SAMP-Master-Rally,It is not necessary to use only pure 3D, you can make a pseudo 3D or a combined version. By the way, you can use Direct3D, though they say it is inhibited.
SAMP-Master-Rally
Message#26
27.06.12, 10:17
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and what is Direct3D? I did not hear. Pseudo 3D? I do not know mine to this game does not apply


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Alex25051
Message#27
27.06.12, 11:58
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SAMP-Master-Rally,Direct3D is a library, an analogue of the computer, only for WM and it is already built into the system. As for pseudo 3D, Duke Nukem 3D also looks three-dimensional but in fact is not! Have you ever tried to do WM games?
SAMP-Master-Rally
Message#28
27.06.12, 12:16
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I tried of course ... but not 3D. How to use this library?


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Alex25051
Message#29
27.06.12, 12:25
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SAMP-Master-Rally,like all others, you connect to the project and use it! More in MSDN:http://msdn.microsoft.com/en-us/library/aa919018.aspx .

Post has been editedAlex25051 - 27.06.12, 12:25
SAMP-Master-Rally
Message#30
27.06.12, 14:34
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Thank. I understand - to write a program with direct 3D is possible only in the C language? Anyway where to get it?


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Alex25051
Message#31
28.06.12, 07:44
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SAMP-Master-Rally,who? Direct3D? It is already built into the system and is present on all smarts with WM. So you connect heder and library for linking and all.
dank4ik
Message#32
28.06.12, 09:29
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Alex25051 @ 06/28/2012, 07:44*
SAMP-Master-Rally,

Thank)
SAMP-Master-Rally
Message#33
28.06.12, 11:25
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So you connect heder and library for linking and all.

Do not quite understand :(


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Alex25051
Message#34
28.06.12, 13:02
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SAMP-Master-Rally,in the source file you write:
�
#include "d3dm.h"
#pragma comment (lib, "D3dm.lib")
#pragma comment (lib, "D3dmguid.lib")
�

and continue to work with the functions of the library. When launched on the device, the program will find and connect the library itself, if there is one.

Posted on 06/28/2012, 1:02 PM:

Go to the Windows folder on your device and you will see there is a library d3dm.dll.
SAMP-Master-Rally
Message#35
28.06.12, 13:50
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That is, it is necessary to connect this library to the program from the windows folder?


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Alex25051
Message#36
28.06.12, 14:23
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SAMP-Master-Rally,no, you need to connect the lib file, see the code above, and when you run the finished game on the device, it will select the dll file itself.
SAMP-Master-Rally
Message#37
28.06.12, 14:59
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Thanks, I will try! By the way, instead of d3dm.dll, I have it in the windows d3dm_ati.dll folder


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I lead the development of applications and games for Windows and Windows Mobile.
Hangman WM | Pocket guns | WM Quake 2 | WM Doom Legacy
Alex25051
Message#38
29.06.12, 07:46
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SAMP-Master-Rally,maybe you have a separate video accelerator, so the library is slightly different, but still it should be compatible with Direct3D.
SAMP-Master-Rally
Message#39
29.06.12, 08:07
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Video accelerator: Adreno 130

It is saidhere


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dank4ik
Message#40
29.06.12, 08:42
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I don’t have such a file on the Samsung Sch-I920

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