The goal of the game is to achieve one of two things, it is either to destroy the enemy tower, or to grow your own. If the enemy destroys your tower, or his tower will be more than 100 points you lost.
Resources The yellow color next to each resource indicates how many your resources will be increased each new turn.
quarry - the level of mining bricks
bricks - number of bricks
magic - the level of production of magic
gems - amount of stored magic
dungeon - the level of monster growth
recruit - number of monsters
Some cards affect the extraction and number of resources. And almost all cards require a certain type and number of resources for the move. If the card does not have enough resources for the course, it becomes inactive and can be dropped (dragged down).
Cards In order to play a card, you need to touch the card and drag it with your finger up. After the finger is removed from the screen, the card will be played. In order to throw a card (this is necessary if there are not enough resources to play the current ones), drag the card down.
There are three main types of cards, red - use bricks and affect mainly affect the walls.
Blue - these cards need crystals and they affect the towers.
And green cards - they need recruits and their main task is damage.
Maps can be conditional, for example this map:
increases your monster growth, provided that it is less enemy.
In the lower right corner of the map shows the number of resources required for the map. Different cards have different properties, both positive and negative. Some cards allow you to walk twice (play again). Some cards cannot be discarded (can't be discarded). And some cards require that you first discard a card (Discard 1 card).
Damage When you attack an enemy (use a card that deals damage), the damage is primarily inflicted on the enemy wall. If the amount of damage is greater than the enemy wall, then the remainder of the damage will be on your opponent's tower. Some cards deal direct damage to an enemy tower bypassing walls.