Unity and C #. Gamedev from idea to implementation. 2nd edition Year of publication: 2019
Posted by: Jeremy Gibson Bond / Jeremy Gibson Bond
Quality: Scanned Pages
Interactive table of contents: No
Number of pages: 928
Description
For the first time, an introduction to game design, prototyping and game development are combined into one book. If you are going to start developing games, then first of all you need information about modern methods and professional tools. This indispensable knowledge can be obtained in the book of Jeremy Gibson Bond. Unity's cross-platform development allows you to create a game and then easily port it anywhere - from Windows and Linux to popular mobile platforms.
Start your journey into the world of the gaming industry right now! State proudly: "I am a game designer." After all, if others hear you, then you will try to match your words. What's next? How to become a game designer? The answers to these questions are given by the book of Jeremy Gibson Bond, a game designer and professor who has been teaching others to create great games for more than 10 years and does it himself.
You immerse yourself in the fascinating world of the gaming industry, build 8 real prototypes and master all the necessary tools.
"The book combines important philosophical and practical concepts needed by anyone who wants to become a real game developer. It will introduce you to high-level design theories, key concepts from the game development world and the basics of programming. ... Jeremy used his many years of experience to teach you to think categories of gamedev and create games. "
- Michelle Pun, game producer at Osmo. Lead Game Designer at Disney and Zynga
Jeremy Gibson Bond - Unity and CS. Gamedev from idea to implementation (For professionals) - 2019.pdf(95.43 MB)