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> Palm Heroes [Online] | Step-by-step strategy
racoon
Message#1
29.07.09, 00:13
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Palm Heroes download


Version 1.05.3

Attached Image

Description:
Palm Heroes is a turn-based strategy game with RPG elements. The principle of the game can be divided into two parts: development and battle. The first part includes the construction of the castle and the organization of the troops. To do this, you will need resources and gold, which can be found on the map or obtained from the mines. In order to advance and seize territory, you will have to fight monsters and other players. To win, you must learn to combine development and warfare.
Heroes are of great importance in the game. Gaining experience, they improve their skills and abilities. During the battle, they can cast spells. The development of heroes and everything connected with them is an RPG-part of the game. In most cases, having an experienced hero is crucial to winning the game.
If you like fantasy games, thenPalm heroeswill not leave you indifferent.

Features:
  • 6 races: Knight, Barbarian, Sorcerer, Warlock, Sorceress and Necromancer.
  • 48 heroes with 4 basic skills (attack, defense, spell power and knowledge), as well as 22 secondary skills to choose from.
  • 7 types of resources (wood, ore, crystals, sulfur, gems, mercury, gold).
  • 36 creatures (plus 9 neutral) with different abilities.
  • 4 schools of magic (earth, water, air and fire), which include more than 40 spells.
  • Over 100 unique artifacts.
  • The main artifact buried on the map
  • More than 70 external buildings.
  • more than 100 cards
  • 5 levels of difficulty of the game.
  • Multiplayer mode hot-seat, allowing you to use one PDA to play multiple players.

List of changes in 1.05
  • Full support for wide screens.
  • Sound in battle
  • Game mechanics improvements
  • Interesting improvements
  • Reduced game size
  • Error correction
  • Support for English, Russian, Slovak, German, French, and Czech

New features:
  • Full WqVGA & WVGA screen support
  • Shooting animation + catapult in combat
  • Added sounds in combat
  • Reduced map size - all local map file

Gameplay changes:
  • Added wizard and warlock castle
  • Heroes' starting skills were modified
  • Improved necromancy formula
  • Resurrection tweak - the amount of HP recovered was doubled

Interface changes:
  • Enhanced main menu
  • Enhanced map choice dialog - sorting can now be inversed
  • Enhanced Puzzle map - Ultimate Artifact is no longer placed in the center
  • Enhanced Survey mode - hand mode is now available for this view
  • Enhanced minimap
  • Left-handed mode is back in the setting
  • Quicksave can be assigned to device button
  • Enhanced Spellbook - spell damage info present

Bugfixes:
  • AI now fights the guards put on Artifact
  • Fixed errors with order of displaying text events
  • Minor typo fixe
  • Slovak translation corrected
  • Witch Hut dialog tweak
  • Corrected artifacts' description
  • Fixed a bug with two troops occupying the same hex in combat
  • Fixed a bug when + 1000gold timed event gets +1000 ore after 2 week
  • Fix for a long time
  • Fixed a crash after adjusting volume
  • Fixed Plagues and player morale bug
  • Fixed cavalry bonus - Jousting bonus now works as in description
  • Mana vortex - more than one hero gets doubled per week


List of changes in 1.04
Graphics:
  • new creatures
  • backgrounds in battles
  • animation
  • new portraits of heroes
  • new external structures
  • new artifacts
  • new edge of the map - "the abyss"

Interface:
  • dialogs now without the OK button.
  • simplified graphic design dialogs

A game:
  • Dynamic limit of heroes: 4 for small cards, 6 for medium and 8 for large.
  • intelligence skill changed - advanced and expert skill levels now show the number of creatures in enemy units within 5 cells:
    * primary - +4 radius of view
    * Advanced - +6 radius of view. Shows approximate information about the number of enemies
    * Expert - radius of review +6. Shows accurate information about the number of the enemy. Tells whether the creature will attack and there is a chance of joining.
  • limited growth of neutral creatures
  • in the battle, you can now load the game or exit the game (the menu is available under the settings icon)
  • advanced event system
  • for the escaped enemy give half the experience
  • The killed hero now loses accumulated experience, all skills and abilities, and can be hired in a tavern.
  • walking creature speed has been reduced to give shooters an advantage.
  • The Winner Crown now gives the necromancer the ability to raise vampires. Changed lift formula to restore balance. Rises less in quantity, but better in quality.
  • new type of artifacts - gives bonuses to certain types of creatures
  • autosave can now be disabled

Fixes:
  • massive offensive spells now work correctly
  • Income from the Treasury is now correctly displayed in the Kingdom View.
  • repaired visits to buildings without loss of movement points
  • Fixed crash when opening a puzzle card
  • Fixed resetting the hero's skills in the treasury
  • Fixed the ability to save during the course of the comp. player
  • Fixed disappearing from the bag of the hero artifacts
  • fixed double-tap departure in the castle garrison
  • fixed problems with the battle on the water

Translations:
  • The game now supports multiple languages: English, Russian, Slovak, German, French and Czech. However, some cards do not yet have transfers. In the list of maps, they are replaced by the English version. When you first start, you are invited to choose the language of the game. The language can also be changed in the game settings.



Creators

This release was made possible by the enthusiasm and hard work of these people:

Programming:
Hedin sigman

Graphics:
Jim, mr.Flasher, tekpir8, Danny Flexner, Variag314, Paul-Stride Noble, Simon Butler.

Animation:
mr.flasher

New maps:
Lain, Victorash, Jim, Matador, Starmi, Mongol, feriancr, Devender.

Translations:
Feriancr, wuff, Devender, Georgee, Broono, fhal.

The contribution of these people is priceless. Please respect their work.

Compatibility:Windows Mobile 2003, WM5, WM6, WM6.1, WM6.5, WM6.5.x

Project site: www.palmheroes.com

Download: Attached filePalmHeroes1.05.3.zip(6.63 MB)

Source
Version Archive
Version 1.05.3 Demo:Palm_Heroes_v1.05.3.cab(12.31 megabytes)
version 1.05.2 Demo:PalmHeroes1.05.2.cab(11.86 megabytes)
Version 1.05 Demo:
Attached filePalmHeroes_v1.05.cab(11.8 MB)
Attached filePalmHeroes_v1.05.rar(5.97 MB)
version 1.04:PalmHeroes1.04ZuRiUs___Gangsta_P.cab(11.11 megabytes)

Manual (PDF):Attached fileManual_Rus.rar(923.95 KB)
Attached fileWVGAFIX3_BY_Cotulla.zip(14.98 KB)

Correction of old maps + several new for version 1.04

Map Editor: PH_Editor1.05.3P.zip(39.1 MB) compatible only with game version 1.05.3!
Attached filePH_Editor1.05P.zip(39.22 MB)

http://www.vimeo.com/12303764- Video instruction
Editor's description
(Editor v.1.05P is compatible only with the game version 1.05.2!)

Before you start using it, read a few simple rules:

WHAT CANNOT DO WITH THE EDITOR:

so the commandments are as follows:

1. Objects can not be put on each other. Otherwise, the card will crash or not start at all!

2. Objects should not get beyond the edges of the map

3. Monsters attack only on the cell where they themselves stand.
Therefore, the guarded passage must be "hermetically closed" by impassable objects.

4. Take a closer look at the objects! - some hemp, stones and snags are passable!

5. All visited objects (houses, obelisks, mines, etc.) are visited only from the 3 lower cells.
The object is not visited from the top cell!

6. If you want an initial player with a standard army in the castle,
TOOLS ->MAP SPECIFICATIONS ->PLAYERS ->SETTINGS ->"create hero in main castle"

7. In the texts you can not use the letter E

8. Card names should be made according to the standard.
The standard in this case is Name_of_the_map_EN_RU _ **. Hmm
draw your attention to _ instead of spaces, using only LATIN characters
and adding a language tag at the end, for example:
This is the map in Russian and English:
Hostile_Neighbors_EN_RU.hmm


Cards from members of the forum: Debt of the king of the spiral mountains , Mysteries of Rolldirr, Battle of the Necromancers, Maps for version 1.05.xfromzojberg1988, Prisoner avenger
Kill the black mage!
XL cards:War of the Continents, War of Thrones

In the subject we are discussing the game itself, not the developer, version / value, etc.

Post has been editedTrump - 02.07.13, 11:22
jim-ph
Message#42
30.03.10, 15:41
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This is not the version. Fresh beta always at
www.palmheroesteam.com/update/PH_MP.zip


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Dragon master
Message#43
17.04.10, 15:34
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Palm Heroes 1.05 Demo

List of changes
  • Full support for wide screens.
  • Sound in battle
  • Game mechanics improvements
  • Interesting improvements
  • Reduced game size
  • Error correction
  • Support for English, Russian, Slovak, German, French, and Czech


Full list of changes
New features:
Full WqVGA & WVGA screen support
Shooting animation + catapult in combat
Added sounds in combat
Reduced map size - all local map file

Gameplay changes:
Added wizard and warlock castle
Heroes' starting skills were modified
Improved necromancy formula
Resurrection tweak - the amount of HP recovered was doubled

Interface changes:
Enhanced main menu
Enhanced map choice dialog - sorting can now be inversed
Enhanced Puzzle map - Ultimate Artifact is no longer placed in the center
Enhanced Survey mode - hand mode is now available for this view
Enhanced minimap
Left-handed mode is back in the settings
Quicksave can be assigned to device buttons
Enhanced Spellbook - spell damage info present

Bugfixes:
AI now fights the guards put on Artifacts
Fixed errors with order of displaying text events
Minor typo fixes
Slovak translation corrected
Witch Hut dialog tweak
Corrected artifacts' descriptions
Fixed a bug with two troops occupying the same hex in combat
Fixed a bug when + 1000gold timed event gets +1000 ore after 2 weeks
Fix for a long time
Fixed a crash after adjusting volume
Fixed Plagues and player morale bug
Fixed cavalry bonus - Jousting bonus now works as in description
Mana vortex - more than one hero gets doubled per week


The demo version is limited by the number of cards and the inability to save the game.

Attached filePalmHeroes1.05.cab(11.8 MB)


Post has been editedracoon - 17.04.10, 17:14
Reason for editing: Added to header. Thank.


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Dragon master
Message#44
17.04.10, 17:38
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Strange, I choose the installation on the Storage Card, it is still installed in the main memory ...
Moreover, if you transfer the folder to the card, it works.


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kas14
Message#45
19.04.10, 13:52
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Russkiy007 @ 19.4.10, 14:44*
Ahrinet how much I waited 1.5! Now also wait for the repack

I rebuilt here. but he hasn’t been doing it yet.

Attached files

Attached filePalmHeroes_v1.05.rar(5.97 MB)
dimitrius / naj
Message#46
04.05.10, 17:22
Still not crazy, but already cured of it.
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And, yes, and the pages in the book of spells do not turn over - this is especially offensive if you know spells of level 5 ...


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Nerevarin 300 times in a row.
Graduate diplomat - once, studying logistics operations idiot - first and last time.
jim-ph
Message#47
04.05.10, 18:13
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Poke around the corners of the book - they will turn over.
the monks just beat until the sound of the battle had time to finish the game, fix it.
about necromancy and armor repair.


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Dragon master
Message#48
19.05.10, 09:24
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dimitrius / naj @ 19.5.10, 1:34*
Why does the hero magician in the first and almost all the remaining houses of witches shoved ONLY combat skills

It gives random skills(determined at the beginning of the game), so that the hero does not depend on the castle.

Post has been editedDragon master - 19.05.10, 10:23


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Book Cat
Message#49
19.05.10, 10:08
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Dragon Master @ 05/19/2010 9:24*
It gives a random skill (determined at the beginning of the game), so it does not depend on the hero’s castle.

I always avoided this problem through autosave. He went to the witch's hut, got the left skill, loaded the autosave, went again - voila, another skill is given. Well, sometimes, of course, you have to suffer in order to get what you want.

Post has been editedLexx2012 - 19.05.10, 10:09


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Chim
Message#50
21.05.10, 14:50
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Tell me what to do?
I paid the key via webmoney
forgot to specify id and e-mail
Dragon master
Message#51
21.05.10, 17:16
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Chim
Then here support (at) palmheroes.com with payment details and ID

Post has been editedDragon master - 21.05.10, 17:16


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zojberg1988
Message#52
26.05.10, 23:26
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a new versionPalm Heroes 1.05.2

Attached filePalmHeroes1.05.2.cab(11.86 MB)


Corrections:
* Fully updated teleports system
* Fixed stopping hero in the process of movement
* Repaired market
* Fixed necromancy formula
* The sound sometimes became distorted. Fixed.
* The list of cards is now flipped through the joystick
* Spellbook is now flipped.
* Improved and fixed AI
* Fixed the protection of external buildings


Post has been editedzojberg1988 - 26.05.10, 23:38


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Dragon master
Message#53
27.05.10, 07:42
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damnable @ 27.5.10, 1:39*
Why did you change the skins of the units and the interface to a different from 2 characters?

Copyright holders do not like it when they copy something.


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kas14
Message#54
01.06.10, 16:05
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Offline already version 1.05.3
Well, here now too :)
Corrections 1.05.3:
* Fixed a serious non-trivial shoal with new teleports.

Attached files

Attached filePalm_Heroes_v1.05.3.cab(12.31 MB)
zojberg1988
Message#55
02.06.10, 00:47
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Attached fileBitva_Nekromantov.rar(7.9 KB)


Draw the map "Battle of the Necromancers"} -) version 1.1 size M

Everything is in black-afterlife style, everything is guarded, in the center of the map is a volcanic lake where there is a lot of good, but it's not so easy to get there. 2 players.

Post has been editedzojberg1988 - 02.06.10, 11:57


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jim-ph
Message#56
03.06.10, 01:00
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In 1.05.3 there are a lot of new RPG chips, which I haven’t yet included in the cards that are included (I make new ones) ... But the editor does it all. For example, the teleport from the event is in the pure field. Or the conditions under which the event will work. Learn the editor, it has great power :)


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rom_usr
Message#57
04.06.10, 15:59
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Ozirone @ 4.6.10, 10:05*
And the maps are just as interesting as in the release.

And in the release all interesting? For me, there are only a couple of interesting cards, one of which was altered several times.
As for speed, it is important to understand the idea of ​​the author of the map. If you make a completely plot map, then you can not cope in half a year, depending on the size of the map. I myself have been creating a map for the second week, but so far I can’t completely get the AI ​​to work as I want.
AI is primitive and here the task of the card-maker is how to make it so difficult for a person to pass it.
There are several options:
- Give the computer a lot of "+" in the characteristics and give it a lot of troops. So that he does not immediately attack, it is usually "closed". The card is cumulative. In the end, it becomes clear that victory will be, the question remains in the accumulation of troops. Example - "Holy Grail"
- Give your computer a lot of resources and locks. Great card - "In Search of Fame." But it is made "on the plot" only half. Because after the "King of Cyclops", the card is passed on the machine. Interestingly done - "Path of the Necromancer," but unfortunately it did not hit the release.
In all other options, AI has no chance, except at the beginning, as long as there are few resources to develop.
For me, interesting maps, also, are completely plot "ala companies." But they are difficult to do and long, and to come up with a completely interesting plot is not so simple.
jim-ph
Message#58
05.06.10, 00:47
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How is the path of the necroment to the release not hit ??

Incidentally recorded tutorial editor
Highlights in Russian:
http://vimeo.com/channels/111745


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jim-ph
Message#59
07.06.10, 10:41
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Well) The dullness of AI is not always bad. On one of my new maps, the AI ​​perfectly plays the role of a maniac who chases you through a narrow dark labyrinth and gradually falls behind. And then it always catches up exactly at the same time.

This stupid AI miraculously sits in ambush, CAM choosing a place where he will be out of our sight, and then comes out and attacks from behind, causing the player a genuine surprise.

Dumb AI so good that he is stupid. It can be programmed. Express if you want;)


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jim-ph
Message#60
07.06.10, 11:56
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and here's an interesting info for you to think about how difficult it is to make a game:
from British buyers often get complaints about too STRONG AI: D


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zojberg1988
Message#61
08.06.10, 21:36
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My assembly of cards.
Composition:
Battle of the Necromancers 1.1 M
Honest Fight 1.0 S
Kill Soiberg 2.0M
Islands 1.0 L
Kuniglaz 1.0 S
Rogues 1.0 M
Prisoner avenger 1.1 L
City Unicorns 1.0 L<new>from 08/05/2011

Description of cards:
Battle of the Necromancers 1.1 M
Everything is in black-afterlife style, everything is guarded, in the center of the map is a volcanic lake where there is a lot of good, but it's not so easy to get there. 2 players.

Honest Fight 1.0 S
The heroes have the same amount of chances to win, the one who will control the gold mine will win.

Kill Soiberg 2.0M
Go look in the forest for the passage to the center of the map, find the second lock (empty) and then look for a tent for passage to the enemy (to me). =) But now it's not so easy!
Differences from version 1.0:
Almost all objects are protected.
Treasures of palladites are not so easy now
Seuberg's not so easy to dunk now
For the latest version

Islands 1.0 L
You choose one of the heroes for yourself and get on his island, 4 heroes - 4 islands. On each island there are three teleports to the other islands, of course they are protected a little, so that the fun does not start right away, in general, opponents will climb like cockroaches from all sides while you walk along their islands =) Take all 4 islands and do not past yours!
There is a secret fifth island on the map, try to find it first, as it will give you a big advantage.
The map is not as light as it seems. Take care of your PDA's nerves and screens.

Kuniglaz 1.0 S
The name is because I could not think of anything more stupid.
You are in a closed small space, flying through a teleport, take possession of the second lock, the enemy has two of them at once and more bonuses, in theory, if he does not stupid, then you navryatli soak him the first time, put a more complicated level

Rogues 1.0 M
You have 5 opponents, only 7 locks, the card is interesting so that you are constantly attacked from two sides and you do not have time to run far, so it is better to first build up an army, fighting off constant attacks, and then thoroughly go and seize the locks, there are two protected teleports which will lead to good wealth and reserves of troops

Prisoner avenger 1.1 L
You have been locked, your task is to find a way out and take revenge for yourself; there are many castles, resources and enemies on the map. Be careful with the selection.

City Unicorns 1.0 L<new>from 08/05/2011
You have a lot of resources and money, but do not rejoice greatly at you 3 enemies who are also not deprived of money, army and resources, consider on the first day of the game the enemies are already an order of magnitude stronger than you, if they are not stupid while you go to them and build up your strength and power, then you will be hard to beat them. You have to go through the forests, cemetery, mountains, snow-covered roads, a maze, walk along the beaches and much more!


Download:
Attached fileMaps_zojberg1988.rar(112.47 KB)


on creative development:
R372213008397
Z374017610285


Post has been editedzojberg1988 - 05.08.11, 20:50


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