E 50 / E 50 AUSF. M. E 50 Specifications
Vitality
HP: 1700
booking
Tower
Forehead: 185 mm
Board and feed: 80 mm
Housing
Forehead: 150 mm (VLD), 100 mm (NLD)
Board and feed: 80 mm
Maneuverability
Engine power: 900 Konya
Maximum speed: 60 km / h
Rotation of caterpillars: 37 hail / s
Rotation Tower: 30 hail / s
Weight: 62 T.
Other
Review range: 260 meters
Fire probability: 20%
Arsenal
Basic weapons
The tank has already5 Diverse cannons, consider them.
VI - 75 mm kw.k. 42 / L70. - This is a gun from 6 lvl shed vk 30.02m, fighting with such against grandfathers, hundreds, seventy and other disorders at all is not an option that she is doing here, personally for me.
Viii - 75 mm kw. K. L / 100 or fishing rod - very long, rainflap top gun from the first panther, breaking (198 mm) is not ice for such levels, alpha in 170 too, but raininess pleases, you can drive with it until the experience in 88 mm kw.k. L / 100. . Scatter 0.32, reduction 2.1.
Viii - 88 mm kw. K. 43 L / 71 - Top gun from the second panther, and stock from the second tiger. Perseance for as many as 5 mm is better (203 mm) than in the previous one, but more alpha (220), time information (2.7 c), scatter (0.34), worse rapidity.
And the top devices, their two, similar in excellent accuracy (scatter 0.30) and information (2.1 c), differ slightly on breaking, damage and rapidity:
Ix - 88 mm kw. K. L / 100 - Descendant fishing rods, breaking 223 mm, slightly better than the next. It differs from her high rapidity, Alpha 220. I personally did not like it, the alpha is funny for such levels, the rate of fire 10 V / min is also not happy, whether it is 11 or 11.5, it would be more humbly.
Ix - 105 mm kw. K. L / 52 AUSF. B. - My favorite, breaking through 220, worse rapidness than the st other countries, but alpha chic, the power is directly felt. Suitable for a more passive game style, for example,Sit in the bushes on the basisDrive a little, then find someone stone and because of him throw plums. Sitting on the basis / in the bruise the whole game on this tank is not entirely profitable, it is healthy, will light up - they will rise from the expensive car at the moment.
Both top guns are excellent with excellent accuracy, you can shoot a thin strip of the NLD ST-1 from the mill on Castille to the temple in the center, or ISU-7 (though, already golden), you can transfer tigers and E-75 commanders by shot to their tower. .
Secondary weapons
Additional weapons of this mahina - Taran. } -) Weighs the tank twice as much as the T-44 and T-54, you can actively apply a ram against them. They are branded well, from a speed of 50 km / h can be demolished by the above-mentioned hatching cockroach up to a thousand HP. I did not try to tarain (and I don't really want, but it was not too much, I can only say that the IS-3 is also less notching). The easiest way of Taran is just to ride a sacrifice, gaining speed. You can use natural irregularities for rapid acceleration.
Armor
The armor is mediocre, the side is completely paper, robbing and the tank will not work, immediately drink on the world. Do not let anyone, impose a clinch. Millimetrics in the VLD are also not the best for 9 levels (the thickness of the VLD as a tiger 2, and we all know what kind of cardboard). Despite this, he is pretty ricochetic, for the local races of the runoff, the most valuable of all Art in the game, if you hide an NLD, then enemy stations with you and below do not try you in the forehead, and shy too, if the angle will be more than 60 В° (however, do not forget that this is a German tank, respectively, jokes to the commander's turret can still throw). You can play with a variable success to play from the tower, however, if you fall into the same turret or try to small pieces around the gun mask - I am not guilty. In principle, armor, even such a cardboard, sometimes does not fail, the main thing is not to stand still.
Mobility
Mobility - a sore place in this Mahina weighing 60+ tons, acceleration he takes slowly, the same T-54 is just a plane in comparison with him, but the E-50m should be in terms of mobility better. On the equal terrain (field on the raspberry) can accelerate to 60 km / h, then I drove the jaw. Mount Creep slowly.
Leveling
First thing tolerate on the gun88 mm kw. K. L / 100 . Tolerate with the help of Puner 88 mm kw. K. 43 L / 71 (preferable) or 75 mm kw. K. L / 100 . Next, take the tower, engine, and hussley. There is an option to chain 105,000 freedom and take the tower and 105 mm kw. K. L / 52 AUSF. B. , as I did. Such an option excludes suffering and plums in stock (in any case, I personally have a winner on a tank below 54% did not fall until I screwed the engine and hussley with this punch). So far, we will not have at least the engine, we play as heavy, we go along with TT, I hurt as armor for the timmes, or we work a sniper from the ambush. Just do not replay anywhere, you will sit on the basis and wait for the second coming - to win exactly you will not, you will climb ahead of all of your Izov (here is already, they go faster than us) and E-75 - will be merged. The most optimal option, it is half a card with the rest, take a favorable position, where the enemies can be seen as possible, and work with a sniper, the benefit of the Pooh accuracy will allow it even with 75% crew. For an option without freedom tactic is the same. You may not even try to twist in stock someone, perhaps the turtle, just stand and shoot, play from shelters.
Equipment and gear
Equipment
Toolbox (225000) - Accelerating the repair of damaged modules by 25%. "In my opinion, one of the most useless things in the game, he only reveal the criticized module, but not to the end. There is also an ordinary Remkomplekt, which immediately immediately all modules (if you grab a lot) to the end.Do not take.
Average anti-skip (225000) - Reduces damage from Taran and Fugasov by 15%. - situationally if you are a ghost racer andTaran will be your main weapon - take.
Stereotrub (225000) - + 25% for a review from a fixed tank, but not more than 500m. When I said that E-50 works great from the ambush, I did not mean so much. This is the average tank, its task is to shine enemies and be in motion, rather than simulating PT.Do not take.
Enlightened optics (225000) - + 10% for review. Together with her, we will get at 290m review, and it always works in contrast to the pipe.Take.
Masking Network (225000) - + 25% of the imperceptibility of a fixed tank. The same as with a pipe, only there is still additional incompatibility due to the dimensions of the tank. Masking even with the network will be close to zero.Do not take.
Reinforced washers of Belville (225000) - + 10% for carrying capacity chassis. Increased strength running. Catches on a pair of tanks with her, I did not notice any tangible gains, as they will shoot down the go - and there will be, and no washers will help here. Loading capacity in the game I did not feel, maybe I have not figured it out, because I did not play a PC, but I really doubt this module in the utility of this module.Do not take.
Wet wet Class 1 (225000) - + 50% of the strength of the wake. BCs do not particularly damage and explode,Do not take.
Filling CO2 tanks (225000) - + 50% to tank strength. Although we burn often, but it is easier to carry the fire extinguisher in gear than to occupy a valuable hardware slot.Do not take.
Improved ventilation Class 2 (450,000) - + 5% for the skills of the entire crew. Usefulness of ventilation, and how much and what it gives is the subject of permanent soles in this topic. I personally do not recognize these pathetic 5%, I did not use ventilation. Maybe you will like it.We take to choose from.
Middle Caliber Tire Resource (450,000) - Acceleration of charging by 10%. - Cor for all tanks,we take.
Strengthened vendor drives (450,000) - + 10% to speed information. On the E-50 at the top guns, the magnificent speed of information, this hrenovina for half-mone is definitely not needed.Do not take.
Vertical vertical stabilizer MK 1 (450000) - -20% to scatter when moving and turning the tower. For ST, a very useful thing, but not everyone recognize it, I admit.To putornot - your choice.
Total: My choice is optics, vertical vertical vertical stabilizer.
Equipment
In the equipment we take a universal recovery kit, fire extinguisher and adrenaline (to taste). You can still take an ordinary repair kit instead of fire extinguisher, like me.
MotoPlet.
Top gun10.5 CM KW. K. L / 52 AUSF. B. Such: 33 armor-piercing, 10 subcalacer, and 5 fugasov.
Total
+ Accurate good tools
+ Strong forehead
+ Good taranchik
- A little fat to classmates
- Weak onboard and fodder armor (in principle, like everyone else)
- Dimensions
- Often burning
Specifications
Vitality
HP: 1900
booking
Tower
Forehead: 185 mm
Board and feed: 80 mm
Housing
Forehead: 150 mm (VLD), 100 mm (NLD)
Board and feed: 80 mm
Maneuverability
Engine power: 1200 Konya
Maximum speed: 60 km / h
Rotation of caterpillars: 44 Grad / S.
Rotation Tower: 30 hail / s
Weight: 62 T.
Other
Review range: 260 meters
Fire probability: 12%
Overview
Compared to the predecessor, we had a better gun, the mobility has improved, quite noticeable. The engine was transferred to the stern, now in the ULD we will not be set on fire, the chance of fire decreased by 8%. Tactics are the same as on E-50, except that maneuverability has become like in 54 and 62, and we can bring a rust with one Vatagoy with them. The armor has not changed, we are still the most paint art of all. You can still give a tange, even 10 LVL, if you hide an NLD and not to give vulnerabilities on the tower.
So we look at the sight of T110E5 (BB (actually, exactly, we look in the sights of other ten)):
Golda will not improve the situation, but if the angle is less than 60 В°, we are trying to calmly in the VLD.
Equipment and gear
The equipment is the same as the predecessor. Equipment, too, except that, you can replace the fire extinguisher on Remkomplekt. The ammunition 33 podcastberry, 10 cumulative, 5 fugasov. Cumulatives can be smaller, for example, I have no need to shoot more than 1-3 shells for the fight.
Total
+ Maneuvering predecessor
+ Accurate good tools
+ Strong forehead
+ Good taranchik
- Weak onboard and fodder armor (in principle, like everyone else)
- Dimensions
Post has been editedGalaxylOL - 08.05.15, 22:59