The dig Quest, reflecting a turning point in the activities of LucasArts
The plot that grew out of Steven Spielberg’s idea for a screenplay was embodied by Sean Clark and LucasArts. Nowadays. The NASA Observatory discovers an asteroid approaching the Earth with an unfortunate speed and a collision probability of thousandths greater than 100%. Shuttle crew from the best of the best of the best is about to assemble. The detachment is headed by Boston Low, a pilot, an astronaut, an athlete, a soldier. He is accompanied by Ludger Brink, a German geologist, self-taught archaeologist, a little philosopher and prophet, and Maggie Robbins, a journalist, polyglot, and a child prodigy in every sense of the word. The shuttle itself will be operated by Ken Borden - a pilot, a womanizer, a comedian - and Cora Miles - a flight mechanic, inventor, co-pilot.
Our detachment, in the best traditions of Hollywood, goes into the Earth’s orbit - to place nuclear bombs in strategic positions of the asteroid (Brink calculated them) (this is done by Low) and create a reputation for NASA (for which Robbins was taken). Borden and Miles should follow the process from the shuttle. How long, short, but Low discovers traces of an alien civilization inside an asteroid split by explosions, and inadvertently activates something in himself, as a result of which he, Robbins and Brink are transported for many millions of light years from Earth - to a distant alien planet .. .
The player will have to solve two simple problems in the role of Low - how not to quarrel and not kill each other on this God-forgotten planet, whose population many centuries ago went to the highest degree of existence - in the form of an incorporeal mind - leaving only astringent traces of great technologies to our astronauts and the mummy of its Main Inventor (which, however, is very well hidden); and how to get around with it as quickly as possible.
At this part of the end, the abuse begins. The game is very uncharacteristic for LucasArts - it is very serious, the plot touches on the main foundations of humanity (is it necessary to abide by the law where there are no other people? How to behave when you can really talk only with two other unfortunates that you have already set against yourself?) , the glorious concept of "spiders in the bank" (Low believes that they should obey, Robbins believes that everyone is detaining her in vain, and Brink does not think anything, he quietly goes crazy) and a different view of the meaning of life (on the example of those who have died out themselves aliens). You will not find here comic situations, references to Steve Pursell comics (about Sam and Max, see the corresponding game), quotes from Star Wars. But then there is a philosophy and an awesome amount of puzzles, from simple “pick the right code” to tricked out, making you remember the Incredible Machine with an unkind word.
A part of the puzzles is generated from scratch each time, which slightly complicates repeated passes. The screensavers are drawn in the Broken Sword style, the interactive interface too. There are several endings in the game, depending on what kind of relationship you have with Robbins and Brink.
The game is launched through ScummVM, just open up the game anywhere, and * .BUN files from the add-ons are thrown into the main game folder.
Starting the game without music did not work, but without speech it works perfectly. If someone succeeds without music - share your knowledge!
Download Post has been editedalienlair - 08.11.10, 10:59